Aspect Codex

Morphic Body

Morphic Body is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.

Morphic BodyNon-spellcastingChargesAthletics

What This Aspect Does

Morphic Body defines a character's supernatural focus, training profile, resource model, and power family. This page is structured so each separate power can become its own linked entry instead of being buried inside a character sheet.

Power Links

42 separate powersReusable by characters, items, curses, and locations
Tier 0ActionAt-Will

Stretch Limb

Stretch one arm, leg, tendril, neck, or other flexible limb to interact with a creature or object within range. You may make an unarmed strike, shove, grapple attempt, open a door, grab an unattended object, or perform a simple manipulation at that distance.

Tier 0ReactionAt-Will

Soft Body

When you take bludgeoning damage, fall damage, or are squeezed, compressed, shoved, or knocked prone, soften your body. Reduce the damage by 1d6 + your STR modifier, or gain advantage on the save or check against the movement or compression.

Tier 1Bonus ActionAt-Will

Elastic Reach

For the duration, your reach with unarmed strikes, grapples, shoves, and simple object interactions increases by 5 ft. Your elongated limbs return to normal length when the effect ends.

Tier 1ActionAt-Will

Flatten

Flatten or compress your body. For the duration, you can squeeze through spaces as narrow as 6 inches wide if your equipment can fit, and you have advantage on checks to escape grapples, bonds, manacles, or tight spaces.

Tier 1ActionAt-Will

Rubber Fist

Make an unarmed strike with an elongated limb against one creature within range. On a hit, the target takes 7 (2d6) bludgeoning damage, and you may pull one unattended object it is holding or wearing loose by up to 5 ft. if the GM agrees it can be dislodged.

Tier 1ActionAt-Will

Mutable Features

Alter minor features such as nose shape, skin texture, hair length, scars, facial proportions, voice resonance, or apparent build. The change is physical but shallow and cannot duplicate a specific creature perfectly or change your size category.

Tier 2ActionAt-Will

Grasping Tendrils

Extend flexible tendrils or elongated limbs. Make a melee power attack against one creature within range. On a hit, the target takes 10 (3d6) bludgeoning damage and is grappled by you if it is no more than one size larger than you. The grapple ends if the target is farther than 20 ft. from you.

Tier 2PassiveAt-Will

Contortionist

You have advantage on Acrobatics and Athletics checks made to squeeze, escape, climb, tumble, fit through tight spaces, or resist being restrained by mundane bindings. You can sleep or rest comfortably in unusually cramped spaces.

Tier 2ReactionAt-Will

Elastic Rebound

When you take bludgeoning damage, fall damage, or are hit by a melee attack, reduce the damage by 2d8 + your STR modifier. If the damage is reduced to 0, you may bounce up to 10 ft. without provoking opportunity attacks.

Tier 2Bonus ActionAt-Will

Reach Around

Until the start of your next turn, your elongated limbs can curve around corners, shields, and cover. Your unarmed strikes and grapples ignore half cover and three-quarters cover if there is any path at least 1 inch wide to the target.

Tier 3ActionAt-Will

Long Arm Strike

Make up to two unarmed strikes with elongated limbs against creatures within range. On a hit, each target takes 13 (3d8) bludgeoning damage. You may push, pull, or slide one hit target up to 10 ft. if it fails a STR save.

Tier 3Bonus ActionAt-Will

Amorphous Slip

For the duration, you can move through spaces as narrow as 1 inch wide if your equipment can fit, and you ignore difficult terrain caused by squeezing, rubble, roots, bars, crowds, or narrow passages.

Tier 3ReactionAt-Will

False Anatomy

When you are critically hit, targeted by a precision effect, or subjected to a poison, disease, or bleeding effect that relies on normal anatomy, shift your organs and vessels. Treat the critical hit as a normal hit, or gain advantage on the triggering save.

Tier 3ActionAt-Will

Elastic Lariat

Choose one creature within range. It must make a STR save, taking 18 (4d8) bludgeoning damage and becoming restrained by your stretched limb until the start of your next turn on a failed save, or half damage with no restraint on a success.

Tier 4Bonus ActionAt-Will

Morphic Weaponry

Shape your limbs into hammers, blades, spikes, hooks, pads, or tendrils. For the duration, your unarmed strikes are magical, deal bludgeoning, piercing, or slashing damage, and gain a +1 bonus to attack and damage rolls.

Tier 4ActionAt-Will

Elastic Net

Spread your limbs into a flexible web. Hostile creatures of your choice in the emanation treat the area as difficult terrain. When a creature enters the area for the first time on a turn or starts there, it must make a STR save or become grappled until the start of its next turn.

Tier 4ReactionAt-Will

Compression Guard

When you or a creature you can reach with a stretched limb takes bludgeoning, piercing, slashing, or falling damage, cushion the impact. Reduce the damage by 4d8 + your STR modifier. If the target was falling, it lands on its feet.

Tier 4ActionAt-Will

Body Double

Physically reshape your proportions, face, skin texture, apparent age, voice resonance, and build to resemble a creature of your size category and basic body plan. This is not an illusion. A creature inspecting you closely can make a WIS (Insight) check against your power save DC to detect unnatural details.

Tier 5ActionAt-Will

Stretching Onslaught

Make up to three unarmed strikes against creatures within range. On a hit, each target takes 18 (4d8) bludgeoning, piercing, or slashing damage. If two or more attacks hit the same target, it must make a STR save or fall prone.

Tier 5ReactionAt-Will

Balloon Body

When you would take falling damage, be knocked prone, or be pushed or pulled, inflate or distribute your body. Falling damage becomes 0, and for the duration you have advantage on saves against forced movement, drowning, gas, and pressure effects.

Tier 5PassiveAt-Will

Morphic Resilience

You have resistance to falling damage and bludgeoning damage. You can survive with displaced organs, unusual posture, or temporary body distortion that would be disabling to a normal body.

Tier 5Bonus ActionAt-Will

Grip Everywhere

Create gripping pads, tendrils, hooks, or suction surfaces across your body. For the duration, you gain a climb speed equal to your walking speed, can climb difficult surfaces without equipment, and have advantage on checks to grapple or avoid being disarmed.

Tier 6Bonus ActionAt-Will

Greater Morphic Weaponry

Your limbs become refined living weapons. For the duration, your unarmed strikes are magical, gain a +2 bonus to attack and damage rolls, and your reach with them increases by 10 ft. You choose bludgeoning, piercing, or slashing for each hit.

Tier 6PassiveAt-Will

Morphic Dominion

Your Morphic Body powers ignore resistance to nonmagical bludgeoning damage. You can maintain minor body alterations indefinitely, and you can stretch or compress harmlessly as part of ordinary movement and object interaction.

Tier 6ReactionAt-Will

Elastic Rescue

When a creature you can see within range falls, is pulled, is pushed, is knocked prone, or would enter a hazard, stretch a limb to catch or redirect it. Move the target up to 30 ft. to an unoccupied space you can see and reduce any triggering damage by 6d8 + your STR modifier.

Tier 6ActionAt-Will

Body Flood

Spread your body through the emanation as tendrils, pads, and flexible mass while keeping a central form. Hostile creatures treat the area as difficult terrain. Once per turn when a hostile creature starts there, it must make a STR save or take 22 (4d10) bludgeoning damage and be grappled until the start of its next turn.

Tier 7Bonus ActionAt-Will

Elastic Colossus

Expand your body into a towering flexible form. You become Large if there is room, your reach increases by 15 ft., and you have advantage on STR checks and saves. Your unarmed strikes deal an extra 1d10 bludgeoning damage.

Tier 7ActionAt-Will

Perfect Squeeze

For the duration, you can move through spaces as narrow as 1 inch wide with your equipment if the equipment is not rigidly larger than the passage. You are immune to nonmagical restraints, manacles, nets, and mundane squeezing damage while the effect lasts.

Tier 7ActionAt-Will

Whipcrack Limbs

Crack elongated limbs through the battlefield. Creatures of your choice in a 60-ft. line or up to four creatures within range must make a DEX save, taking 44 (8d10) bludgeoning damage and falling prone on a failed save, or half damage with no prone on a success.

Tier 7ReactionAt-Will

Unfixed Anatomy

When you are hit by an attack, fail a STR or CON save, or suffer a condition that relies on normal anatomy, shift your body. Reduce the damage by 7d8 + your STR modifier, or end one grappled, restrained, prone, poisoned, bleeding, or paralyzed effect of Tier 7 or lower on yourself.

Tier 8Bonus ActionAt-Will

Amorphous Avatar

For the duration, you have resistance to bludgeoning, piercing, and slashing damage, can move through 1-inch gaps, cannot be grappled or restrained unless you choose to be, and your unarmed reach increases by 20 ft.

Tier 8ActionAt-Will

Living Net

Spread your body as a field of elastic strands. Hostile creatures in the emanation must make a STR save when they enter for the first time on a turn or start there. On a failed save, a creature is restrained until the start of its next turn and takes 33 (6d10) bludgeoning damage. On a success, it takes half damage only.

Tier 8Action1/Long Rest

Morphic Regrowth

Reform damaged body mass, seal wounds, and restore lost structure. Regain 88 (16d10) hit points, end one disease, poison, bleeding, paralysis, or body-altering effect of Tier 8 or lower on yourself, and regrow a lost non-vital body part.

Tier 8Bonus ActionAt-Will

Many Hands

Grow extra arms, tendrils, or grasping surfaces. For the duration, you can hold and manipulate up to four additional objects, make one additional object interaction each turn, and have advantage on checks made to grapple, climb, disarm, or restrain.

Tier 9PassiveAt-Will

Sovereign Plasticity

You are immune to mundane restraints, squeezing damage, and falling damage. Your Morphic Body powers ignore resistance to bludgeoning damage, and your body can remain in any harmless altered shape indefinitely.

Tier 9ActionAt-Will

World-Spanning Reach

Stretch one or more limbs across extreme distance. Make up to six unarmed strikes, grapples, shoves, or object interactions against targets within range. A creature hit by a strike takes 55 (10d10) bludgeoning damage and must make a STR save or be pulled up to 60 ft.

Tier 9ActionAt-Will

Elastic Labyrinth

Fill the emanation with looping limbs, pads, tendrils, and flexible walls while your central body remains intact. Hostile creatures treat the area as difficult terrain, cannot benefit from half cover against you, and must make a STR save when they start their turns there or become restrained until the start of their next turn.

Tier 9Reaction1/Long Rest

Formless Survival

When you would drop to 0 hit points, die, be petrified, be disintegrated, or be transformed against your will, collapse into formless living mass instead. You remain at 1 hit point, end one body-altering effect on yourself, and may move up to 30 ft. through any opening at least 1 inch wide.

Tier 10Bonus ActionAt-Will

Absolute Morphic Body

For the duration, you are immune to bludgeoning damage, falling damage, grapples, restraints, squeezing damage, and forced body alteration unless you allow it. Your reach with unarmed strikes and grapples increases by 60 ft., and your unarmed strikes deal an extra 2d10 bludgeoning damage.

Tier 10Action1/Long Rest

Endless Body

Extend through the battlefield as a single connected living body. Hostile creatures of your choice in the emanation must make a STR save when they start their turns there, taking 66 (12d10) bludgeoning damage and becoming restrained on a failed save, or half damage with no restraint on a success. You can interact with any object or creature in the emanation as if within reach.

Tier 10ReactionAt-Will

Perfect Reformation

When you would take damage, fail a STR or CON save, be restrained, be transformed, lose a body part, or suffer a harmful body condition, reform yourself. Reduce the damage to 0, turn the failed save into a success, or end the triggering condition if it is Tier 10 or lower.

Tier 10Action1/Ever

Living Shape Myth

Become a legendary expression of living plasticity. Choose one mythic body principle with the GM, such as endless reach, perfect compression, immortal reformation, many-handed form, or living labyrinth. You gain a unique narrative morphic trait based on that principle. The trait can be ended only by Tier 10 body magic, divine intervention, or a story condition set when used.

Characters With This Aspect

No character is linked to this aspect yet.