Unsorted

Su

Su

AliveGnome

Bio

Su was imported from the Character Data sheet. This profile needs a player-facing bio review.

Session Appearances

No story appearances are linked yet.

Related Story Posts

No local story post is attached yet.

Related Items

Alchemist's Ring

Wondrous Item / Ring

Uncommon

While wearing the ring, when you drink a healing potion, regain additional HP by potion tier: Basic +1d4, Greater +2d4, Superior +3d4, Supreme +4d4. Only affects healing potions.

Status
Adapted / ready
Origin
Stormcall
750 GPNoneLegal

Alexandrite Emerald

Wondrous Item / Treasure / Gem

Rare

Transparent dark green Alexandrite emerald.

Status
Adapted / ready
Origin
Unspecified
1000 GPNoneLegal

Animal Figurines

Wondrous Item / Treasure / Figurines

Uncommon

Small box of turquoise animal figurines.

Status
Adapted / ready
Origin
Unspecified
500 GPNoneLegal

Armor +1

Armor / Heavy / Variable Armor

Rare

Generic template item: You have a +1 bonus to AC while wearing this armor. The armor can be light, medium, or heavy; choose the base armor when the item enters play. Use the base armor's normal weight, Strength requirement, and Stealth rules unless the specific suit says otherwise.

Status
Adapted / ready
Origin
Unspecified
1705 GPNoneLegal

Bronze Caltrops

Wondrous Item / Treasure / Caltrops

Uncommon

A cask full of bronze caltrops.

Status
Adapted / ready
Origin
Unspecified
500 GPNoneLegal

Bronze Halo

Wondrous Item / Halo

Legendary

Flattened bronze halo hovering behind bearer's head. Grants INT +2. Once per dice roll, may add 1d20 to any dice roll; then lightning strikes you for lightning damage equal to the d20 result.

Status
Adapted / ready
Origin
Unspecified
50001 GPNoneLegal

Chained four-lock box

Plot Item / Locked Container

Unknown

The box has four magical locks. Each lock can be opened with one successful DC 16 Dexterity check using thieves' tools or DC 16 Intelligence (Arcana) check. Each attempt takes 1 minute. On a failed check by 5 or more, the box emits a Dimoggio debt-sigil visible to lawful collectors and bonded goblin couriers for 24 hours. Opening one lock weakens the box but does not reveal the contents; all four locks must be opened within the same hour or the box relocks at dawn. A creature carrying the box has disadvantage on Dexterity (Stealth) checks against creatures actively hunting Dimoggio property.

Holder / Custody
Jixie / Dimoggio Clan custody
Status
Active / unresolved contents / mechanics drafted
Origin
Dimoggio collectors / Jixie courier route
UnknownLegal

Chimera's Mantel

Wondrous Item / Cloak / Mantel

Rare

While attuned and wearing cloak, gain fire resistance. As an action, exhale fire in a 15-ft cone; creatures in area make DC 15 Dex save, taking 7d8 fire damage on failure or half on success. Recharges on short rest.

Status
Adapted / ready
Origin
House Chimera / unspecified
5690 GPRequired by LawLicensed/Attunement Required

Corelight Bauble

Wondrous Item / Bauble

Rare

Sheds bright light 20 ft and dim 20 ft, suppress/resume as bonus action. Advantage on concentration saves and +1 to spell attack rolls. Spend 1 charge when casting radiant/force spell to add 1d8 damage, or 2d8 if single target. Spend 1 charge as reaction when damaged to reduce damage by 1d10 + spellcasting modifier.

Status
Adapted / ready
Origin
Unspecified
11000 GPPrerequisite RequiredRestricted

Crown of Thorns

Wondrous Item / Divine Headwear

Unknown

When attuned, healing another creature with a spell of 1st level or higher may add 1d8 to one healing roll; Jonah takes radiant damage equal to the extra hit points restored. Once per long rest, cast Healing Word as a reaction when a nearby creature drops to 0 hit points.

Holder / Custody
Jonah Subramountian
Status
Active / carried / statblock drafted
Origin
Djon Charleston's Djeebus movement via Judah
UnknownLegal

Curse of the Bridge Troll

Wondrous Item / Curse

Uncommon

On failed Intelligence saving throw, possessed by bridge troll spirit: Strength becomes 21, Intelligence becomes 9, enraged, must attack nearest creature, cannot cast spells or focus. Ends when taking damage or succeeding DC 13 Int save at end of turn; no memory retained.

Status
Adapted / ready
Origin
Unknown roadside curse / old bridges and troll spirits
750 GPRequired by LawCursed

Death Talker Charm

Wondrous Item / Charm

Uncommon

Once per dawn, as an action while standing in a place where a creature died within the last 7 days, you may hold the charm over the ground and ask it to reveal one truth about one creature that died there. The DM provides one true statement about the creature, such as its name, cause of death, strongest emotion at death, last creature it saw, or one secret it carried. The charm cannot reveal information protected by a deity, wish, or similar magic. If more than one creature died in the area, the charm reveals the truth tied to the most emotionally intense death unless the user names a specific corpse or creature.

Status
Adapted / ready
Origin
Unspecified
634 GPNoneIllegal/Restricted

Dragon Comb Set

Wondrous Item / Treasure / Comb Set

Rare

Set of golden combs shaped as dragons, each set with red garnets as eyes.

Status
Adapted / ready
Origin
Unspecified
1000 GPNoneLegal

Dryad Bomb

Wondrous Item / Thrown Bomb

Uncommon

As an action, throw the Dryad Bomb up to 60 ft, where it bursts into magically grown vines in a 20-ft-radius area. The area becomes difficult terrain for 1 minute. Each creature of your choice in the area when the bomb bursts must make a DC 14 Strength saving throw or be restrained by vines. A restrained creature may use its action to make a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check, freeing itself on a success. The vines are flammable; if a 5-ft section takes fire damage, that section burns away at the end of the current turn.

Status
Adapted / ready
Origin
Unspecified
575 GPNoneLegal

Exploding Gold Coins

Wondrous Item / Adventuring Gear / Coins

Uncommon

A pouch contains 10 false gold coins. As an action, you may scatter up to 10 coins into an adjacent 5-ft square or throw the pouch up to 20 ft, scattering the coins in a 5-ft square where it lands. The first time a creature enters the square, disturbs the coins, or mixes them with real coins, the coins detonate. Each creature within 10 ft of the coins must make a DC 14 Dexterity saving throw, taking 3d6 fire damage and 1d6 thunder damage on a failed save, or half as much on a success. The coins are destroyed when they detonate. A creature inspecting the coins can identify them with a DC 15 Intelligence (Investigation) check.

Status
Adapted / ready
Origin
Unspecified
597 GPNoneIllegal/Restricted

Flask of St. Cuthbert

Wondrous Item / Treasure / Holy Water Flasks

Uncommon

Treasure container holding two standard holy water flasks. Each flask may be used as normal holy water: as an action, splash onto a creature within 5 ft or throw up to 20 ft, shattering on impact; make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. The ornate sealed steel flasks and wax seals account for any value beyond the 25 gp holy water contents.

Status
Adapted / ready
Origin
Unspecified
647 GPNoneLegal

Giant Temple Candles

Wondrous Item / Treasure / Temple Candles

Rare

Six giant temple candles. Each candle is 6 ft tall, 1 ft thick, weighs 100 lb, and is made of fine white wax rolled in gold dust and set with emeralds. As treasure, each candle is worth 320 gp if sold intact. As ritual components, lighting one candle during a consecration, funeral, exorcism, or temple restoration grants advantage on one Religion check made during that ritual. A candle burns for 8 hours and is consumed after one such ritual use.

Status
Adapted / ready
Origin
Unspecified
2447 GPNoneLegal

Giant-King's Necklace

Wondrous Item / Treasure / Necklace

Uncommon

Giant-King's platinum necklace with crimson diamond, worn by dragon.

Status
Adapted / ready
Origin
Unspecified
588 GPNoneLegal

Halfling Leg Shrapnel Gun

Weapon / Anatomical Firearm

Uncommon

Action: DC 14 Dex save in 15-ft cone for 2d6 piercing, half on success. Overpack spends 1 charge for 3d6 and push 5 ft. Boost vapor makes loud district boom. Poplimb Bone Cartridge adds 1d6.

Status
Adapted / ready
Origin
Dr. Gristlewick Poplimb / Butcher Alley, New Gobb City
500 GPRequired by LawIllegal/Restricted

Healing Potion

Consumable / Potion

Unknown

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

Status
Imported from item archive / needs mechanics pass
Origin
Jericha Old item archive
UnknownUnknown

Heavy Bean

Consumable / Potion

Unknown

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

Status
Imported from item archive / needs mechanics pass
Origin
Jericha Old item archive
UnknownUnknown

Helm of Unsurvivable Knowledge

Wondrous Item / Helm

Rare

As an action, a creature wearing the helm may open its mind to the knowledge inside. The creature makes a DC 15 Intelligence saving throw. On a success, it may ask the DM one question about cosmology, planar truth, divine structure, ancient history, or the true nature of a creature, location, or object; the DM answers truthfully but cryptically. The creature also gains advantage on its next Intelligence check made within 1 hour. On a failure, the creature takes 6d8 psychic damage and is stunned until the end of its next turn. On a failure by 10 or more, the creature instead drops to 0 hit points and gains one level of exhaustion. Once a creature uses the helm, it cannot use it again until 7 days have passed.

Status
Adapted / ready
Origin
Unspecified
1133 GPNoneLegal

Ivory Statuette

Wondrous Item / Treasure / Statuette

Uncommon

Carved sculpture of jungle animals on an ivory tusk.

Status
Adapted / ready
Origin
Unspecified
500 GPNoneLegal

Jade Telescope

Wondrous Item / Treasure / Telescope

Uncommon

Telescope of jade banded with bloodstone. Looking through it shows a strange alien panorama instead of the surrounding world, though the view follows the telescope's motions.

Status
Adapted / ready
Origin
Unspecified
571 GPNoneIllegal/Restricted

Jet Brooch

Wondrous Item / Treasure / Brooch

Uncommon

Deep black brooch set with a Jet gemstone; rumor suggests it helps prevent the evil eye.

Status
Adapted / ready
Origin
Unspecified
500 GPNoneLegal

Jeweled Anklet

Wondrous Item / Treasure / Anklet

Rare

A jeweled anklet.

Status
Adapted / ready
Origin
Unspecified
2941 GPNoneLegal

Jolly Beans

Consumable / Potion

Unknown

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

Status
Imported from item archive / needs mechanics pass
Origin
Jericha Old item archive
UnknownUnknown

Large Snow Globe

Wondrous Item / Treasure / Snow Globe

Uncommon

Large snow globe with polished oak base, depicting a farmhouse in a forest clearing. Shaking causes snow to fall and miniature figures exit the house to perform chores, returning as the last flake falls.

Status
Adapted / ready
Origin
Unspecified
567 GPNoneLegal

Madam Batdorf's Red Ledger Clue

Plot Clue / Mystery Clue

Unknown

Plot clue linked to Madame Batdorf's Bone Charm Set: Madame Batdorf believes she is supposed to be with "the red ledger kid" and asks Ash to find them. Any time the Bone Charm is consulted about ledgers, poison, gnoll witchcraft, or cooking-medicine, the DM may provide one pointed hint that moves the party toward the red ledger kid.

Holder / Custody
Ash Stonefist / Bone Charm Set
Status
Active unresolved clue / mechanics not needed
Origin
Madam Batdorf's Bone Charm Set
NoneIllegal/Restricted

Madame Batdorf's Bone Charm Set

Wondrous Item / Charm Set

Rare

Scatter bones to summon Madame Batdorf within 30 ft for 1 minute. Once per round she can force a reroll on failed Medicine, cooking, herb, venom, poison, or poultice checks. Crumbles after effect.

Holder / Custody
Ash Stonefist
Status
Adapted / ready
Origin
Locked Gnoll Witch Doctor Chest
1500 GPRequired by LawIllegal/Restricted

Mantle Set

Wondrous Item / Treasure / Mantle

Rare

Embroidered silk and velvet mantle set with numerous moonstones.

Status
Adapted / ready
Origin
Unspecified
2947 GPNoneLegal

Mirror of the Shadow Sovereign

Wondrous Item / Mirror

Uncommon

While attuned, gain +2 to Charisma (Persuasion). While holding mirror, cast Disguise Self at will without components. Once per day when targeted by a spell, use reaction to force caster DC 13 Wis save; on failure, spell fails and reflects back at caster.

Status
Adapted / ready
Origin
Unspecified
1200 GPRequired by LawLicensed/Attunement Required

Mockingbird Gum

Consumable / Potion

Unknown

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

Status
Imported from item archive / needs mechanics pass
Origin
Jericha Old item archive
UnknownUnknown

Mystery Powder

Consumable / Potion

Unknown

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

Status
Imported from item archive / needs mechanics pass
Origin
Jericha Old item archive
UnknownUnknown

Phoenix Choker

Wondrous Item / Choker

Rare

When the wearer drops to 0 hit points and does not die outright, the choker ignites in harmless phoenix flame and is consumed. The wearer becomes stable and is wrapped in a burning ash cocoon. At the end of 10 rounds, if the wearer's body has not been destroyed and the cocoon has not been dispelled by magic such as Dispel Magic against DC 15, the wearer returns to consciousness with 1 hit point and gains 2d6 temporary hit points. While cocooned, the wearer is incapacitated, cannot move, and has resistance to fire damage. The cocoon sheds bright light in a 10-ft radius.

Status
Adapted / ready
Origin
Unspecified
1196 GPNoneLegal

Porcelain Discs

Wondrous Item / Treasure / Porcelain Discs

Uncommon

116 white porcelain discs, each 3 inches wide with a 1-ounce knob of electrum embedded in its center.

Status
Adapted / ready
Origin
Unspecified
610 GPNoneLegal

Puppet Master's Strings

Weapon / Instrument (Strings)

Very Rare

Action to summon randomized puppet within 10 ft; existing puppet replaced. Pirate puppet makes two scimitar attacks and can disengage; Viking puppet greataxe and nonmagical B/P/S resistance; Witch puppet casts/maintains Witch Bolt. Puppet lasts 1 minute; AC 14; HP = spellcasting ability modifier + proficiency bonus.

Status
Adapted / ready
Origin
Unspecified
5000 GPPrerequisite RequiredRestricted

Rogue Stone

Wondrous Item / Treasure / Gem

Very Rare

Small shifting rainbow-colored iridescent gemstone. Fluid colors appear almost liquid in sunlight. Extremely rare and used for the gemjump spell, making it highly sought after.

Status
Adapted / ready
Origin
Unspecified
5960 GPNoneLegal

Rootbarrel Remedy

Consumable / Potion

Unknown

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

Status
Imported from item archive / needs mechanics pass
Origin
Jericha Old item archive
UnknownUnknown

Scroll of Lyra's Resonant Flow

Consumable / Scroll

Unknown

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

Status
Imported from item archive / needs mechanics pass
Origin
Jericha Old item archive
UnknownUnknown

Scroll of Mass Resurrection

Consumable / Scroll

Unknown

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

Status
Imported from item archive / needs mechanics pass
Origin
Jericha Old item archive
UnknownUnknown

Scroll of Rage

Consumable / Scroll

Unknown

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

Status
Imported from item archive / needs mechanics pass
Origin
Jericha Old item archive
UnknownUnknown

Sickle of Corpse Bloom

Weapon / Sickle

Rare

When you reduce a creature to 0 HP or target a corpse within 5 ft, spend 1 charge to trigger Corpse Bloom: corpse explodes, creatures within 10 ft make DC 14 Con save or take 4d6 necrotic, half on success. Undead corpse adds +2d6. Corpse destroyed.

Status
Adapted / ready
Origin
Cathedral of Mortellus Vayne
1800 GPPrerequisite RequiredIllegal/Restricted

Staff of Eulosus

Wondrous Item / Staff

Uncommon

Once per day, as an action, choose one Large or smaller creature you can see within 60 ft. The target must succeed on a DC 13 Strength saving throw or be lifted up to 20 ft into the air and restrained by spiraling air currents for up to 3 rounds. At the end of each of its turns, the target may repeat the saving throw, ending the effect on a success and floating safely to the nearest unoccupied space below it. A flying creature has advantage on the saving throw. If the effect ends while there is no surface beneath the target, it falls normally.

Status
Adapted / ready
Origin
Unspecified
643 GPRequired by LawLicensed/Attunement Required

Translucent White Sheet

Wondrous Item / Sheet

Uncommon

While attuned, you can use an action to cast Mirror Image without expending a spell slot. Once used, this property cannot be used again until you finish a long rest. The sheet gives the wearer an eerie, ghostly appearance and subtly distorts their outline and movements.

Status
Adapted / ready
Origin
Replacement Markdown source provided by user
500 GPRequiredLegal

Void Diamond

Wondrous Item / Catalyst Component

Rare

Condensed Void energy equal to 100 Void Dust. Spend diamonds equal to power tier to unlock Void-aligned abilities; consume for long-rest benefits and +1 resonance; used as catalyst for Void enchanting/upgrades requiring matching tier count and crafting skill in a Void-aligned ritual space/forge/evolution chamber.

Status
Adapted / ready
Origin
Void fractures, collapsed anomalies, and controlled extraction by high-tier Voidforges
9000 GPRequired by LawLicensed/Attunement Required

Void-Corrupted Owlbear Egg

Wondrous Item / Egg

Rare

Three instability charges. Awaken to trigger frighten pulse, void-yolk temporary HP, spectral claw attack, or hatchling sense. Final charge determines hostile hatchling, inert shell, or stabilized incubatable hatchling.

Holder / Custody
Jonah Subramountian
Status
Adapted / ready
Origin
Locked Gnoll Witch Doctor Chest / Void-touched cave loot
1500 GPRequired by LawLicensed/Attunement Required

Wand of Animate Boyfriend

Wondrous Item / Wand

Rare

While attuned, +1 to ranged spell attack rolls. Spend 1 charge to summon Zombie Boyfriend within 30 ft for 1 hour; zombie has 40 HP, protects/adjacent to you, advantage on grapple checks. Last-charge d20 roll: on 1 loses summoning property.

Status
Adapted / ready
Origin
Mortellus Vayne
2200 GPPrerequisite RequiredRestricted

Water Opal

Wondrous Item / Treasure / Gem

Uncommon

Colourless clear opal with play of colour; rare and valuable, used in scrying devices.

Status
Adapted / ready
Origin
Unspecified
500 GPNoneLegal

Waterstar Gem

Wondrous Item / Treasure / Gem

Common

Waterstar, also called achroite or colorless tourmaline, is rare in the Realms. This stone is flawed and included, leaving only a small portion fit for cutting.

Status
Adapted / ready
Origin
Unspecified
96 GPNoneLegal

Yellow Sapphire

Wondrous Item / Treasure / Gem

Rare

Transparent fiery yellow or yellow-green sapphire.

Status
Adapted / ready
Origin
Unspecified
1218 GPNoneLegal

Yggdrasil Leaf

Wondrous Item / Treasure / Leaf

Uncommon

A leaf from the great tree Yggdrasil.

Status
Adapted / ready
Origin
Unspecified
627 GPNoneLegal

Linked Pages

item

Alchemist's Ring

While wearing the ring, when you drink a healing potion, regain additional HP by potion tier: Basic +1d4, Greater +2d4, Superior +3d4, Supreme +4d4. Only affects healing potions.

item

Alexandrite Emerald

Transparent dark green Alexandrite emerald.

item

Animal Figurines

Small box of turquoise animal figurines.

item

Armor +1

Generic template item: You have a +1 bonus to AC while wearing this armor. The armor can be light, medium, or heavy; choose the base armor when the item enters play. Use the base armor's normal weight, Strength requirement, and Stealth rules unless the specific suit says otherwise.

item

Bronze Caltrops

A cask full of bronze caltrops.

item

Bronze Halo

Flattened bronze halo hovering behind bearer's head. Grants INT +2. Once per dice roll, may add 1d20 to any dice roll; then lightning strikes you for lightning damage equal to the d20 result.

item

Chained four-lock box

The box has four magical locks. Each lock can be opened with one successful DC 16 Dexterity check using thieves' tools or DC 16 Intelligence (Arcana) check. Each attempt takes 1 minute. On a failed check by 5 or more, the box emits a Dimoggio debt-sigil visible to lawful collectors and bonded goblin couriers for 24 hours. Opening one lock weakens the box but does not reveal the contents; all four locks must be opened within the same hour or the box relocks at dawn. A creature carrying the box has disadvantage on Dexterity (Stealth) checks against creatures actively hunting Dimoggio property.

item

Chimera's Mantel

While attuned and wearing cloak, gain fire resistance. As an action, exhale fire in a 15-ft cone; creatures in area make DC 15 Dex save, taking 7d8 fire damage on failure or half on success. Recharges on short rest.

item

Corelight Bauble

Sheds bright light 20 ft and dim 20 ft, suppress/resume as bonus action. Advantage on concentration saves and +1 to spell attack rolls. Spend 1 charge when casting radiant/force spell to add 1d8 damage, or 2d8 if single target. Spend 1 charge as reaction when damaged to reduce damage by 1d10 + spellcasting modifier.

item

Crown of Thorns

When attuned, healing another creature with a spell of 1st level or higher may add 1d8 to one healing roll; Jonah takes radiant damage equal to the extra hit points restored. Once per long rest, cast Healing Word as a reaction when a nearby creature drops to 0 hit points.

item

Curse of the Bridge Troll

On failed Intelligence saving throw, possessed by bridge troll spirit: Strength becomes 21, Intelligence becomes 9, enraged, must attack nearest creature, cannot cast spells or focus. Ends when taking damage or succeeding DC 13 Int save at end of turn; no memory retained.

item

Death Talker Charm

Once per dawn, as an action while standing in a place where a creature died within the last 7 days, you may hold the charm over the ground and ask it to reveal one truth about one creature that died there. The DM provides one true statement about the creature, such as its name, cause of death, strongest emotion at death, last creature it saw, or one secret it carried. The charm cannot reveal information protected by a deity, wish, or similar magic. If more than one creature died in the area, the charm reveals the truth tied to the most emotionally intense death unless the user names a specific corpse or creature.

item

Dragon Comb Set

Set of golden combs shaped as dragons, each set with red garnets as eyes.

item

Dryad Bomb

As an action, throw the Dryad Bomb up to 60 ft, where it bursts into magically grown vines in a 20-ft-radius area. The area becomes difficult terrain for 1 minute. Each creature of your choice in the area when the bomb bursts must make a DC 14 Strength saving throw or be restrained by vines. A restrained creature may use its action to make a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check, freeing itself on a success. The vines are flammable; if a 5-ft section takes fire damage, that section burns away at the end of the current turn.

item

Exploding Gold Coins

A pouch contains 10 false gold coins. As an action, you may scatter up to 10 coins into an adjacent 5-ft square or throw the pouch up to 20 ft, scattering the coins in a 5-ft square where it lands. The first time a creature enters the square, disturbs the coins, or mixes them with real coins, the coins detonate. Each creature within 10 ft of the coins must make a DC 14 Dexterity saving throw, taking 3d6 fire damage and 1d6 thunder damage on a failed save, or half as much on a success. The coins are destroyed when they detonate. A creature inspecting the coins can identify them with a DC 15 Intelligence (Investigation) check.

item

Flask of St. Cuthbert

Treasure container holding two standard holy water flasks. Each flask may be used as normal holy water: as an action, splash onto a creature within 5 ft or throw up to 20 ft, shattering on impact; make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. The ornate sealed steel flasks and wax seals account for any value beyond the 25 gp holy water contents.

item

Giant Temple Candles

Six giant temple candles. Each candle is 6 ft tall, 1 ft thick, weighs 100 lb, and is made of fine white wax rolled in gold dust and set with emeralds. As treasure, each candle is worth 320 gp if sold intact. As ritual components, lighting one candle during a consecration, funeral, exorcism, or temple restoration grants advantage on one Religion check made during that ritual. A candle burns for 8 hours and is consumed after one such ritual use.

item

Giant-King's Necklace

Giant-King's platinum necklace with crimson diamond, worn by dragon.

item

Halfling Leg Shrapnel Gun

Action: DC 14 Dex save in 15-ft cone for 2d6 piercing, half on success. Overpack spends 1 charge for 3d6 and push 5 ft. Boost vapor makes loud district boom. Poplimb Bone Cartridge adds 1d6.

item

Healing Potion

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

item

Heavy Bean

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

item

Helm of Unsurvivable Knowledge

As an action, a creature wearing the helm may open its mind to the knowledge inside. The creature makes a DC 15 Intelligence saving throw. On a success, it may ask the DM one question about cosmology, planar truth, divine structure, ancient history, or the true nature of a creature, location, or object; the DM answers truthfully but cryptically. The creature also gains advantage on its next Intelligence check made within 1 hour. On a failure, the creature takes 6d8 psychic damage and is stunned until the end of its next turn. On a failure by 10 or more, the creature instead drops to 0 hit points and gains one level of exhaustion. Once a creature uses the helm, it cannot use it again until 7 days have passed.

item

Ivory Statuette

Carved sculpture of jungle animals on an ivory tusk.

item

Jade Telescope

Telescope of jade banded with bloodstone. Looking through it shows a strange alien panorama instead of the surrounding world, though the view follows the telescope's motions.

item

Jet Brooch

Deep black brooch set with a Jet gemstone; rumor suggests it helps prevent the evil eye.

item

Jeweled Anklet

A jeweled anklet.

item

Jolly Beans

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

item

Large Snow Globe

Large snow globe with polished oak base, depicting a farmhouse in a forest clearing. Shaking causes snow to fall and miniature figures exit the house to perform chores, returning as the last flake falls.

item

Madam Batdorf's Red Ledger Clue

Plot clue linked to Madame Batdorf's Bone Charm Set: Madame Batdorf believes she is supposed to be with "the red ledger kid" and asks Ash to find them. Any time the Bone Charm is consulted about ledgers, poison, gnoll witchcraft, or cooking-medicine, the DM may provide one pointed hint that moves the party toward the red ledger kid.

item

Madame Batdorf's Bone Charm Set

Scatter bones to summon Madame Batdorf within 30 ft for 1 minute. Once per round she can force a reroll on failed Medicine, cooking, herb, venom, poison, or poultice checks. Crumbles after effect.

item

Mantle Set

Embroidered silk and velvet mantle set with numerous moonstones.

item

Mirror of the Shadow Sovereign

While attuned, gain +2 to Charisma (Persuasion). While holding mirror, cast Disguise Self at will without components. Once per day when targeted by a spell, use reaction to force caster DC 13 Wis save; on failure, spell fails and reflects back at caster.

item

Mockingbird Gum

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

item

Mystery Powder

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

item

Phoenix Choker

When the wearer drops to 0 hit points and does not die outright, the choker ignites in harmless phoenix flame and is consumed. The wearer becomes stable and is wrapped in a burning ash cocoon. At the end of 10 rounds, if the wearer's body has not been destroyed and the cocoon has not been dispelled by magic such as Dispel Magic against DC 15, the wearer returns to consciousness with 1 hit point and gains 2d6 temporary hit points. While cocooned, the wearer is incapacitated, cannot move, and has resistance to fire damage. The cocoon sheds bright light in a 10-ft radius.

item

Porcelain Discs

116 white porcelain discs, each 3 inches wide with a 1-ounce knob of electrum embedded in its center.

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Puppet Master's Strings

Action to summon randomized puppet within 10 ft; existing puppet replaced. Pirate puppet makes two scimitar attacks and can disengage; Viking puppet greataxe and nonmagical B/P/S resistance; Witch puppet casts/maintains Witch Bolt. Puppet lasts 1 minute; AC 14; HP = spellcasting ability modifier + proficiency bonus.

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Rogue Stone

Small shifting rainbow-colored iridescent gemstone. Fluid colors appear almost liquid in sunlight. Extremely rare and used for the gemjump spell, making it highly sought after.

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Rootbarrel Remedy

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

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Scroll of Lyra's Resonant Flow

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

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Scroll of Mass Resurrection

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

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Scroll of Rage

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

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Sickle of Corpse Bloom

When you reduce a creature to 0 HP or target a corpse within 5 ft, spend 1 charge to trigger Corpse Bloom: corpse explodes, creatures within 10 ft make DC 14 Con save or take 4d6 necrotic, half on success. Undead corpse adds +2d6. Corpse destroyed.

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Staff of Eulosus

Once per day, as an action, choose one Large or smaller creature you can see within 60 ft. The target must succeed on a DC 13 Strength saving throw or be lifted up to 20 ft into the air and restrained by spiraling air currents for up to 3 rounds. At the end of each of its turns, the target may repeat the saving throw, ending the effect on a success and floating safely to the nearest unoccupied space below it. A flying creature has advantage on the saving throw. If the effect ends while there is no surface beneath the target, it falls normally.

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Translucent White Sheet

While attuned, you can use an action to cast Mirror Image without expending a spell slot. Once used, this property cannot be used again until you finish a long rest. The sheet gives the wearer an eerie, ghostly appearance and subtly distorts their outline and movements.

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Void Diamond

Condensed Void energy equal to 100 Void Dust. Spend diamonds equal to power tier to unlock Void-aligned abilities; consume for long-rest benefits and +1 resonance; used as catalyst for Void enchanting/upgrades requiring matching tier count and crafting skill in a Void-aligned ritual space/forge/evolution chamber.

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Void-Corrupted Owlbear Egg

Three instability charges. Awaken to trigger frighten pulse, void-yolk temporary HP, spectral claw attack, or hatchling sense. Final charge determines hostile hatchling, inert shell, or stabilized incubatable hatchling.

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Wand of Animate Boyfriend

While attuned, +1 to ranged spell attack rolls. Spend 1 charge to summon Zombie Boyfriend within 30 ft for 1 hour; zombie has 40 HP, protects/adjacent to you, advantage on grapple checks. Last-charge d20 roll: on 1 loses summoning property.

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Water Opal

Colourless clear opal with play of colour; rare and valuable, used in scrying devices.

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Waterstar Gem

Waterstar, also called achroite or colorless tourmaline, is rare in the Realms. This stone is flawed and included, leaving only a small portion fit for cutting.

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Yellow Sapphire

Transparent fiery yellow or yellow-green sapphire.

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Yggdrasil Leaf

A leaf from the great tree Yggdrasil.

GM / Spoiler Notes

Hidden until revealed.