Innate Aspect · Jericha playtest
Start here: Set your level and Intelligence score. Choose a path, then select a rank to learn it. At level 1, spend your 2 points on any two rank-I paths. Open a card for its exact rule. Switch to Practice to track a use.
Choose a path to spend points.
Opening device draft… Hypothetical build only; no character or published record changes.
Rank I preview · spend 1 point to learn these effects.
Express your double mouths a visible message as up to 5 words or a similarly detailed image, visible or audible within 60 feet. Observers require a shared language or code; no private channel or language comprehension.
Ends: duration expiry, node removal, Aspect replacement, and any specific ending condition in the effect. Permanent mundane results persist.
Rank 1: Available with this allocation.
Rank 2: mastery:form-duplication:foundation-mastery rank 2 requires level 5. Point budget exceeded: 3/2.
Rank 3: mastery:form-duplication:foundation-mastery rank 3 requires level 9. Point budget exceeded: 6/2.
Rank 4: mastery:form-duplication:foundation-mastery rank 4 requires level 13. Point budget exceeded: 10/2.
Rank 5: mastery:form-duplication:foundation-mastery rank 5 requires level 17. Point budget exceeded: 15/2.
Show a harmless translucent double gesture. Action; touch or within 5 feet, normally no more than 1 pound. No damage, conditions, saleable material, or replacement for trained tool work.
Ends: Aspect replacement or dormancy ends access.
Observable impact. When you would take bludgeoning, piercing or slashing damage from a source you can see, after damage is rolled but before applying it, use your ordinary reaction and 1 Charge to reduce it by 1d4+3, minimum 1, never below 0. Apply before resistance/vulnerability; only one Aspect reduction per event.
Ends: Aspect replacement or dormancy ends access.
Your exposed double. Notice relevant exposed phenomena within 5 feet. Does not automatically reveal hidden creatures, intentions, diagnoses, or facts. A stated touch requirement still applies.
Ends: Aspect replacement or dormancy ends access.
Your double mouths a visible message. Action; simple observable signals within 30 feet. No automatic privacy or language comprehension. Explicit willing-touch thought, dream-image, or mood expressions use touch instead of remote signaling.
Ends: Aspect replacement or dormancy ends access.
Your outline can feel plural. Descriptive sensory experience only. Grants no immunity, proficiency, compulsory personality, or unstated mechanical benefit.
Ends: Aspect replacement or dormancy ends access.
Point budget exceeded: 5/2. Ultimate level gate is not met. Ultimate requires one rank-5 node and rank 2 in both other nodes.
Natural level 20, or paid access at 17; rank V in one path and rank II in both others. One shared annual recovery record survives replacement and respec.
For 10 minutes create up to six visible duplicates within 120 feet. They cannot attack, Help, carry inventory or originate powers. Your action moves one 30 feet or observes from one. One shared viewpoint and action budget; each AC 14, 1 HP. Controlled body: Medium construct; space 5 feet; STR/DEX/CON/INT/WIS/CHA 10 (+0), no save or skill proficiencies, ordinary sight 60 feet and hearing, no darkvision or other traits. No resistances or condition immunities. Can be targeted, grappled and affected by conditions normally; cannot regain HP. Attack reach 5 feet. It acts only through your command on your turn, never independently. It understands only your commands. Keep it within 60 feet with a clear path or it ends; incapacitation of the controller ends it. At 0 HP or expiry it ends, leaving original remains/material with damage retained; created bodies vanish. It carries no equipment. No attack or movement on creation. Ordinary saves use its own +0 modifiers, not yours.Each duplicate instead has the printed 1 HP and 120-foot tether; your action moves or observes through only one. Creating this group ends Echo Body and creating Echo Body ends this group. No attacks.
Ends: Concentration loss; duration expiry, node removal, Aspect replacement, and any specific ending condition in the effect. Permanent mundane results persist.
Only these six catalog crystals are eligible. Rare crystals contribute 1 unit; Severance contributes 3. Whole crystals are consumed; unused credit stays invested. Test additions do not grant actual campaign treasure.
Bonus points: 0; acceleration slots: 0; ultimate acceleration: no; unused credit: 0.
Preparation and emergency repeat in Practice consume this same selected offer plus unused credit. Planned preparation costs 10 units; emergency activation costs 20.
Trial-site storage and this website are separate. Existing trial drafts stay there; import supported JSON explicitly. Files and copies remain on your device.
Form Duplication — Level 1
Intelligence 16 (+3); proficiency +2
Points 0/2; 2 unspent. Charges 3/3.
Campaign hour 0; example calendar planner-example: 24 hours/day, 365 days/year.
Jericha playtest · hypothetical local build, not a character conversion.
Form Duplication — Handling
Action; 0 Charges. Range Touch or 5 feet; targets As described; duration Instantaneous or harmless sensory expression.
Show a harmless translucent double gesture. Action; touch or within 5 feet, normally no more than 1 pound. No damage, conditions, saleable material, or replacement for trained tool work.
Ends: Aspect replacement or dormancy ends access.
Form Duplication — Self-defense
Reaction; 1 Charges. Range Self; targets As described; duration Instantaneous or harmless sensory expression.
Observable impact. When you would take bludgeoning, piercing or slashing damage from a source you can see, after damage is rolled but before applying it, use your ordinary reaction and 1 Charge to reduce it by 1d4+3, minimum 1, never below 0. Apply before resistance/vulnerability; only one Aspect reduction per event.
Ends: Aspect replacement or dormancy ends access.
Form Duplication — Perception
Passive; 0 Charges. Range Touch or 5 feet; targets As described; duration Instantaneous or harmless sensory expression.
Your exposed double. Notice relevant exposed phenomena within 5 feet. Does not automatically reveal hidden creatures, intentions, diagnoses, or facts. A stated touch requirement still applies.
Ends: Aspect replacement or dormancy ends access.
Form Duplication — Expression
Action; 0 Charges. Range 30 feet; touch where specified; targets As described; duration Instantaneous or harmless sensory expression.
Your double mouths a visible message. Action; simple observable signals within 30 feet. No automatic privacy or language comprehension. Explicit willing-touch thought, dream-image, or mood expressions use touch instead of remote signaling.
Ends: Aspect replacement or dormancy ends access.
Form Duplication — Embodiment
Passive; 0 Charges. Range Self; targets As described; duration Instantaneous or harmless sensory expression.
Your outline can feel plural. Descriptive sensory experience only. Grants no immunity, proficiency, compulsory personality, or unstated mechanical benefit.
Ends: Aspect replacement or dormancy ends access.
Recovery: {}
Crystal investments and credit: {"bonusPoints":0,"nodeAccelerations":0,"ultimateAcceleration":false,"credit":0}
Ordinary actions and one concentration slot are shared with class/species features. Outcomes, targeting, rolls, positioning, conditions and preparations resolve at the table.