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Opening the archive
South Aerovia
Coveglass is a South Aerovian coastal city of hidden coves, shipwreck salvage, polite smuggling, beach roads, and sea-route deals made where the tide can erase witnesses.
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Coveglass is honest about the sea being dangerous and less honest about who made it profitable.
Pirates Cove, Shipwreck Sea, Secluded Beach, Dreadport, Raven's Bay, Sea Routes, South Aerovia
Pedro Manticore, known as Archdevil, is an infernal lawyer from Dreadport whose courtroom victories became the foundation for something far more dangerous. Silver-tongued, theatrical, and ruthlessly intelligent, he turned legal argument into predation before bargaining with the Nine Hells for power worthy of his ambition. Now a devilish contract-broker, Pedro offers mortals exactly what they think they want, then collects the cost written between the lines. As father to Pesto and brother to Ava and Rafael, he carries the Manticore name like a signed threat. His warning is simple: gabba do, or gabba don’t—but either way, read the fine print.
characterAva Manticore, known as Capricorn, was an infernal noble of the Manticore family who chose danger over comfort. As a member of Jolly’s Vultures, she earned a reputation for precision dueling, high-risk relic retrieval, and surviving contracts most adventurers would refuse.
characterCaptain Thimble Bristlewhack is a gnome harbormaster of Dreadport and former sea captain whose fairness is as strict as his inspections. After decades commanding ships through dangerous waters, he retired from sailing but not from battle, taking charge of Dreadport Harbor with tactical discipline and political nerve.
characterOrval Finkus is the performative Colonel of Root Barrel Farm, a suspect protector of Castro-displaced dragonborn workers and a contact in Havyk's demon-debt thread.
characterProfile details are still being written.
characterPesto Manticore is an infernal lieutenant of the Graven Scourge and the logistical mind behind Gravenhurst’s Boost distribution network. Raised in the legal shadow of his father, Pedro Manticore, he inherited the family gift for contracts, loopholes, and saying exactly enough to trap someone later. Rather than pursue the courtroom, Pesto turned negotiation into cartel architecture, building laundering fronts, alias chains, and trafficking routes with meticulous care. Lawful Evil and unflappable, he brings order to crime without softening it. In the Scourge, Violince may open doors, but Pesto makes sure every door has paperwork.
characterElmyra Manticore, known as Prism, is an infernal Witchborn sorcerer from Dreadport whose magic first kept her alive as street performance before earning her a place among VQU’s First Five. Flashy, unpredictable, and Chaotic Good, she turns raw instability into color, motion, and sudden elemental transformation.
characterKallun Mistral, known as Tideshine, is a water djinni merchant-bard from Dreadport whose charm carries the force of a favorable current. Born among merchant-sailors, he rose through the Dreadport Free Traders Consortium as a diplomat, negotiator, and defender of independent port trade.
characterProfile details are still being written.
locationAerovia is Jericha's western continental body, split in practice between South Aerovia's Queefdom-centered school, shrine, port, and fortress routes and North Aerovia's Pringle, Stormcall, frontier, and coastal systems.
locationDreadport is an exile harbor and dangerous South Aerovian port region where smuggling, survival, family pressure, and hard bargains shape the waterfront before law can reach it cleanly.
locationRaven's Bay is a South Aerovian naval city or bay-region where official harbor power, smuggling pressure, and sea-route gossip all compete for control of the waterfront.
locationJericha's sea routes carry trade, smuggling, refugees, coastal tourism, naval pressure, island invitations, port gossip, and old war memory between places that look separate on land maps but argue constantly by water.
locationSouth Aerovia is anchored by the Queefdom and its satellites: VQU, the student/faculty village, Raven's Bay, Phalaxifore's Folly, Dreadport, Seaside Flats, Hazelhurst, Bearfell, Sunken Library, Verdant Vault, Pilix, Ragefort, and Aleklot's Rest.
locationLarge regions should usually be border/guide only, not single plotted cells.
locationPirates Cove is a campaign-card location now reserved as a specific Jericha site, mapped provisionally so future story, item, and encounter references have a visible place to attach.
locationShipwreck Sea is a campaign-card location now reserved as a specific Jericha site, mapped provisionally so future story, item, and encounter references have a visible place to attach.
locationSecluded Beach is a campaign-card location now reserved as a specific Jericha site, mapped provisionally so future story, item, and encounter references have a visible place to attach.