
Opening the archive

Opening the archive
Benvon Bryb
Profile details are still being written.
Knowledge state: Player / Review
Player-facing context first, followed by curated facts from the character bio pipeline.
No public bio facts have been promoted yet.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Marksmanship is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Aspect Library Support
Open aspectSteady Aim
Until the start of your next turn, the next ranged weapon attack you make ignores half cover and gains a bonus to the attack roll equal to 1d4.
Quick Shot
Make one ranged weapon attack. On a hit, add your WIS modifier to the damage roll if the target is within the weapon’s normal range.
Hunter's Mark
Mark one creature you can see within range as your quarry. Until the effect ends, you deal an extra 1d6 force damage to the target whenever you hit it with an attack roll, and you have advantage on WIS checks made to find it. If the target drops to 0 hit points, you may move the mark to another creature you can see within range as a bonus action.
Called Shot
Make one ranged weapon attack. On a hit, the target takes normal weapon damage and must make a CON save or have disadvantage on the next attack roll it makes before the end of its next turn.
Snap Aim
When a creature you can see within your weapon’s normal range moves at least 10 ft., make one ranged weapon attack against it. On a hit, reduce the target’s speed by 10 ft. until the end of the turn.
Rangefinder
You ignore disadvantage imposed by long range on ranged weapon attacks within 150 ft., and you have advantage on WIS (Perception) checks made to spot distant creatures or hidden shooters.
Flame Arrows
Touch a quiver, case, pouch, or bandolier holding ammunition. The next twelve pieces of ammunition drawn from it deal an extra 1d6 fire damage on a hit, then lose the effect whether they hit or miss.
Pinning Shot
Make one ranged weapon attack. On a hit, the target takes normal weapon damage and must make a STR save or have speed 0 until the start of your next turn. A flying target that fails descends 30 ft. safely and cannot fly again until the effect ends.
Ricochet Shot
Make one ranged weapon attack that can bend around one visible hard surface, corner, or shield within range. The attack ignores cover from that surface. On a hit, add your WIS modifier to the damage roll.
Suppressing Fire
Choose a 10-ft. radius area within your weapon’s normal range. Until the start of your next turn, the area is threatened. The first hostile creature that moves, attacks, or uses a power there must make a DEX save, taking 18 (4d8) weapon damage on a failed save, or half as much on a success.
Swift Quiver
When you use this power and as a bonus action on later turns, make two attacks with a weapon that fires arrows, bolts, bullets, cards, or similar ammunition. The power creates the needed ammunition, which vanishes after it hits or misses.
Far Shot
Your ranged weapon attacks ignore disadvantage from long range, and your weapon’s normal and long ranges both increase by 50 percent. You ignore half cover with ranged weapon attacks.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
On this page
This is the public profile. Private play tools stay behind character access.
Access candidate Public Character
1/3 play gates ready. Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
Read profile
Lore, story links, public inventory, and public relationships are readable.
Like / react
Sign in to like/react here.
Comment
Sign in to comment as your profile.
Private sheet
Private sheet is only for the owner and DM.
Character Playability
Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
Play gates
1/3 readyRequired to play: sheet, player access, and powers.
Table tools
0/2 readyInventory and session tools can be connected later without blocking play approval.
Public wiki polish
PolishReview public page polish is still separate from play readiness.
Sheet readiness
No playable sheet is attached yet.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Marksmanship has 42 sheet-ready powers; the character sheet has 0 action/resource hooks.
Inventory readiness
No tracked inventory yet. The character can still be prepared, but gear/resources should be connected before item-heavy play.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Review page polish is separate from table readiness.
Canon/publication state is Player / Review. Play state is Access candidate Public Character. Table tools are tools waiting. Wiki state is wiki in review.
No story appearances yet.
Shared Aspect
No public inventory items yet.
Aliases
Tags