
Opening the archive

Opening the archive
Aspect Codex
Metapower is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
On this page
Metapower has 42 powers ready for character sheets, including 37 with VTT hooks.
Power list
42 linked powers can be browsed from this aspect.
Sheet use
42 powers can sit on character sheets.
VTT hooks
37 powers have enough hooks for future VTT actions.
Gaps
No mechanics gaps were found in this aspect.
Power Readiness
Metapower has 42 powers ready for character sheets, including 37 with VTT hooks.
Metapower defines a character's supernatural focus, training profile, resource model, and power family. This page is structured so each separate power can become its own linked entry instead of being buried inside a character sheet.
For the duration, you sense active powers, magical effects, supernatural auras, and recently used power traces in the emanation. You know the aspect or general source of each effect, but not its exact mechanics.
When a creature you can see within range uses a Tier 0 power, you may echo its pattern. Before the start of your next turn, you may use that same Tier 0 power once, using your INT modifier and power save DC. The echoed power cannot require a unique body, deity, pact, companion, or story resource.
When a creature within range uses a power you can perceive, learn the power’s aspect, tier, damage type if any, save type if any, and whether it is sustained by concentration, a resource, an object, or a creature.
Touch one willing creature and choose one Tier 0 power you know. For the duration, the target can use that power using your INT modifier and power save DC. The power cannot require a unique body, deity, pact, companion, or story resource.
Choose a willing creature within range that knows a Tier 1 or lower power. Before the start of your next turn, you may use one Tier 1 or lower power it knows once, using your INT modifier and power save DC. The creature must agree and remain within range until you use the borrowed power.
When a willing creature within range uses a power, add your INT modifier to one damage, healing, temporary hit point, or damage reduction roll made by that power. You must be able to perceive the power.
Choose one creature, object, or ongoing effect within range. For the duration, you always know when the tagged target uses a power or has a power used on it while within 1 mile, and you know the aspect and tier of that power.
When a willing creature within range uses a Tier 2 or lower power with a range other than Self, the power may originate from your space instead of the user’s space, or from the space of another willing creature within range. The original user still chooses targets and uses its own action.
Touch one willing creature, object, or ongoing power effect. For the duration, its power signature appears as a different aspect you name to detection powers of Tier 2 or lower unless the observer succeeds on an INT check against your power save DC.
When a creature within range begins using a sustained power, maintaining a power, or activating a power through an object, force a CON save. On a failed save, the triggering power still occurs, but its duration is reduced by 1 round or its next damage, healing, or movement value is reduced by your INT modifier.
Touch one willing creature and choose one Tier 2 or lower power it knows. For the duration, you can use that power once, using your INT modifier and power save DC. The creature keeps its power. The borrowed power cannot be story-bound or require a unique body, deity, pact, companion, or special resource.
Touch one willing creature and choose one Tier 2 or lower power you know. For the duration, the target can use that power once, using your INT modifier and power save DC. The target must provide the action required by the power.
When a creature within range uses a Tier 3 or lower power that targets one creature other than itself, you may mirror the power onto one additional valid target within the power’s range. The mirrored target uses your save DC if a save is required, but the original user’s damage or healing dice.
When a creature you can see within range takes damage from a power, reduce the damage by 3d8 + your INT modifier. If the damage is reduced to 0, you learn the power’s aspect and tier.
When you identify a power with a Metapower effect, you may archive its signature. You can remember a number of archived power signatures equal to your INT modifier plus your proficiency bonus. An archived signature can be used by your Metapower features that refer to a power you have studied.
Choose one creature, object, or ongoing effect within range. If it is sustaining a power of Tier 4 or lower, it must make an INT save. On a failed save, one chosen sustained power is suppressed until the start of your next turn, then resumes if its duration has not expired.
Link yourself with one willing creature within range. Once per round while linked, when either of you uses a Tier 3 or lower power, the other may use its reaction to add its own power modifier to one roll made by that power.
When a creature within range uses a power granted by another creature, mask, pact, item, possession, copied effect, or temporary borrowing, force it to make a CHA save. On a failed save, the triggering use fails. On a success, it resolves but the borrowed connection is revealed to you.
Choose one creature within range whose power signature you have read or archived. The target must make a WIS save. On a failed save, choose one Tier 3 or lower non-story-bound power you have seen it use. You can use that power once during the duration, and the target cannot use that power until the duration ends.
Choose up to three willing creatures in the emanation. Each target chooses one Tier 2 or lower power it knows. While targets remain in the emanation, each chosen creature can use one chosen power from another target once. Shared powers use the original knower’s modifier and save DC.
When a creature within range uses a power, siphon loose energy from the use. You gain temporary hit points equal to 5d8 + your INT modifier. If the power restored hit points, you may instead restore hit points equal to your INT modifier to one creature within range.
When a willing creature within range would use a power that targets only itself, you may have that power also affect you if you are a valid target and the power is Tier 4 or lower. If the power has a duration, your copied benefit lasts until the start of your next turn unless the original duration is shorter.
You have advantage on checks to identify, borrow, steal, suppress, or share powers. You can maintain twice as many archived power signatures as normal. When you use a borrowed or stolen power, you may use your INT modifier and power save DC.
When you use a Tier 5 or lower power that targets only yourself, choose one willing creature within range. The chosen creature receives the power’s benefit instead of you, provided it is a valid target. If the power has a duration, you remain responsible for concentration if required.
Choose one creature within range maintaining a Tier 6 or lower power. It must make an INT save. On a failed save, you copy one non-damaging benefit from that sustained power for the duration, and the original user has disadvantage on concentration saves for that power.
Touch one willing creature. Choose one of its powers of Tier 5 or lower. For the duration, that power cannot be borrowed, stolen, copied, suppressed, or redirected by powers of Tier 6 or lower unless the creature allows it.
Choose one creature within range whose power signature you have archived. The target must make a WIS save. On a failed save, choose one Tier 5 or lower non-story-bound power you have seen it use. You can use that power once during the duration, and the target cannot use that power while the theft lasts.
Choose up to six willing creatures within range and one Tier 4 or lower power you know. Each target can use that power once during the duration, using your INT modifier and power save DC. A creature must provide the action required by the power.
When a Tier 6 or lower power within range targets one creature or object, force the power’s user to make an INT save. On a failed save, choose another valid target within the power’s range. The power targets your chosen target instead.
Touch two willing creatures. Each chooses one Tier 4 or lower power it knows. For the duration, each creature may use the other creature’s chosen power once, using its own action but the original knower’s save DC and modifier unless you choose to substitute yours.
When you borrow, lend, steal, or share a power, you may decide whether the borrowed use relies on your INT modifier and power save DC or the original knower’s modifier and save DC. You can also allow a shared power to be used through a mask, item, familiar, or willing proxy if the GM approves the form.
When a creature within range uses a Tier 7 or lower non-story-bound power, archive and copy it. You can use the copied power once during the duration, using your INT modifier and power save DC. The original user keeps its power.
Choose one creature, object, or ongoing effect within range and one power signature you have archived. The target must make an INT save. On a failed save, it cannot use, receive, borrow, copy, or be affected by that specific power signature for the duration unless the effect is Tier 9 or higher.
For the duration, willing creatures of your choice in the emanation can use Tier 3 or lower powers known by other willing affected creatures. Each creature can use one shared power per round, using its own action and the original knower’s save DC and modifier unless you substitute yours.
Your powers that borrow, copy, lend, steal, suppress, redirect, or archive powers ignore resistance to power-interaction effects unless the target is Artifact-grade, deity-level, or protected by Tier 10 story magic. You can archive any number of power signatures.
Choose one creature within range whose power signature you have archived. The target must make a WIS save. On a failed save, choose one Tier 7 or lower non-story-bound power you have seen it use. You can use that power once during the duration, and the target cannot use that power while the theft lasts.
For the duration, willing creatures of your choice in the emanation form a power network. Once per round, when one affected creature uses a power of Tier 6 or lower, another affected creature may use its reaction to also gain one non-damaging benefit of that power until the start of its next turn.
Choose one ongoing power of Tier 8 or lower within range that is not story-bound. Make an INT check against DC 10 + the power’s tier. On a success, choose a new willing controller for that power. The new controller chooses its targets or movements on later turns and maintains concentration if required.
When you see a power used, you automatically learn its aspect, tier, save type, attack reference, and whether it can be borrowed, stolen, copied, shared, redirected, or suppressed. Once per round, you may archive a seen power without using an action.
Choose one creature within range whose power signature you have archived. The target must make a WIS save. On a failed save, choose one Tier 9 or lower non-story-bound power you have seen it use. You can use that power during the duration, and the target cannot use that power while the theft lasts. After you use it once, you must wait until the start of your next turn before using it again.
For the duration, willing creatures of your choice in the emanation form a perfect power network. Each affected creature can use one Tier 6 or lower power known by another affected creature once per round, using its own action. You choose whether the borrowed use uses your INT modifier, the original knower’s modifier, or the user’s modifier.
Name one specific power signature you have archived or personally witnessed. For the duration, you define how that power can be shared, blocked, borrowed, amplified, stolen, hidden, or redirected in the region, subject to GM limits. This cannot erase an aspect, create an Artifact, or permanently remove a creature’s innate power without a story condition.
No linked characters yet.