Critical Injury System
When a character is brought back from 0 HP, this system turns overkill damage and failed death saves into a lasting consequence roll.[1]
On this page
Reference overview
Overview
When a character is brought back from 0 HP, this system turns overkill damage and failed death saves into a lasting consequence roll.[1]
Procedure and example
Example
If you were at 12 HP and took 32 damage, the overkill damage is 20. If you also failed 2 death saves and rolled a 10, the final result is 40.[3]
No Critical Injury
Description
You suffer no lasting harm.[4]
Lingering Weakness
Description
Your next Critical Injury roll before your next long rest increases by the amount above 40. A result of 41 adds +1; a result of 60 adds +20.[5]
Minor Injury
Description
Your movement speed is reduced by 10 ft. until your next long rest or healed by Greater Restoration.[6]
Minor Injury
Description
-2 to all WIS checks and saves until your next long rest or healed by Greater Restoration.[7]
Minor Injury
Description
-2 on Perception checks and ranged attack rolls until your next long rest or healed by Greater Restoration.[8]
Minor Injury
Description
-2 to all CON checks and saves, including concentration, until your next long rest or healed by Greater Restoration.[9]
Minor Injury
Description
-2 to all attack rolls until your next long rest or healed by Greater Restoration.[10]
Minor Injury
Description
-2 to all melee attack rolls until your next long rest or healed by Greater Restoration.[11]
Minor Injury
Description
-2 on all saving throws until your next long rest or healed by Greater Restoration.[12]
Minor Injury
Description
You cannot take reactions until your next long rest or healed by Greater Restoration.[13]
Minor Injury
Description
-2 to all CHA checks and saves until your next long rest or healed by Greater Restoration.[14]
Minor Injury
Description
Take 1d4 psychic damage at the start of your turn while conscious until your next long rest or healed by Greater Restoration.[15]
Injury
Description
Your movement speed is halved until your next long rest or healed by Greater Restoration.[16]
Injury
Description
Disadvantage on all WIS checks and saves until your next long rest or healed by Greater Restoration.[17]
Injury
Description
Disadvantage on Perception checks and ranged attack rolls until your next long rest or healed by Greater Restoration.[18]
Injury
Description
Disadvantage on all CON checks and saves, including concentration, until your next long rest or healed by Greater Restoration.[19]
Injury
Description
Disadvantage on all attack rolls until your next long rest or healed by Greater Restoration.[20]
Injury
Description
Disadvantage on melee attack rolls until your next long rest or healed by Greater Restoration.[21]
Injury
Description
Disadvantage on all saving throws until your next long rest or healed by Greater Restoration.[22]
Injury
Description
You cannot take a reaction and your initiative becomes 0 until your next long rest or healed by Greater Restoration.[23]
Injury
Description
Disadvantage on all CHA checks and saves until your next long rest or healed by Greater Restoration.[24]
Injury
Description
Take 1d6 psychic damage at the start of your turn until your next long rest or healed by Greater Restoration.[25]
Major Injury
Description
Disadvantage on INT checks and saves. This is permanent unless healed by a Wish spell or equivalent intervention.[26]
Major Injury
Description
Disadvantage on WIS checks and saves. This is permanent unless healed by a Wish spell or equivalent intervention.[27]
Major Injury
Description
Disadvantage on CHA checks and saves. This is permanent unless healed by a Wish spell or equivalent intervention.[28]
Major Injury
Description
Disadvantage on initiative rolls. This is permanent unless healed by a Wish spell or equivalent intervention.[29]
Major Injury
Description
Add +10 to all future Critical Injury rolls. This is permanent unless healed by a Wish spell or equivalent intervention.[30]
Major Injury
Description
Your movement speed is halved. This is permanent unless healed by a Wish spell or equivalent intervention.[31]
Major Injury
Description
Disadvantage on all STR checks and saves. This is permanent unless healed by a Wish spell or equivalent intervention.[32]
Major Injury
Description
Disadvantage on all DEX checks and saves. This is permanent unless healed by a Wish spell or equivalent intervention.[33]
Major Injury
Description
Disadvantage on all CON checks and saves. This is permanent unless healed by a Wish spell or equivalent intervention.[34]
Major Injury
Description
Disadvantage on death saving throws. This is permanent unless healed by a Wish spell or equivalent intervention.[35]
Major Injury
Description
Your max HP is permanently reduced by 10. This is permanent unless healed by a Wish spell or equivalent intervention.[36]
Death
Description
Your character has died.[37]
Death Beyond Return
Description
Your character has died. Resurrection is impossible.[38]
References
- [1] Critical Injury System↩1↩2↩3
Source details
Published reference critical-injury-system; original wording and source certainty retained - [2] Critical Injury System↩1↩2↩3↩4
Source details
Published reference critical-injury-system; original wording and source certainty retained - [3] Critical Injury System↩1↩2
Source details
Published reference critical-injury-system; original wording and source certainty retained - [4] Critical Injury System · No Critical Injury↩1↩2
Source details
Published reference critical-injury-system#00-40-no-critical-injury; source entry 1 - [5] Critical Injury System · Lingering Weakness↩1↩2↩3↩4
Source details
Published reference critical-injury-system#41-60-lingering-weakness; source entry 2 - [6] Critical Injury System · Minor Injury↩1↩2↩3↩4
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Published reference critical-injury-system#61-minor-injury; source entry 3 - [7] Critical Injury System · Minor Injury↩1↩2↩3
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Published reference critical-injury-system#62-minor-injury; source entry 4 - [8] Critical Injury System · Minor Injury↩1↩2↩3
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Published reference critical-injury-system#63-minor-injury; source entry 5 - [9] Critical Injury System · Minor Injury↩1↩2↩3
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Published reference critical-injury-system#64-minor-injury; source entry 6 - [10] Critical Injury System · Minor Injury↩1↩2↩3
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Published reference critical-injury-system#65-minor-injury; source entry 7 - [11] Critical Injury System · Minor Injury↩1↩2↩3
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Published reference critical-injury-system#66-minor-injury; source entry 8 - [12] Critical Injury System · Minor Injury↩1↩2↩3
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Published reference critical-injury-system#67-minor-injury; source entry 9 - [13] Critical Injury System · Minor Injury↩1↩2↩3
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Published reference critical-injury-system#68-minor-injury; source entry 10 - [14] Critical Injury System · Minor Injury↩1↩2↩3
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Published reference critical-injury-system#69-minor-injury; source entry 11 - [15] Critical Injury System · Minor Injury↩1↩2↩3
Source details
Published reference critical-injury-system#70-minor-injury; source entry 12 - [16] Critical Injury System · Injury↩1↩2↩3↩4
Source details
Published reference critical-injury-system#71-injury; source entry 13 - [17] Critical Injury System · Injury↩1↩2↩3
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Published reference critical-injury-system#72-injury; source entry 14 - [18] Critical Injury System · Injury↩1↩2↩3
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Published reference critical-injury-system#73-injury; source entry 15 - [19] Critical Injury System · Injury↩1↩2↩3
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Published reference critical-injury-system#74-injury; source entry 16 - [20] Critical Injury System · Injury↩1↩2↩3
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Published reference critical-injury-system#75-injury; source entry 17 - [21] Critical Injury System · Injury↩1↩2↩3
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Published reference critical-injury-system#76-injury; source entry 18 - [22] Critical Injury System · Injury↩1↩2↩3
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Published reference critical-injury-system#77-injury; source entry 19 - [23] Critical Injury System · Injury↩1↩2↩3
Source details
Published reference critical-injury-system#78-injury; source entry 20 - [24] Critical Injury System · Injury↩1↩2↩3
Source details
Published reference critical-injury-system#79-injury; source entry 21 - [25] Critical Injury System · Injury↩1↩2↩3
Source details
Published reference critical-injury-system#80-injury; source entry 22 - [26] Critical Injury System · Major Injury↩1↩2↩3↩4
Source details
Published reference critical-injury-system#81-major-injury; source entry 23 - [27] Critical Injury System · Major Injury↩1↩2↩3
Source details
Published reference critical-injury-system#82-major-injury; source entry 24 - [28] Critical Injury System · Major Injury↩1↩2↩3
Source details
Published reference critical-injury-system#83-major-injury; source entry 25 - [29] Critical Injury System · Major Injury↩1↩2↩3
Source details
Published reference critical-injury-system#84-major-injury; source entry 26 - [30] Critical Injury System · Major Injury↩1↩2↩3
Source details
Published reference critical-injury-system#85-major-injury; source entry 27 - [31] Critical Injury System · Major Injury↩1↩2↩3
Source details
Published reference critical-injury-system#86-major-injury; source entry 28 - [32] Critical Injury System · Major Injury↩1↩2↩3
Source details
Published reference critical-injury-system#87-major-injury; source entry 29 - [33] Critical Injury System · Major Injury↩1↩2↩3
Source details
Published reference critical-injury-system#88-major-injury; source entry 30 - [34] Critical Injury System · Major Injury↩1↩2↩3
Source details
Published reference critical-injury-system#89-major-injury; source entry 31 - [35] Critical Injury System · Major Injury↩1↩2↩3
Source details
Published reference critical-injury-system#90-major-injury; source entry 32 - [36] Critical Injury System · Major Injury↩1↩2↩3
Source details
Published reference critical-injury-system#91-100-major-injury; source entry 33 - [37] Critical Injury System · Death↩1↩2↩3
Source details
Published reference critical-injury-system#101-200-death; source entry 34 - [38] Critical Injury System · Death Beyond Return↩1↩2
Source details
Published reference critical-injury-system#201-death-beyond-return; source entry 35
