Aspect Codex
Morphic Body
Morphic Body is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
What This Aspect Does
Morphic Body defines a character's supernatural focus, training profile, resource model, and power family. This page is structured so each separate power can become its own linked entry instead of being buried inside a character sheet.
Power Links
Stretch Limb
Stretch one arm, leg, tendril, neck, or other flexible limb to interact with a creature or object within range. You may make an unarmed strike, shove, grapple attempt, open a door, grab an unattended object, or perform a simple manipulation at that distance.
Soft Body
When you take bludgeoning damage, fall damage, or are squeezed, compressed, shoved, or knocked prone, soften your body. Reduce the damage by 1d6 + your STR modifier, or gain advantage on the save or check against the movement or compression.
Elastic Reach
For the duration, your reach with unarmed strikes, grapples, shoves, and simple object interactions increases by 5 ft. Your elongated limbs return to normal length when the effect ends.
Flatten
Flatten or compress your body. For the duration, you can squeeze through spaces as narrow as 6 inches wide if your equipment can fit, and you have advantage on checks to escape grapples, bonds, manacles, or tight spaces.
Rubber Fist
Make an unarmed strike with an elongated limb against one creature within range. On a hit, the target takes 7 (2d6) bludgeoning damage, and you may pull one unattended object it is holding or wearing loose by up to 5 ft. if the GM agrees it can be dislodged.
Mutable Features
Alter minor features such as nose shape, skin texture, hair length, scars, facial proportions, voice resonance, or apparent build. The change is physical but shallow and cannot duplicate a specific creature perfectly or change your size category.
Grasping Tendrils
Extend flexible tendrils or elongated limbs. Make a melee power attack against one creature within range. On a hit, the target takes 10 (3d6) bludgeoning damage and is grappled by you if it is no more than one size larger than you. The grapple ends if the target is farther than 20 ft. from you.
Contortionist
You have advantage on Acrobatics and Athletics checks made to squeeze, escape, climb, tumble, fit through tight spaces, or resist being restrained by mundane bindings. You can sleep or rest comfortably in unusually cramped spaces.
Elastic Rebound
When you take bludgeoning damage, fall damage, or are hit by a melee attack, reduce the damage by 2d8 + your STR modifier. If the damage is reduced to 0, you may bounce up to 10 ft. without provoking opportunity attacks.
Reach Around
Until the start of your next turn, your elongated limbs can curve around corners, shields, and cover. Your unarmed strikes and grapples ignore half cover and three-quarters cover if there is any path at least 1 inch wide to the target.
Long Arm Strike
Make up to two unarmed strikes with elongated limbs against creatures within range. On a hit, each target takes 13 (3d8) bludgeoning damage. You may push, pull, or slide one hit target up to 10 ft. if it fails a STR save.
Amorphous Slip
For the duration, you can move through spaces as narrow as 1 inch wide if your equipment can fit, and you ignore difficult terrain caused by squeezing, rubble, roots, bars, crowds, or narrow passages.
False Anatomy
When you are critically hit, targeted by a precision effect, or subjected to a poison, disease, or bleeding effect that relies on normal anatomy, shift your organs and vessels. Treat the critical hit as a normal hit, or gain advantage on the triggering save.
Elastic Lariat
Choose one creature within range. It must make a STR save, taking 18 (4d8) bludgeoning damage and becoming restrained by your stretched limb until the start of your next turn on a failed save, or half damage with no restraint on a success.
Morphic Weaponry
Shape your limbs into hammers, blades, spikes, hooks, pads, or tendrils. For the duration, your unarmed strikes are magical, deal bludgeoning, piercing, or slashing damage, and gain a +1 bonus to attack and damage rolls.
Elastic Net
Spread your limbs into a flexible web. Hostile creatures of your choice in the emanation treat the area as difficult terrain. When a creature enters the area for the first time on a turn or starts there, it must make a STR save or become grappled until the start of its next turn.
Compression Guard
When you or a creature you can reach with a stretched limb takes bludgeoning, piercing, slashing, or falling damage, cushion the impact. Reduce the damage by 4d8 + your STR modifier. If the target was falling, it lands on its feet.
Body Double
Physically reshape your proportions, face, skin texture, apparent age, voice resonance, and build to resemble a creature of your size category and basic body plan. This is not an illusion. A creature inspecting you closely can make a WIS (Insight) check against your power save DC to detect unnatural details.
Stretching Onslaught
Make up to three unarmed strikes against creatures within range. On a hit, each target takes 18 (4d8) bludgeoning, piercing, or slashing damage. If two or more attacks hit the same target, it must make a STR save or fall prone.
Balloon Body
When you would take falling damage, be knocked prone, or be pushed or pulled, inflate or distribute your body. Falling damage becomes 0, and for the duration you have advantage on saves against forced movement, drowning, gas, and pressure effects.
Morphic Resilience
You have resistance to falling damage and bludgeoning damage. You can survive with displaced organs, unusual posture, or temporary body distortion that would be disabling to a normal body.
Grip Everywhere
Create gripping pads, tendrils, hooks, or suction surfaces across your body. For the duration, you gain a climb speed equal to your walking speed, can climb difficult surfaces without equipment, and have advantage on checks to grapple or avoid being disarmed.
Greater Morphic Weaponry
Your limbs become refined living weapons. For the duration, your unarmed strikes are magical, gain a +2 bonus to attack and damage rolls, and your reach with them increases by 10 ft. You choose bludgeoning, piercing, or slashing for each hit.
Morphic Dominion
Your Morphic Body powers ignore resistance to nonmagical bludgeoning damage. You can maintain minor body alterations indefinitely, and you can stretch or compress harmlessly as part of ordinary movement and object interaction.
Elastic Rescue
When a creature you can see within range falls, is pulled, is pushed, is knocked prone, or would enter a hazard, stretch a limb to catch or redirect it. Move the target up to 30 ft. to an unoccupied space you can see and reduce any triggering damage by 6d8 + your STR modifier.
Body Flood
Spread your body through the emanation as tendrils, pads, and flexible mass while keeping a central form. Hostile creatures treat the area as difficult terrain. Once per turn when a hostile creature starts there, it must make a STR save or take 22 (4d10) bludgeoning damage and be grappled until the start of its next turn.
Elastic Colossus
Expand your body into a towering flexible form. You become Large if there is room, your reach increases by 15 ft., and you have advantage on STR checks and saves. Your unarmed strikes deal an extra 1d10 bludgeoning damage.
Perfect Squeeze
For the duration, you can move through spaces as narrow as 1 inch wide with your equipment if the equipment is not rigidly larger than the passage. You are immune to nonmagical restraints, manacles, nets, and mundane squeezing damage while the effect lasts.
Whipcrack Limbs
Crack elongated limbs through the battlefield. Creatures of your choice in a 60-ft. line or up to four creatures within range must make a DEX save, taking 44 (8d10) bludgeoning damage and falling prone on a failed save, or half damage with no prone on a success.
Unfixed Anatomy
When you are hit by an attack, fail a STR or CON save, or suffer a condition that relies on normal anatomy, shift your body. Reduce the damage by 7d8 + your STR modifier, or end one grappled, restrained, prone, poisoned, bleeding, or paralyzed effect of Tier 7 or lower on yourself.
Amorphous Avatar
For the duration, you have resistance to bludgeoning, piercing, and slashing damage, can move through 1-inch gaps, cannot be grappled or restrained unless you choose to be, and your unarmed reach increases by 20 ft.
Living Net
Spread your body as a field of elastic strands. Hostile creatures in the emanation must make a STR save when they enter for the first time on a turn or start there. On a failed save, a creature is restrained until the start of its next turn and takes 33 (6d10) bludgeoning damage. On a success, it takes half damage only.
Morphic Regrowth
Reform damaged body mass, seal wounds, and restore lost structure. Regain 88 (16d10) hit points, end one disease, poison, bleeding, paralysis, or body-altering effect of Tier 8 or lower on yourself, and regrow a lost non-vital body part.
Many Hands
Grow extra arms, tendrils, or grasping surfaces. For the duration, you can hold and manipulate up to four additional objects, make one additional object interaction each turn, and have advantage on checks made to grapple, climb, disarm, or restrain.
Sovereign Plasticity
You are immune to mundane restraints, squeezing damage, and falling damage. Your Morphic Body powers ignore resistance to bludgeoning damage, and your body can remain in any harmless altered shape indefinitely.
World-Spanning Reach
Stretch one or more limbs across extreme distance. Make up to six unarmed strikes, grapples, shoves, or object interactions against targets within range. A creature hit by a strike takes 55 (10d10) bludgeoning damage and must make a STR save or be pulled up to 60 ft.
Elastic Labyrinth
Fill the emanation with looping limbs, pads, tendrils, and flexible walls while your central body remains intact. Hostile creatures treat the area as difficult terrain, cannot benefit from half cover against you, and must make a STR save when they start their turns there or become restrained until the start of their next turn.
Formless Survival
When you would drop to 0 hit points, die, be petrified, be disintegrated, or be transformed against your will, collapse into formless living mass instead. You remain at 1 hit point, end one body-altering effect on yourself, and may move up to 30 ft. through any opening at least 1 inch wide.
Absolute Morphic Body
For the duration, you are immune to bludgeoning damage, falling damage, grapples, restraints, squeezing damage, and forced body alteration unless you allow it. Your reach with unarmed strikes and grapples increases by 60 ft., and your unarmed strikes deal an extra 2d10 bludgeoning damage.
Endless Body
Extend through the battlefield as a single connected living body. Hostile creatures of your choice in the emanation must make a STR save when they start their turns there, taking 66 (12d10) bludgeoning damage and becoming restrained on a failed save, or half damage with no restraint on a success. You can interact with any object or creature in the emanation as if within reach.
Perfect Reformation
When you would take damage, fail a STR or CON save, be restrained, be transformed, lose a body part, or suffer a harmful body condition, reform yourself. Reduce the damage to 0, turn the failed save into a success, or end the triggering condition if it is Tier 10 or lower.
Living Shape Myth
Become a legendary expression of living plasticity. Choose one mythic body principle with the GM, such as endless reach, perfect compression, immortal reformation, many-handed form, or living labyrinth. You gain a unique narrative morphic trait based on that principle. The trait can be ended only by Tier 10 body magic, divine intervention, or a story condition set when used.
Characters With This Aspect
No character is linked to this aspect yet.