
Opening the archive

Opening the archive
Gigawatts
Profile details are still being written.
Knowledge state: Player / Review
Player-facing context first, followed by curated facts from the character bio pipeline.
No public bio facts have been promoted yet.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Energy Charging is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Aspect Library Support
Open aspectBooming Blade
Make one melee weapon attack. On a hit, the target takes normal weapon damage and is sheathed in unstable energy until the start of your next turn. If it willingly moves before then, it takes 4 (1d8) thunder damage.
Charge Object
Touch one Tiny unattended object. For the duration, it sheds dim light in a 5-ft. radius, hums faintly, and the first creature that touches it takes force damage equal to your INT modifier. The charge then ends.
Charged Strike
The next weapon attack or unarmed strike you hit with before the start of your next turn deals an extra 1d8 force, lightning, or thunder damage, chosen when you use this power.
Static Imbuement
Touch one weapon, tool, or handheld object. For the duration, the first time each turn it hits a creature or is used to deliver an attack, it deals additional lightning damage equal to your INT modifier.
Kinetic Primer
When a creature you can see within range hits with an attack, add your INT modifier to the damage roll. If the attack pushes, pulls, or knocks the target prone, add your proficiency bonus instead.
Volatile Charge
Touch one unattended object no larger than 5 ft. in any dimension. The next time a creature hits, throws, breaks, or steps on the object, it detonates. Creatures within 5 ft. must make a DEX save, taking 7 (2d6) force damage on a failed save, or half as much on a success.
Overcharged Weapon
Touch one weapon. It becomes magical, gains a +1 bonus to attack rolls, and deals an extra 1d4 force, lightning, or thunder damage on a hit. Choose the damage type when you use this power.
Mine Charge
Charge one unattended object or 5-ft. square surface. The first hostile creature that enters within 5 ft. of it triggers the charge. Creatures within 10 ft. must make a DEX save, taking 18 (4d8) force damage on a failed save, or half as much on a success.
Conductive Transfer
When a creature you can see within range takes force, lightning, or thunder damage from you or a charged object, move half the damage to a second creature within 30 ft. of the first. The first creature takes the remaining damage.
Charge Step
Teleport to an unoccupied space within range adjacent to a charged object, a charged creature, or a creature that took force, lightning, or thunder damage this turn. One creature within 5 ft. of your arrival space takes force damage equal to your INT modifier.
Maximize Charge
The next Energy Charging power you use before the start of your next turn deals maximum damage instead of rolling damage dice.
Burst Capacitor
Hostile creatures treat the emanation as unstable ground. When a hostile creature starts its turn in the emanation or hits you with a melee attack, it must make a DEX save, taking 18 (4d8) force damage on a failed save, or half as much on a success.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
On this page
This is the public profile. Private play tools stay behind character access.
Access candidate Public Character
1/3 play gates ready. Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
Play gates
1/3 readyRequired to play: sheet, player access, and powers.
Table tools
0/2 readyInventory and session tools can be connected later without blocking play approval.
Public wiki polish
PolishReview public page polish is still separate from play readiness.
Sheet readiness
No playable sheet is attached yet.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Energy Charging has 42 sheet-ready powers; the character sheet has 0 action/resource hooks.
Inventory readiness
No tracked inventory yet. The character can still be prepared, but gear/resources should be connected before item-heavy play.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Review page polish is separate from table readiness.
Canon/publication state is Player / Review. Play state is Access candidate Public Character. Table tools are tools waiting. Wiki state is wiki in review.
No story appearances yet.
Relationships
family
Watts
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