Unsorted
Su
Su
Bio
Su was imported from the Character Data sheet. This profile needs a player-facing bio review.
Session Appearances
No story appearances are linked yet.
Related Story Posts
No local story post is attached yet.
Related Items
Alchemist's Ring
Wondrous Item / Ring
While wearing the ring, when you drink a healing potion, regain additional HP by potion tier: Basic +1d4, Greater +2d4, Superior +3d4, Supreme +4d4. Only affects healing potions.
- Status
- Adapted / ready
- Origin
- Stormcall
Alexandrite Emerald
Wondrous Item / Treasure / Gem
Transparent dark green Alexandrite emerald.
- Status
- Adapted / ready
- Origin
- Unspecified
Animal Figurines
Wondrous Item / Treasure / Figurines
Small box of turquoise animal figurines.
- Status
- Adapted / ready
- Origin
- Unspecified
Armor +1
Armor / Heavy / Variable Armor
Generic template item: You have a +1 bonus to AC while wearing this armor. The armor can be light, medium, or heavy; choose the base armor when the item enters play. Use the base armor's normal weight, Strength requirement, and Stealth rules unless the specific suit says otherwise.
- Status
- Adapted / ready
- Origin
- Unspecified
Bronze Caltrops
Wondrous Item / Treasure / Caltrops
A cask full of bronze caltrops.
- Status
- Adapted / ready
- Origin
- Unspecified
Bronze Halo
Wondrous Item / Halo
Flattened bronze halo hovering behind bearer's head. Grants INT +2. Once per dice roll, may add 1d20 to any dice roll; then lightning strikes you for lightning damage equal to the d20 result.
- Status
- Adapted / ready
- Origin
- Unspecified
Chained four-lock box
Plot Item / Locked Container
The box has four magical locks. Each lock can be opened with one successful DC 16 Dexterity check using thieves' tools or DC 16 Intelligence (Arcana) check. Each attempt takes 1 minute. On a failed check by 5 or more, the box emits a Dimoggio debt-sigil visible to lawful collectors and bonded goblin couriers for 24 hours. Opening one lock weakens the box but does not reveal the contents; all four locks must be opened within the same hour or the box relocks at dawn. A creature carrying the box has disadvantage on Dexterity (Stealth) checks against creatures actively hunting Dimoggio property.
- Holder / Custody
- Jixie / Dimoggio Clan custody
- Status
- Active / unresolved contents / mechanics drafted
- Origin
- Dimoggio collectors / Jixie courier route
Chimera's Mantel
Wondrous Item / Cloak / Mantel
While attuned and wearing cloak, gain fire resistance. As an action, exhale fire in a 15-ft cone; creatures in area make DC 15 Dex save, taking 7d8 fire damage on failure or half on success. Recharges on short rest.
- Status
- Adapted / ready
- Origin
- House Chimera / unspecified
Corelight Bauble
Wondrous Item / Bauble
Sheds bright light 20 ft and dim 20 ft, suppress/resume as bonus action. Advantage on concentration saves and +1 to spell attack rolls. Spend 1 charge when casting radiant/force spell to add 1d8 damage, or 2d8 if single target. Spend 1 charge as reaction when damaged to reduce damage by 1d10 + spellcasting modifier.
- Status
- Adapted / ready
- Origin
- Unspecified
Crown of Thorns
Wondrous Item / Divine Headwear
When attuned, healing another creature with a spell of 1st level or higher may add 1d8 to one healing roll; Jonah takes radiant damage equal to the extra hit points restored. Once per long rest, cast Healing Word as a reaction when a nearby creature drops to 0 hit points.
- Holder / Custody
- Jonah Subramountian
- Status
- Active / carried / statblock drafted
- Origin
- Djon Charleston's Djeebus movement via Judah
Curse of the Bridge Troll
Wondrous Item / Curse
On failed Intelligence saving throw, possessed by bridge troll spirit: Strength becomes 21, Intelligence becomes 9, enraged, must attack nearest creature, cannot cast spells or focus. Ends when taking damage or succeeding DC 13 Int save at end of turn; no memory retained.
- Status
- Adapted / ready
- Origin
- Unknown roadside curse / old bridges and troll spirits
Death Talker Charm
Wondrous Item / Charm
Once per dawn, as an action while standing in a place where a creature died within the last 7 days, you may hold the charm over the ground and ask it to reveal one truth about one creature that died there. The DM provides one true statement about the creature, such as its name, cause of death, strongest emotion at death, last creature it saw, or one secret it carried. The charm cannot reveal information protected by a deity, wish, or similar magic. If more than one creature died in the area, the charm reveals the truth tied to the most emotionally intense death unless the user names a specific corpse or creature.
- Status
- Adapted / ready
- Origin
- Unspecified
Dragon Comb Set
Wondrous Item / Treasure / Comb Set
Set of golden combs shaped as dragons, each set with red garnets as eyes.
- Status
- Adapted / ready
- Origin
- Unspecified
Dryad Bomb
Wondrous Item / Thrown Bomb
As an action, throw the Dryad Bomb up to 60 ft, where it bursts into magically grown vines in a 20-ft-radius area. The area becomes difficult terrain for 1 minute. Each creature of your choice in the area when the bomb bursts must make a DC 14 Strength saving throw or be restrained by vines. A restrained creature may use its action to make a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check, freeing itself on a success. The vines are flammable; if a 5-ft section takes fire damage, that section burns away at the end of the current turn.
- Status
- Adapted / ready
- Origin
- Unspecified
Exploding Gold Coins
Wondrous Item / Adventuring Gear / Coins
A pouch contains 10 false gold coins. As an action, you may scatter up to 10 coins into an adjacent 5-ft square or throw the pouch up to 20 ft, scattering the coins in a 5-ft square where it lands. The first time a creature enters the square, disturbs the coins, or mixes them with real coins, the coins detonate. Each creature within 10 ft of the coins must make a DC 14 Dexterity saving throw, taking 3d6 fire damage and 1d6 thunder damage on a failed save, or half as much on a success. The coins are destroyed when they detonate. A creature inspecting the coins can identify them with a DC 15 Intelligence (Investigation) check.
- Status
- Adapted / ready
- Origin
- Unspecified
Flask of St. Cuthbert
Wondrous Item / Treasure / Holy Water Flasks
Treasure container holding two standard holy water flasks. Each flask may be used as normal holy water: as an action, splash onto a creature within 5 ft or throw up to 20 ft, shattering on impact; make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. The ornate sealed steel flasks and wax seals account for any value beyond the 25 gp holy water contents.
- Status
- Adapted / ready
- Origin
- Unspecified
Giant Temple Candles
Wondrous Item / Treasure / Temple Candles
Six giant temple candles. Each candle is 6 ft tall, 1 ft thick, weighs 100 lb, and is made of fine white wax rolled in gold dust and set with emeralds. As treasure, each candle is worth 320 gp if sold intact. As ritual components, lighting one candle during a consecration, funeral, exorcism, or temple restoration grants advantage on one Religion check made during that ritual. A candle burns for 8 hours and is consumed after one such ritual use.
- Status
- Adapted / ready
- Origin
- Unspecified
Giant-King's Necklace
Wondrous Item / Treasure / Necklace
Giant-King's platinum necklace with crimson diamond, worn by dragon.
- Status
- Adapted / ready
- Origin
- Unspecified
Halfling Leg Shrapnel Gun
Weapon / Anatomical Firearm
Action: DC 14 Dex save in 15-ft cone for 2d6 piercing, half on success. Overpack spends 1 charge for 3d6 and push 5 ft. Boost vapor makes loud district boom. Poplimb Bone Cartridge adds 1d6.
- Status
- Adapted / ready
- Origin
- Dr. Gristlewick Poplimb / Butcher Alley, New Gobb City
Healing Potion
Consumable / Potion
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
- Status
- Imported from item archive / needs mechanics pass
- Origin
- Jericha Old item archive
Heavy Bean
Consumable / Potion
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
- Status
- Imported from item archive / needs mechanics pass
- Origin
- Jericha Old item archive
Helm of Unsurvivable Knowledge
Wondrous Item / Helm
As an action, a creature wearing the helm may open its mind to the knowledge inside. The creature makes a DC 15 Intelligence saving throw. On a success, it may ask the DM one question about cosmology, planar truth, divine structure, ancient history, or the true nature of a creature, location, or object; the DM answers truthfully but cryptically. The creature also gains advantage on its next Intelligence check made within 1 hour. On a failure, the creature takes 6d8 psychic damage and is stunned until the end of its next turn. On a failure by 10 or more, the creature instead drops to 0 hit points and gains one level of exhaustion. Once a creature uses the helm, it cannot use it again until 7 days have passed.
- Status
- Adapted / ready
- Origin
- Unspecified
Ivory Statuette
Wondrous Item / Treasure / Statuette
Carved sculpture of jungle animals on an ivory tusk.
- Status
- Adapted / ready
- Origin
- Unspecified
Jade Telescope
Wondrous Item / Treasure / Telescope
Telescope of jade banded with bloodstone. Looking through it shows a strange alien panorama instead of the surrounding world, though the view follows the telescope's motions.
- Status
- Adapted / ready
- Origin
- Unspecified
Jet Brooch
Wondrous Item / Treasure / Brooch
Deep black brooch set with a Jet gemstone; rumor suggests it helps prevent the evil eye.
- Status
- Adapted / ready
- Origin
- Unspecified
Jeweled Anklet
Wondrous Item / Treasure / Anklet
A jeweled anklet.
- Status
- Adapted / ready
- Origin
- Unspecified
Jolly Beans
Consumable / Potion
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
- Status
- Imported from item archive / needs mechanics pass
- Origin
- Jericha Old item archive
Large Snow Globe
Wondrous Item / Treasure / Snow Globe
Large snow globe with polished oak base, depicting a farmhouse in a forest clearing. Shaking causes snow to fall and miniature figures exit the house to perform chores, returning as the last flake falls.
- Status
- Adapted / ready
- Origin
- Unspecified
Madam Batdorf's Red Ledger Clue
Plot Clue / Mystery Clue
Plot clue linked to Madame Batdorf's Bone Charm Set: Madame Batdorf believes she is supposed to be with "the red ledger kid" and asks Ash to find them. Any time the Bone Charm is consulted about ledgers, poison, gnoll witchcraft, or cooking-medicine, the DM may provide one pointed hint that moves the party toward the red ledger kid.
- Holder / Custody
- Ash Stonefist / Bone Charm Set
- Status
- Active unresolved clue / mechanics not needed
- Origin
- Madam Batdorf's Bone Charm Set
Madame Batdorf's Bone Charm Set
Wondrous Item / Charm Set
Scatter bones to summon Madame Batdorf within 30 ft for 1 minute. Once per round she can force a reroll on failed Medicine, cooking, herb, venom, poison, or poultice checks. Crumbles after effect.
- Holder / Custody
- Ash Stonefist
- Status
- Adapted / ready
- Origin
- Locked Gnoll Witch Doctor Chest
Mantle Set
Wondrous Item / Treasure / Mantle
Embroidered silk and velvet mantle set with numerous moonstones.
- Status
- Adapted / ready
- Origin
- Unspecified
Mirror of the Shadow Sovereign
Wondrous Item / Mirror
While attuned, gain +2 to Charisma (Persuasion). While holding mirror, cast Disguise Self at will without components. Once per day when targeted by a spell, use reaction to force caster DC 13 Wis save; on failure, spell fails and reflects back at caster.
- Status
- Adapted / ready
- Origin
- Unspecified
Mockingbird Gum
Consumable / Potion
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
- Status
- Imported from item archive / needs mechanics pass
- Origin
- Jericha Old item archive
Mystery Powder
Consumable / Potion
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
- Status
- Imported from item archive / needs mechanics pass
- Origin
- Jericha Old item archive
Phoenix Choker
Wondrous Item / Choker
When the wearer drops to 0 hit points and does not die outright, the choker ignites in harmless phoenix flame and is consumed. The wearer becomes stable and is wrapped in a burning ash cocoon. At the end of 10 rounds, if the wearer's body has not been destroyed and the cocoon has not been dispelled by magic such as Dispel Magic against DC 15, the wearer returns to consciousness with 1 hit point and gains 2d6 temporary hit points. While cocooned, the wearer is incapacitated, cannot move, and has resistance to fire damage. The cocoon sheds bright light in a 10-ft radius.
- Status
- Adapted / ready
- Origin
- Unspecified
Porcelain Discs
Wondrous Item / Treasure / Porcelain Discs
116 white porcelain discs, each 3 inches wide with a 1-ounce knob of electrum embedded in its center.
- Status
- Adapted / ready
- Origin
- Unspecified
Puppet Master's Strings
Weapon / Instrument (Strings)
Action to summon randomized puppet within 10 ft; existing puppet replaced. Pirate puppet makes two scimitar attacks and can disengage; Viking puppet greataxe and nonmagical B/P/S resistance; Witch puppet casts/maintains Witch Bolt. Puppet lasts 1 minute; AC 14; HP = spellcasting ability modifier + proficiency bonus.
- Status
- Adapted / ready
- Origin
- Unspecified
Rogue Stone
Wondrous Item / Treasure / Gem
Small shifting rainbow-colored iridescent gemstone. Fluid colors appear almost liquid in sunlight. Extremely rare and used for the gemjump spell, making it highly sought after.
- Status
- Adapted / ready
- Origin
- Unspecified
Rootbarrel Remedy
Consumable / Potion
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
- Status
- Imported from item archive / needs mechanics pass
- Origin
- Jericha Old item archive
Scroll of Lyra's Resonant Flow
Consumable / Scroll
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
- Status
- Imported from item archive / needs mechanics pass
- Origin
- Jericha Old item archive
Scroll of Mass Resurrection
Consumable / Scroll
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
- Status
- Imported from item archive / needs mechanics pass
- Origin
- Jericha Old item archive
Scroll of Rage
Consumable / Scroll
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
- Status
- Imported from item archive / needs mechanics pass
- Origin
- Jericha Old item archive
Sickle of Corpse Bloom
Weapon / Sickle
When you reduce a creature to 0 HP or target a corpse within 5 ft, spend 1 charge to trigger Corpse Bloom: corpse explodes, creatures within 10 ft make DC 14 Con save or take 4d6 necrotic, half on success. Undead corpse adds +2d6. Corpse destroyed.
- Status
- Adapted / ready
- Origin
- Cathedral of Mortellus Vayne
Staff of Eulosus
Wondrous Item / Staff
Once per day, as an action, choose one Large or smaller creature you can see within 60 ft. The target must succeed on a DC 13 Strength saving throw or be lifted up to 20 ft into the air and restrained by spiraling air currents for up to 3 rounds. At the end of each of its turns, the target may repeat the saving throw, ending the effect on a success and floating safely to the nearest unoccupied space below it. A flying creature has advantage on the saving throw. If the effect ends while there is no surface beneath the target, it falls normally.
- Status
- Adapted / ready
- Origin
- Unspecified
Translucent White Sheet
Wondrous Item / Sheet
While attuned, you can use an action to cast Mirror Image without expending a spell slot. Once used, this property cannot be used again until you finish a long rest. The sheet gives the wearer an eerie, ghostly appearance and subtly distorts their outline and movements.
- Status
- Adapted / ready
- Origin
- Replacement Markdown source provided by user
Void Diamond
Wondrous Item / Catalyst Component
Condensed Void energy equal to 100 Void Dust. Spend diamonds equal to power tier to unlock Void-aligned abilities; consume for long-rest benefits and +1 resonance; used as catalyst for Void enchanting/upgrades requiring matching tier count and crafting skill in a Void-aligned ritual space/forge/evolution chamber.
- Status
- Adapted / ready
- Origin
- Void fractures, collapsed anomalies, and controlled extraction by high-tier Voidforges
Void-Corrupted Owlbear Egg
Wondrous Item / Egg
Three instability charges. Awaken to trigger frighten pulse, void-yolk temporary HP, spectral claw attack, or hatchling sense. Final charge determines hostile hatchling, inert shell, or stabilized incubatable hatchling.
- Holder / Custody
- Jonah Subramountian
- Status
- Adapted / ready
- Origin
- Locked Gnoll Witch Doctor Chest / Void-touched cave loot
Wand of Animate Boyfriend
Wondrous Item / Wand
While attuned, +1 to ranged spell attack rolls. Spend 1 charge to summon Zombie Boyfriend within 30 ft for 1 hour; zombie has 40 HP, protects/adjacent to you, advantage on grapple checks. Last-charge d20 roll: on 1 loses summoning property.
- Status
- Adapted / ready
- Origin
- Mortellus Vayne
Water Opal
Wondrous Item / Treasure / Gem
Colourless clear opal with play of colour; rare and valuable, used in scrying devices.
- Status
- Adapted / ready
- Origin
- Unspecified
Waterstar Gem
Wondrous Item / Treasure / Gem
Waterstar, also called achroite or colorless tourmaline, is rare in the Realms. This stone is flawed and included, leaving only a small portion fit for cutting.
- Status
- Adapted / ready
- Origin
- Unspecified
Yellow Sapphire
Wondrous Item / Treasure / Gem
Transparent fiery yellow or yellow-green sapphire.
- Status
- Adapted / ready
- Origin
- Unspecified
Yggdrasil Leaf
Wondrous Item / Treasure / Leaf
A leaf from the great tree Yggdrasil.
- Status
- Adapted / ready
- Origin
- Unspecified
Linked Pages
Alchemist's Ring
While wearing the ring, when you drink a healing potion, regain additional HP by potion tier: Basic +1d4, Greater +2d4, Superior +3d4, Supreme +4d4. Only affects healing potions.
itemAlexandrite Emerald
Transparent dark green Alexandrite emerald.
itemAnimal Figurines
Small box of turquoise animal figurines.
itemArmor +1
Generic template item: You have a +1 bonus to AC while wearing this armor. The armor can be light, medium, or heavy; choose the base armor when the item enters play. Use the base armor's normal weight, Strength requirement, and Stealth rules unless the specific suit says otherwise.
itemBronze Caltrops
A cask full of bronze caltrops.
itemBronze Halo
Flattened bronze halo hovering behind bearer's head. Grants INT +2. Once per dice roll, may add 1d20 to any dice roll; then lightning strikes you for lightning damage equal to the d20 result.
itemChained four-lock box
The box has four magical locks. Each lock can be opened with one successful DC 16 Dexterity check using thieves' tools or DC 16 Intelligence (Arcana) check. Each attempt takes 1 minute. On a failed check by 5 or more, the box emits a Dimoggio debt-sigil visible to lawful collectors and bonded goblin couriers for 24 hours. Opening one lock weakens the box but does not reveal the contents; all four locks must be opened within the same hour or the box relocks at dawn. A creature carrying the box has disadvantage on Dexterity (Stealth) checks against creatures actively hunting Dimoggio property.
itemChimera's Mantel
While attuned and wearing cloak, gain fire resistance. As an action, exhale fire in a 15-ft cone; creatures in area make DC 15 Dex save, taking 7d8 fire damage on failure or half on success. Recharges on short rest.
itemCorelight Bauble
Sheds bright light 20 ft and dim 20 ft, suppress/resume as bonus action. Advantage on concentration saves and +1 to spell attack rolls. Spend 1 charge when casting radiant/force spell to add 1d8 damage, or 2d8 if single target. Spend 1 charge as reaction when damaged to reduce damage by 1d10 + spellcasting modifier.
itemCrown of Thorns
When attuned, healing another creature with a spell of 1st level or higher may add 1d8 to one healing roll; Jonah takes radiant damage equal to the extra hit points restored. Once per long rest, cast Healing Word as a reaction when a nearby creature drops to 0 hit points.
itemCurse of the Bridge Troll
On failed Intelligence saving throw, possessed by bridge troll spirit: Strength becomes 21, Intelligence becomes 9, enraged, must attack nearest creature, cannot cast spells or focus. Ends when taking damage or succeeding DC 13 Int save at end of turn; no memory retained.
itemDeath Talker Charm
Once per dawn, as an action while standing in a place where a creature died within the last 7 days, you may hold the charm over the ground and ask it to reveal one truth about one creature that died there. The DM provides one true statement about the creature, such as its name, cause of death, strongest emotion at death, last creature it saw, or one secret it carried. The charm cannot reveal information protected by a deity, wish, or similar magic. If more than one creature died in the area, the charm reveals the truth tied to the most emotionally intense death unless the user names a specific corpse or creature.
itemDragon Comb Set
Set of golden combs shaped as dragons, each set with red garnets as eyes.
itemDryad Bomb
As an action, throw the Dryad Bomb up to 60 ft, where it bursts into magically grown vines in a 20-ft-radius area. The area becomes difficult terrain for 1 minute. Each creature of your choice in the area when the bomb bursts must make a DC 14 Strength saving throw or be restrained by vines. A restrained creature may use its action to make a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check, freeing itself on a success. The vines are flammable; if a 5-ft section takes fire damage, that section burns away at the end of the current turn.
itemExploding Gold Coins
A pouch contains 10 false gold coins. As an action, you may scatter up to 10 coins into an adjacent 5-ft square or throw the pouch up to 20 ft, scattering the coins in a 5-ft square where it lands. The first time a creature enters the square, disturbs the coins, or mixes them with real coins, the coins detonate. Each creature within 10 ft of the coins must make a DC 14 Dexterity saving throw, taking 3d6 fire damage and 1d6 thunder damage on a failed save, or half as much on a success. The coins are destroyed when they detonate. A creature inspecting the coins can identify them with a DC 15 Intelligence (Investigation) check.
itemFlask of St. Cuthbert
Treasure container holding two standard holy water flasks. Each flask may be used as normal holy water: as an action, splash onto a creature within 5 ft or throw up to 20 ft, shattering on impact; make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. The ornate sealed steel flasks and wax seals account for any value beyond the 25 gp holy water contents.
itemGiant Temple Candles
Six giant temple candles. Each candle is 6 ft tall, 1 ft thick, weighs 100 lb, and is made of fine white wax rolled in gold dust and set with emeralds. As treasure, each candle is worth 320 gp if sold intact. As ritual components, lighting one candle during a consecration, funeral, exorcism, or temple restoration grants advantage on one Religion check made during that ritual. A candle burns for 8 hours and is consumed after one such ritual use.
itemGiant-King's Necklace
Giant-King's platinum necklace with crimson diamond, worn by dragon.
itemHalfling Leg Shrapnel Gun
Action: DC 14 Dex save in 15-ft cone for 2d6 piercing, half on success. Overpack spends 1 charge for 3d6 and push 5 ft. Boost vapor makes loud district boom. Poplimb Bone Cartridge adds 1d6.
itemHealing Potion
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemHeavy Bean
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemHelm of Unsurvivable Knowledge
As an action, a creature wearing the helm may open its mind to the knowledge inside. The creature makes a DC 15 Intelligence saving throw. On a success, it may ask the DM one question about cosmology, planar truth, divine structure, ancient history, or the true nature of a creature, location, or object; the DM answers truthfully but cryptically. The creature also gains advantage on its next Intelligence check made within 1 hour. On a failure, the creature takes 6d8 psychic damage and is stunned until the end of its next turn. On a failure by 10 or more, the creature instead drops to 0 hit points and gains one level of exhaustion. Once a creature uses the helm, it cannot use it again until 7 days have passed.
itemIvory Statuette
Carved sculpture of jungle animals on an ivory tusk.
itemJade Telescope
Telescope of jade banded with bloodstone. Looking through it shows a strange alien panorama instead of the surrounding world, though the view follows the telescope's motions.
itemJet Brooch
Deep black brooch set with a Jet gemstone; rumor suggests it helps prevent the evil eye.
itemJeweled Anklet
A jeweled anklet.
itemJolly Beans
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemLarge Snow Globe
Large snow globe with polished oak base, depicting a farmhouse in a forest clearing. Shaking causes snow to fall and miniature figures exit the house to perform chores, returning as the last flake falls.
itemMadam Batdorf's Red Ledger Clue
Plot clue linked to Madame Batdorf's Bone Charm Set: Madame Batdorf believes she is supposed to be with "the red ledger kid" and asks Ash to find them. Any time the Bone Charm is consulted about ledgers, poison, gnoll witchcraft, or cooking-medicine, the DM may provide one pointed hint that moves the party toward the red ledger kid.
itemMadame Batdorf's Bone Charm Set
Scatter bones to summon Madame Batdorf within 30 ft for 1 minute. Once per round she can force a reroll on failed Medicine, cooking, herb, venom, poison, or poultice checks. Crumbles after effect.
itemMantle Set
Embroidered silk and velvet mantle set with numerous moonstones.
itemMirror of the Shadow Sovereign
While attuned, gain +2 to Charisma (Persuasion). While holding mirror, cast Disguise Self at will without components. Once per day when targeted by a spell, use reaction to force caster DC 13 Wis save; on failure, spell fails and reflects back at caster.
itemMockingbird Gum
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemMystery Powder
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemPhoenix Choker
When the wearer drops to 0 hit points and does not die outright, the choker ignites in harmless phoenix flame and is consumed. The wearer becomes stable and is wrapped in a burning ash cocoon. At the end of 10 rounds, if the wearer's body has not been destroyed and the cocoon has not been dispelled by magic such as Dispel Magic against DC 15, the wearer returns to consciousness with 1 hit point and gains 2d6 temporary hit points. While cocooned, the wearer is incapacitated, cannot move, and has resistance to fire damage. The cocoon sheds bright light in a 10-ft radius.
itemPorcelain Discs
116 white porcelain discs, each 3 inches wide with a 1-ounce knob of electrum embedded in its center.
itemPuppet Master's Strings
Action to summon randomized puppet within 10 ft; existing puppet replaced. Pirate puppet makes two scimitar attacks and can disengage; Viking puppet greataxe and nonmagical B/P/S resistance; Witch puppet casts/maintains Witch Bolt. Puppet lasts 1 minute; AC 14; HP = spellcasting ability modifier + proficiency bonus.
itemRogue Stone
Small shifting rainbow-colored iridescent gemstone. Fluid colors appear almost liquid in sunlight. Extremely rare and used for the gemjump spell, making it highly sought after.
itemRootbarrel Remedy
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemScroll of Lyra's Resonant Flow
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemScroll of Mass Resurrection
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemScroll of Rage
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemSickle of Corpse Bloom
When you reduce a creature to 0 HP or target a corpse within 5 ft, spend 1 charge to trigger Corpse Bloom: corpse explodes, creatures within 10 ft make DC 14 Con save or take 4d6 necrotic, half on success. Undead corpse adds +2d6. Corpse destroyed.
itemStaff of Eulosus
Once per day, as an action, choose one Large or smaller creature you can see within 60 ft. The target must succeed on a DC 13 Strength saving throw or be lifted up to 20 ft into the air and restrained by spiraling air currents for up to 3 rounds. At the end of each of its turns, the target may repeat the saving throw, ending the effect on a success and floating safely to the nearest unoccupied space below it. A flying creature has advantage on the saving throw. If the effect ends while there is no surface beneath the target, it falls normally.
itemTranslucent White Sheet
While attuned, you can use an action to cast Mirror Image without expending a spell slot. Once used, this property cannot be used again until you finish a long rest. The sheet gives the wearer an eerie, ghostly appearance and subtly distorts their outline and movements.
itemVoid Diamond
Condensed Void energy equal to 100 Void Dust. Spend diamonds equal to power tier to unlock Void-aligned abilities; consume for long-rest benefits and +1 resonance; used as catalyst for Void enchanting/upgrades requiring matching tier count and crafting skill in a Void-aligned ritual space/forge/evolution chamber.
itemVoid-Corrupted Owlbear Egg
Three instability charges. Awaken to trigger frighten pulse, void-yolk temporary HP, spectral claw attack, or hatchling sense. Final charge determines hostile hatchling, inert shell, or stabilized incubatable hatchling.
itemWand of Animate Boyfriend
While attuned, +1 to ranged spell attack rolls. Spend 1 charge to summon Zombie Boyfriend within 30 ft for 1 hour; zombie has 40 HP, protects/adjacent to you, advantage on grapple checks. Last-charge d20 roll: on 1 loses summoning property.
itemWater Opal
Colourless clear opal with play of colour; rare and valuable, used in scrying devices.
itemWaterstar Gem
Waterstar, also called achroite or colorless tourmaline, is rare in the Realms. This stone is flawed and included, leaving only a small portion fit for cutting.
itemYellow Sapphire
Transparent fiery yellow or yellow-green sapphire.
itemYggdrasil Leaf
A leaf from the great tree Yggdrasil.
GM / Spoiler Notes
Hidden until revealed.