Playtest
Goblin
Goblins are Small, 30-speed Witchborn who pair Dexterity and Constitution with supernatural agility, nimble escape, and a scrappy trait.
On this page
Jericha context
Goblin history is visible in Point Pringle, New Goblin City, and the Lawful/Evil political divide. Species identity and faction allegiance must not be treated as interchangeable.[1]
Candidate mechanics
Species A controls body plan and Innate Ability. Species B supplies traits without adding a second body plan.
A: Small, 30 ft.; DEX +2; Supernatural Agility B: Small, 30 ft.; CON +2; Nimble Escape, Scrappy[2]
Gallery

References
- [1] Jericha Character Data↩
Source details
World evidence. Supplies published examples, alternate labels, and evidence that each species appears in Jericha as people rather than only as a rules option. - [2] Species Catalog v3↩
Source details
Primary rules source. Provides the paired A/B stat rows, subtypes, size, speed, ability bonuses, traits, and innate powers reproduced on these pages. - [3] Jericha Three-Style Visual Prompts
Source details
Art direction sources. Uses the established official character-selection portrait, transparent 16-bit sprite, and matte late-80s/90s fantasy-comic production language. Archived characters anchor published designs; new bases cover species without a usable archive example. - [4] The Laws of Jericha
Source details
Modern civic context. Defines Witchborn registration, personhood, rights, and protections in Lawful-recognized territory. - [5] Old Species Classification Decree
Source details
Historical warning. Documents an obsolete discriminatory classification system. It is included as historical evidence, not current rules or moral truth.
