
Opening the archive

Opening the archive
Drakthar Coast / Mountain Route
The Screaming Cliffs are a coastal or mountain landmark where wind passing through the stone sounds like thousands of voices, turning every crossing into a test of whether the traveler believes warnings need bodies.
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The Screaming Cliffs are generous with warnings. The problem is learning which voice is the cliff, which is the wind, and which is someone who died learning the difference.
Drakthar, Drakthar Sacred / Edge Route Index, Driftmark, The Geistatts, Brimstone Hollow, Lorne's Lighthouse
Profile details are still being written.
characterBarney Rootbarrel, known as Brawny, is a halfling agricultural alchemist and co-founder of Medusa’s Farm near the Glow Pools. Once a beet farmer outside the Queefdom, Barney helped turn abandoned land into a working commune through patience, labor, and quiet strength.
characterHavyk is a half-orc, half-elf rogue from the Free Coast, raised under Orlac’s brutal doctrine and determined to become something sharper than the Violince that made her. She fled her tribe, survived alone, and found peace with Devaireaux, a gentle noble whose love gave her a life beyond bloodshed before his death tore it apart. Now fighting with Kickassery Inc. and the Pink Pony Girls, Havyk protects queer lives, breaks abusive power, and turns grief into purpose. With psychic blades, magnetic control, Chaos the raven, and a broken pocket watch ticking like a heartbeat, she does not seek permission to be kind or dangerous.
characterProfile details are still being written.
characterMaple is a haunted living doll and void-animated construct whose innocence is far more unsettling than malice would be. Left behind in the ruins after the Drakkuskan War, she awakened through residual void seepage and was later taken in by the Exiles.
characterMarnie Rootbarrel, known as Mycelia, is a halfling spore druid and guardian of the Glow Pools, where broken bodies, strange fungi, and arcane corruption all find their way into the soil.
characterProfile details are still being written.
characterNorman Shankswell is a Geistatts gravespeaker and Benevolent Lodge investigator who reads hauntings, old violence, and the dead as evidence.
characterPercival Pringle III, known as PP3, is a human noble artificer of Point Pringle and a celebrated inventor whose legacy still rattles through every experimental district in the city. Hailed as a Drakkuskan War innovator, he helped define the Pringle ideal: progress first, consequences eventually.
characterLady Marnette Duskshade, known as Widow, is a Lawful Evil human noble, potion master, and Abyss power broker from Driftmark exile nobility. Born into an alchemical empire built on patents, assassination, and inheritance, she refined her family legacy into a weapon of high society. Her Witchborn sanguinomancy lets her transmute her own blood into venom, antidote, binding resin, or crystalline tools, each use weakening the body that ambition refuses to spare. Composed, generous when useful, and socially indispensable, Marnette controls outcomes through salons, contracts, and perception. Even at the Masquerade, scandal bent around her rather than breaking her.
characterCalithea was born to a noble house below the world and cursed into the form of a medusa before she could choose what that meant. Where her twin sister Xalaethra embraced monstrosity, Calithea fled toward mercy. Blindfolded to spare others from her gaze, she hid beneath the farm that would become Rootbarrel Brewery and devoted herself to healing, peace, and the study of petrification’s cure. Gentle by choice rather than weakness, Calithea proves that a curse does not get to decide the shape of a soul.
characterXalaethra is a Neutral Evil medusa sorcerer and exiled noble slaver from the Underdark, twin sister to Calithea and everything Calithea refused to become.
itemControlled dose for 1 hour: +2 to Strength, Dexterity, and Charisma checks and saves; -2 to Constitution, Intelligence, and Wisdom checks and saves. When the effect ends, make a DC 13 Constitution save or gain exhaustion; the DC increases by 2 for each failed Boost comedown save within 24 hours. A green shimmer gives disadvantage on Deception checks to appear sober within 10 feet. Uncontrolled Boost vapor, gas pits, mushrooms, or contaminated atmospheres can poison rather than empower, applying the downsides without the benefits.
locationThe Drakthar Sacred / Edge Route Index gathers the living ports, edge cities, haunted interior roads, mountain shrines, dawn settlements, sulfur hollows, and marked ritual sites that make Drakthar more than a ruin belt.
locationBrimstone Hollow is a Drakthar hazard site where sulfur vents, hot stone, and fire-linked secrets make the road feel less like travel and more like a warning from the earth.
locationDrakthar is a post-war continent-scale region with Driftmark as its old capital anchor, where Maiden's Mark, Hollowed Peaks, the Geistatts, Evermorn, Brimstone Hollow, Crimm, sacred dragonborn memory, and salvage economies all sit in tension.
locationDriftmark is a Drakthar port and trade hub where living city politics meet relic risk, refugee movement, and salvage routes into the continent's scarred interior.
locationThe Geistatts are Drakthar's cursed or exploited interior terrain, a region of ghost towns, strange crimes, desolate fields, and salvage stories that rarely end cleanly.
locationLorne's Lighthouse is a lighthouse in the middle of the desert, its truesight beam shining in all directions for aircraft, airships, and travelers who need a landmark that can see through lies in the sky.