Magnetic Control Power
Electromagnetic Pulse
Release a disruptive pulse. Valid Magnetic Control targets of your choice in the emanation must make a CON save, taking 40 (9d8) force damage and losing reactions until the start of your next turn on a failed save, or half damage only on a success. Constructs and creatures made of metal have disadvantage on the save.
Power Text
Release a disruptive pulse. Valid Magnetic Control targets of your choice in the emanation must make a CON save, taking 40 (9d8) force damage and losing reactions until the start of your next turn on a failed save, or half damage only on a success. Constructs and creatures made of metal have disadvantage on the save.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.