
Opening the archive

Opening the archive
Profile details are still being written.
Knowledge state: Player / Review
Player-facing context first, followed by curated facts from the character bio pipeline.
No public bio facts have been promoted yet.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Battle Mastery is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Aspect Library Support
Open aspectPrecise Strike
Make one weapon attack. On a hit, the attack deals its normal damage, and you may reroll one damage die from the attack. You must use the new result.
Guarded Step
Move up to 10 ft. without provoking opportunity attacks from one creature you can see. Until the start of your next turn, the first attack roll that creature makes against you has disadvantage.
Weapon Discipline
Choose one weapon style when you learn this power: Simple, Versatile, Heavy, Finesse, Sword-and-Board, or Dual-Wielding. Simple: +1 to attack rolls with simple weapons. Versatile: +1 damage while wielding a versatile weapon in two hands and +1 AC while wielding it in one hand. Heavy: reroll one weapon damage die showing 1 once per turn. Finesse: once per turn, add +1 damage when attacking with DEX. Sword-and-Board: +1 AC while wielding a shield. Dual-Wielding: +1 damage on off-hand attacks. You may learn this power more than once, choosing a different style.
Compelled Duel
Choose one creature you can see within range and challenge it. The target must make a WIS save. On a failed save, it has disadvantage on attack rolls against creatures other than you while it is within 30 ft. of you. The effect ends if you attack another creature, if you willingly move more than 30 ft. from the target, or if the target cannot see or hear you.
Trip Attack
Make one weapon attack. On a hit, the target takes normal weapon damage and must make a STR save or fall prone if it is Large or smaller.
Parry
When you are hit by a melee attack, reduce the damage by 1d6 + your STR modifier. If this reduces the damage to 0, you may move 5 ft. without provoking opportunity attacks from the attacker.
Sweeping Strike
Make one weapon attack. On a hit, you may choose a second creature within 5 ft. of the original target. The second creature takes damage equal to your proficiency bonus + your STR modifier.
Duelist’s Pressure
Choose a creature you have marked or challenged. While within 30 ft. of you, it cannot gain advantage on attack rolls, and when it moves away from you, it provokes opportunity attacks even if it Disengages.
Menacing Advance
Make one weapon attack. On a hit, the target takes normal damage and must make a WIS save or become frightened of you until the end of your next turn.
Defensive Stance
Until the start of your next turn, you gain +2 AC and advantage on STR and CON saving throws. If you do not move during this duration, the AC bonus becomes +3.
Sweeping Control
Make one weapon attack. On a hit, you may choose up to two additional creatures within 5 ft. of the original target. Each secondary target takes damage equal to your proficiency bonus + your STR modifier.
Single Combat
Choose one creature you can see within range. While within 30 ft. of you, it has disadvantage on attack rolls against creatures other than you, and you have advantage on weapon attacks against it. The effect ends if you attack another creature.
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Access candidate Public Character
1/3 play gates ready. Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
Play gates
1/3 readyRequired to play: sheet, player access, and powers.
Table tools
0/2 readyInventory and session tools can be connected later without blocking play approval.
Public wiki polish
PolishReview public page polish is still separate from play readiness.
Sheet readiness
No playable sheet is attached yet.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Battle Mastery has 42 sheet-ready powers; the character sheet has 0 action/resource hooks.
Inventory readiness
No tracked inventory yet. The character can still be prepared, but gear/resources should be connected before item-heavy play.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Review page polish is separate from table readiness.
Canon/publication state is Player / Review. Play state is Access candidate Public Character. Table tools are tools waiting. Wiki state is wiki in review.
No story appearances yet.
No public inventory items yet.
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