Aspect Codex

Shapeshifting

Shapeshifting is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.

ShapeshiftingNon-spellcastingChargesAthletics

What This Aspect Does

Shapeshifting defines a character's supernatural focus, training profile, resource model, and power family. This page is structured so each separate power can become its own linked entry instead of being buried inside a character sheet.

Power Links

42 separate powersReusable by characters, items, curses, and locations
Tier 0ActionAt-Will

Mutable Face

Alter minor humanoid features such as hair, eyes, skin tone, scars, voice pitch, apparent age, or height by a few inches. This does not copy a specific person perfectly, change clothing, or alter size category.

Tier 0Bonus ActionAt-Will

Borrowed Mannerism

Shift posture, gait, facial tension, hand movements, accent placement, or breathing rhythm. Add 1d4 to one Deception, Performance, Persuasion, or Stealth check made to support a humanoid persona.

Tier 1ActionAt-Will

False Build

Change apparent humanoid build: height within 1 foot, weight, muscle, posture, sex traits, facial structure, and voice. You remain the same size category. Physical inspection allows an INT (Investigation) check against your power save DC.

Tier 1Bonus ActionAt-Will

Change of Face

Rapidly alter your face, hair, voice, and expression. You have advantage on the next Deception or Performance check made before the effect ends to conceal your identity, misdirect recognition, or create a brief persona.

Tier 1Bonus ActionAt-Will

Worker's Body

Shift your humanoid body toward a practiced role: porter, dancer, climber, runner, guard, noble, or laborer. Choose Athletics, Acrobatics, Stealth, or Performance. Add 1d4 to checks with that skill for the duration.

Tier 1ActionAt-Will

Blend In

Adopt the average visible traits and body language of a local humanoid crowd. Existing clothing seems worn naturally. You have advantage on Stealth checks made to avoid notice in crowds or routine public spaces.

Tier 21 MinuteAt-Will

Impersonating Face

Copy the visible face, voice, scent, posture, and build of a specific humanoid you have studied for at least 1 minute. A creature familiar with the original may make Insight or Investigation against your power save DC when something seems off.

Tier 2ActionAt-Will

Sculpted Voice

Reshape your throat, mouth, and resonance. You can imitate a humanoid voice you have studied, speak in a different apparent age or sex, or remove your accent. A suspicious listener may make an Insight check against your power save DC.

Tier 2ReactionAt-Will

Body Language Theft

When you see a humanoid make a social check, trained movement, formal gesture, or melee feint, copy its posture and rhythm. Before your next turn, add 1d6 to one Deception, Insight, Performance, Persuasion, Stealth, or melee attack roll using the copied manner.

Tier 2ActionAt-Will

Social Camouflage

Shift into the expected body language and presentation of a role: servant, guard, merchant, pilgrim, noble, sailor, student, soldier, or official. Creatures not already suspicious treat you as belonging to that role until contradicted.

Tier 3ActionAt-Will

Humanoid Shape

Transform into the general form of another humanoid ancestry or species of your size category. Your statistics remain yours, but visible anatomy, voice, scent, hair, skin, ears, teeth, and proportions match the chosen ancestry for casual inspection.

Tier 3Bonus ActionAt-Will

Quick Disguise

Assume a prepared humanoid disguise instantly: face, voice, body shape, gait, and apparent age. The disguise must be one you have rehearsed for at least 10 minutes before. You have advantage on your first Deception check to maintain it.

Tier 3Bonus ActionAt-Will

Combat Build

Shift muscle, reach, stance, and leverage toward a humanoid combat role. Choose bruiser, duelist, guard, archer, or skirmisher. For the duration, once per turn add 1d6 to one weapon damage roll or reduce weapon damage taken by 1d6.

Tier 3ActionAt-Will

Passing Details

Create fine biological details needed for a convincing humanoid identity: fingerprints, dental pattern, scars, old injuries, freckles, scent profile, pulse rhythm, or blood color within natural limits. These details pass casual mundane inspection.

Tier 410 MinutesAt-Will

Deep Cover Body

Build a complete humanoid cover identity in your body: face, build, voice, scent, hands, scars, and minor anatomical tells. The form withstands casual physical inspection. Detailed medical or magical inspection can contest it with Investigation, Medicine, or Insight.

Tier 41 MinuteAt-Will

Body Double

Become a near-duplicate of a humanoid you have studied closely or touched. You do not gain memories, powers, or equipment. Creatures familiar with the original have disadvantage on first-glance recognition checks unless your behavior gives you away.

Tier 4Bonus ActionAt-Will

Professional Frame

Reshape your humanoid body for one trained profession or lifestyle. Choose two skills from Athletics, Acrobatics, Sleight of Hand, Stealth, Performance, Deception, Persuasion, Intimidation, or Insight. Add 1d6 to checks with those skills when your body presentation supports the role.

Tier 4ReactionAt-Will

Face Slip

When a creature identifies, targets, marks, or tracks you by appearance, voice, scent, or body pattern, immediately alter that identifying trait. The creature must make a WIS save or lose the identification until it observes you again for at least 1 minute.

Tier 51 MinuteAt-Will

Perfect Voice and Face

Perfectly copy the visible face, voice, scent, surface body, and manner of one humanoid you have touched or studied for 10 minutes. Mundane inspection cannot detect the shift unless your behavior or knowledge fails the role.

Tier 5ActionAt-Will

Crowd of One

Prepare up to three humanoid appearances and switch between them as a bonus action for the duration. Each appearance must share your size category and general body plan. You have advantage on checks to lose pursuit in crowds or confuse eyewitnesses.

Tier 5Bonus ActionAt-Will

Commanding Presence

Shape yourself into a socially dominant humanoid presentation: noble, officer, priest, celebrity, elder, enforcer, or official. For the duration, add 1d8 to Persuasion or Intimidation checks where presence, posture, and voice matter.

Tier 5ActionAt-Will

Hidden Biology

Alter blood, fingerprints, scent, pulse, scars, hair roots, and superficial medical signs to match or conceal a humanoid identity. For the duration, nonmagical forensic checks against your identity have disadvantage.

Tier 6PassiveAt-Will

Shapeshifting Dominion

Your Shapeshifting powers focus on humanoid forms. You have advantage on saves against unwanted changes to your humanoid identity, and you can maintain one harmless cosmetic humanoid alteration indefinitely.

Tier 6Bonus ActionAt-Will

Read the Room

Your features subtly shift toward what nearby humanoids expect. For the duration, you can sense which humanoid social role would be least suspicious in the area and add 1d8 to Deception, Insight, or Persuasion checks tied to adopting it.

Tier 6ActionAt-Will

Role Mastery

Assume the body, stance, and physical habits of one humanoid role. Choose three related skills or tools. For the duration, add 1d8 to checks with them if your assumed body and role plausibly help.

Tier 6ReactionAt-Will

Identity Shedding

When you are recognized, named by a tracking effect, marked by appearance, or targeted by a humanoid-identity curse of Tier 6 or lower, shed the relevant identity. The effect fails unless it can target your true self through nonphysical means.

Tier 710 MinutesAt-Will

Living Alias

Create a stable humanoid alias with consistent face, body, voice, scent, pulse, minor scars, and habitual tells. You can return to this alias exactly whenever you use Shapeshifting. Mundane records made while in the alias consistently identify that persona.

Tier 7ActionAt-Will

Perfect Infiltrator

Choose a humanoid group, profession, household, faction, or crowd. Your body and mannerisms shift to match its common expectations. Until you act against the role or fail a required credential check, casual observers assume you belong.

Tier 7Bonus ActionAt-Will

Borrowed Authority

Assume the physical presence of a commanding humanoid role. For the duration, when you make a Deception, Intimidation, Performance, or Persuasion check based on authority, roll 1d10 and add it to the result.

Tier 7ActionAt-Will

Medical Counterfeit

Counterfeit biological evidence of a humanoid state: fever, pregnancy, age, wound history, disease signs, blood type, surgical marks, or deathlike pallor. Nonmagical Medicine checks against the counterfeit have disadvantage unless the examiner knows what to suspect.

Tier 8ActionAt-Will

Master of Faces

Store up to ten humanoid faces, voices, and builds you have used before. For the duration, you may switch among stored faces as a bonus action. You retain exact details, including scars, fingerprints, scent, and vocal timbre.

Tier 8Action1/Long Rest

Unperson

Become a deliberately forgettable humanoid. Creatures that interact with you must make a WIS save afterward or remember only generic details unless you harmed them, revealed your name, or acted dramatically. Records and magic are unaffected.

Tier 8Bonus ActionAt-Will

Paragon Body

Shape your humanoid form into a physical ideal: athletic, graceful, imposing, delicate, tireless, or commanding. Choose two ability checks from STR, DEX, CON, or CHA-based checks. For the duration, add 1d10 to those checks when your body presentation applies.

Tier 8ReactionAt-Will

Identity Lock

When magic or scrutiny of Tier 8 or lower would reveal your original form, true face, biological tells, or previous identities, force the observer or effect to make an INT save. On a failure, it reads only your current humanoid identity.

Tier 9PassiveAt-Will

Sovereign Persona

Your humanoid forms are stable and difficult to pierce. Effects below Tier 9 cannot force you back to an original humanoid appearance unless they suppress Shapeshifting entirely. You have advantage on saves against identity revelation and unwanted transformation.

Tier 91 Minute1/Long Rest

Replace the Target

Touch a willing, unconscious, restrained, or absent humanoid's fresh biological trace and become a perfect physical replacement for that humanoid. You do not gain memories or powers. Creatures familiar with the original have disadvantage on checks to notice the substitution unless behavior exposes you.

Tier 9ActionAt-Will

Mass Passing

Choose up to six willing humanoids within range. Each target takes on a coordinated cover identity, uniform body language, and plausible shared role. The effect does not change clothing, but makes the group read as a unit such as staff, guards, pilgrims, mourners, or officials.

Tier 9Bonus ActionAt-Will

Perfect Human Instrument

Refine your humanoid form for precision. Choose STR, DEX, CON, or CHA. For the duration, add 1d10 to ability checks using that ability, and once per turn add your STR modifier to one melee damage roll or your CHA modifier to one social check.

Tier 10Bonus ActionAt-Will

Thousand Faces

Identity mastery. You maintain a library of unlimited humanoid faces, voices, scents, fingerprints, and surface biological tells. You may switch current humanoid identity as a bonus action, and mundane inspection cannot identify an original face unless you choose.

Tier 10ActionAt-Will

Perfect Role

Role/body mastery. Become the physical embodiment of one humanoid role, profession, or social station. Choose four relevant skills or tools; add 1d12 to checks with them when your assumed body, voice, posture, and presentation support the role.

Tier 10Action1/Long Rest

Ghost in the Crowd

Infiltration mastery. Become the person no one questions. For the duration, casual observers rationalize your presence in any humanoid crowd, staff, procession, household, or bureaucracy unless you commit obvious violence, contradiction, or magic in front of them.

Tier 10Action1/Ever

The True Mask

Perfected persona mastery. Create or become one mythic humanoid identity with its own name, appearance, biological tells, legal/social traces, and story weight. It can found a dynasty, replace a lost person, erase a former face, or become a legendary alias. It ends only by Tier 10 identity magic, divine intervention, or a story condition set when created.

Characters With This Aspect