Energy Blasts
Energy Blasts shapes a character's supernatural focus, training, and power set.
Power index
Energy Blasts Powers
42 powers, grouped by tier. The rules needed for quick reference are shown directly in each row.
Tier 0
2
Make a ranged power attack against one creature within range. On a hit, the target takes 4 (1d8) force damage.
- Action
- Action
- Use
- At-Will
- Range
- 90 ft.
- Duration
- Instant
- Effect
- 1d8
- Type
- Force
- Roll
- Attack

Create a harmless pulse of visible energy within range. It can shed dim light in a 5-ft. radius, mark a surface until the end of your next turn, make a soft sound, or push a Tiny unattended object up to 5 ft.
- Action
- Action
- Use
- At-Will
- Range
- 30 ft.
- Duration
- Instant
- Type
- Force
Tier 1
4
When a creature you can see within range is hit by an attack, reduce the damage by your INT modifier plus your proficiency bonus.
- Action
- Reaction
- Use
- At-Will
- Range
- 30 ft.
- Duration
- Instant
- Effect
- INT + PB
- Type
- Reduction

Make a ranged power attack against one creature within range. On a hit, the target takes 9 (2d8) force damage. If you did not move this turn, add your INT modifier to the damage roll.
- Action
- Action
- Use
- At-Will
- Range
- 120 ft.
- Duration
- Instant
- Effect
- 2d8 + INT
- Type
- Force
- Roll
- Attack

Make a ranged power attack against one creature within range. On a hit, the target takes 7 (2d6) force damage and must make a STR save or be pushed up to 10 ft. away from you.
- Action
- Action
- Use
- At-Will
- Range
- 60 ft.
- Duration
- Instant
- Effect
- 2d6
- Type
- Force
- Roll
- Attack
- Save
- STR

Choose one creature you can see within range. The target must make a CON save or have disadvantage on the next attack roll it makes before the start of your next turn.
- Action
- Action
- Use
- At-Will
- Range
- 60 ft.
- Duration
- 1 Round
- Type
- Radiant
- Save
- CON
Tier 2
4
Move up to 15 ft. without provoking opportunity attacks. One creature within 5 ft. of your starting space or ending space takes force damage equal to your INT modifier.
- Action
- Bonus Action
- Use
- At-Will
- Range
- Self
- Duration
- Instant
- Effect
- INT
- Type
- Force / Movement

Energy fires in a 60-ft. long, 5-ft. wide line. Creatures in the line must make a DEX save, taking 10 (3d6) force damage on a failed save, or half as much on a success.
- Action
- Action
- Use
- At-Will
- Range
- Self (60-ft. line)
- Duration
- Instant
- Effect
- 3d6
- Type
- Force
- Save
- DEX

Choose one creature you can see within range. The target must make a CON save. On a failed save, it has disadvantage on STR-based d20 rolls and subtracts 1d8 from damage rolls for the duration. The target repeats the save at the end of each of its turns, ending the effect on a success.
- Action
- Action
- Use
- At-Will
- Range
- 60 ft.
- Duration
- Concentration, 1 Minute
- Effect
- 1d8
- Type
- Necrotic
- Save
- CON

Creatures of your choice in the emanation must make a DEX save, taking 10 (3d6) force damage on a failed save, or half as much on a success.
- Action
- Action
- Use
- At-Will
- Range
- Self (10 ft.)
- Duration
- Instant
- Effect
- 3d6
- Type
- Force
- Save
- DEX
Tier 3
4
Make a ranged power attack against one creature within range. On a hit, the target takes 18 (4d8) force damage and must make a STR save or have speed 0 until the start of your next turn.
- Action
- Action
- Use
- At-Will
- Range
- 90 ft.
- Duration
- 1 Round
- Effect
- 4d8
- Type
- Force
- Roll
- Attack
- Save
- STR

Choose one creature you can see within range. The target must make a CON save, taking 18 (4d8) radiant damage on a failed save, or half as much on a success. On a failed save, it is blinded until the start of your next turn.
- Action
- Action
- Use
- At-Will
- Range
- 60 ft.
- Duration
- 1 Round
- Effect
- 4d8
- Type
- Radiant
- Save
- CON

Make a ranged power attack against one creature within range. On a hit, the target takes 23 (5d8) force damage. If the attack roll exceeds the target’s AC by 5 or more, the target is pushed 10 ft.
- Action
- Action
- Use
- At-Will
- Range
- 120 ft.
- Duration
- Instant
- Effect
- 5d8
- Type
- Force
- Roll
- Attack

Make a ranged power attack against one creature within range. On a hit, the target takes 18 (4d8) force damage, and energy ricochets to a second creature of your choice within 30 ft. of the target for force damage equal to your INT modifier.
- Action
- Action
- Use
- At-Will
- Range
- 90 ft.
- Duration
- Instant
- Effect
- 4d8 + INT
- Type
- Force
- Roll
- Attack
Tier 4
4
When a creature you can see within range takes damage, reduce the damage by 4d8 + your INT modifier. If this reduces the damage to 0, one creature within 30 ft. of the protected target takes force damage equal to your INT modifier.
- Action
- Reaction
- Use
- At-Will
- Range
- 60 ft.
- Duration
- Instant
- Effect
- 4d8 + INT
- Type
- Reduction / Force

Make a ranged power attack against one creature within range. On a hit, the target takes 27 (6d8) force damage and has disadvantage on the next saving throw it makes before the start of your next turn.
- Action
- Action
- Use
- At-Will
- Range
- 90 ft.
- Duration
- 1 Round
- Effect
- 6d8
- Type
- Force
- Roll
- Attack

Gain temporary hit points equal to 4d8 + your INT modifier. While you have these temporary hit points, your Energy Blasts powers deal additional force damage equal to your INT modifier once per turn.
- Action
- Bonus Action
- Use
- At-Will
- Range
- Self
- Duration
- 1 Minute
- Effect
- 4d8 + INT
- Type
- Temp HP / Force

Energy detonates in a 20-ft. radius centered on a point within range. Creatures in the area must make a DEX save, taking 27 (6d8) force damage on a failed save, or half as much on a success.
- Action
- Action
- Use
- At-Will
- Range
- 120 ft.
- Duration
- Instant
- Effect
- 6d8
- Type
- Force
- Save
- DEX
Tier 5
4
Hostile creatures treat the emanation as difficult terrain. When a hostile creature starts its turn in the emanation, it must make a DEX save, taking 18 (4d8) force damage on a failed save, or half as much on a success.
- Action
- Action
- Use
- At-Will
- Range
- Self (20 ft.)
- Duration
- 1 Minute
- Effect
- 4d8
- Type
- Force
- Save
- DEX

Creatures in the cone must make a STR save, taking 36 (8d8) force damage on a failed save, or half as much on a success. On a failed save, a creature is pushed 20 ft. away from you.
- Action
- Action
- Use
- At-Will
- Range
- Self (60-ft. cone)
- Duration
- Instant
- Effect
- 8d8
- Type
- Force
- Save
- STR

Make a ranged power attack against one creature within range. On a hit, the target takes 45 (10d8) force damage and is pushed up to 20 ft. On a miss, the target takes half damage and is not pushed.
- Action
- Action
- Use
- At-Will
- Range
- 150 ft.
- Duration
- Instant
- Effect
- 10d8
- Type
- Force
- Roll
- Attack

When a creature you can see within range damages you, make a ranged power attack against that creature. On a hit, it takes 27 (6d8) force damage.
- Action
- Reaction
- Use
- At-Will
- Range
- 90 ft.
- Duration
- Instant
- Effect
- 6d8
- Type
- Force
- Roll
- Attack
Tier 6
4
Your Energy Blasts powers ignore resistance to force damage. Once per turn when you hit a creature with a ranged power attack from an Energy Blasts power, add your INT modifier to the damage roll.
- Action
- Passive
- Use
- Constant
- Range
- Self
- Duration
- Permanent
- Effect
- INT
- Type
- Force
- Roll
- Attack

Make a ranged power attack against one creature or object within range. On a hit, the target takes 55 (10d10) force damage. An object reduced to 0 hit points by this power is destroyed.
- Action
- Action
- Use
- At-Will
- Range
- 120 ft.
- Duration
- Instant
- Effect
- 10d10
- Type
- Force
- Roll
- Attack

Create a wall of forceful energy within range, up to ten contiguous 10-ft. panels. A creature that enters the wall for the first time on a turn or starts there must make a DEX save, taking 35 (10d6) force damage on a failed save, or half as much on a success.
- Action
- Action
- Use
- At-Will
- Range
- 120 ft.
- Duration
- Concentration, 10 Minutes
- Effect
- 10d6
- Type
- Force
- Save
- DEX

When you or a creature you can see within range takes damage, reduce the damage by 6d8 + your INT modifier. One creature within 60 ft. of the protected target takes force damage equal to the amount reduced, up to 30.
- Action
- Reaction
- Use
- At-Will
- Range
- 90 ft.
- Duration
- Instant
- Effect
- 6d8 + INT
- Type
- Force / Reduction
Tier 7
4
Gain a flying speed of 40 ft. Once per turn when you hit a creature with an Energy Blasts power, you may move up to 10 ft. without provoking opportunity attacks.
- Action
- Bonus Action
- Use
- At-Will
- Range
- Self
- Duration
- 1 Minute
- Type
- Movement
- Roll
- Attack

Choose one creature or active magical effect within range. A creature must make a WIS save or be unable to use powers or cast spells until the start of your next turn. A magical effect of Tier 7 or lower is suppressed until the start of your next turn.
- Action
- Action
- Use
- At-Will
- Range
- 90 ft.
- Duration
- 1 Round
- Type
- Force
- Save
- WIS

Make a ranged power attack against one creature, object, or structure within range. On a hit, the target takes 49 (9d10) force damage. Objects and structures take double damage.
- Action
- Action
- Use
- At-Will
- Range
- 300 ft.
- Duration
- Instant
- Effect
- 9d10
- Type
- Force
- Roll
- Attack

Make ranged power attacks against up to three creatures you can see within range. On a hit, a target takes 31 (7d8) force damage.
- Action
- Action
- Use
- At-Will
- Range
- 150 ft.
- Duration
- Instant
- Effect
- 7d8
- Type
- Force
- Roll
- Attack
Tier 8
4
Energy blasts in a 120-ft. long, 10-ft. wide line. Creatures in the line must make a DEX save, taking 55 (10d10) force damage on a failed save, or half as much on a success. Objects in the line take double damage.
- Action
- Action
- Use
- At-Will
- Range
- Self (120-ft. line)
- Duration
- Instant
- Effect
- 10d10
- Type
- Force
- Save
- DEX
For the duration, gain resistance to force and radiant damage, a flying speed of 60 ft., and advantage on ranged power attacks from Energy Blasts powers.
- Action
- Bonus Action
- Use
- At-Will
- Range
- Self
- Duration
- 1 Minute
- Type
- Resistance
- Roll
- Attack

Creatures of your choice in the emanation must make a DEX save, taking 55 (10d10) radiant damage on a failed save, or half as much on a success. On a failed save, a creature is blinded until the start of your next turn.
- Action
- Action
- Use
- At-Will
- Range
- Self (40 ft.)
- Duration
- Instant
- Effect
- 10d10
- Type
- Radiant
- Save
- DEX

Create a 30-ft. radius barrage zone centered on a point within range. When a hostile creature enters the area for the first time on a turn or starts there, it must make a DEX save, taking 33 (6d10) force damage on a failed save, or half as much on a success.
- Action
- Action
- Use
- At-Will
- Range
- 120 ft.
- Duration
- 1 Minute
- Effect
- 6d10
- Type
- Force
- Save
- DEX
Tier 9
4
Energy blasts in a 300-ft. long, 10-ft. wide line. Creatures in the line must make a DEX save, taking 77 (14d10) force damage on a failed save, or half as much on a success. Nonmagical objects in the line take double damage.
- Action
- Action
- Use
- At-Will
- Range
- Self (300-ft. line)
- Duration
- Instant
- Effect
- 14d10
- Type
- Force
- Save
- DEX

Your Energy Blasts powers ignore force resistance and radiant resistance. When you deal force or radiant damage to a creature, it cannot reduce that damage below your INT modifier unless it is immune.
- Action
- Passive
- Use
- Constant
- Range
- Self
- Duration
- Permanent
- Effect
- INT
- Type
- Force / Radiant

Choose one creature you can see within range. The target must make a DEX save, taking 66 (12d10) radiant damage on a failed save, or half as much on a success. On a failed save, it is knocked prone and shed bright light in a 10-ft. radius until the end of its next turn.
- Action
- Action
- Use
- At-Will
- Range
- 300 ft.
- Duration
- Instant
- Effect
- 12d10
- Type
- Radiant
- Save
- DEX

When you or a creature you can see within range takes damage, reduce the damage to 0. One creature of your choice within 60 ft. of the protected target takes force damage equal to the prevented damage, up to 60.
- Action
- Reaction
- Use
- At-Will
- Range
- 120 ft.
- Duration
- Instant
- Effect
- Up to 60
- Type
- Force / Reduction
Tier 10
4
When you or a creature you can see within range would take damage or fail a saving throw, reduce the damage to 0 or turn the failed save into a success. Then make a ranged power attack against one creature within 120 ft. of the protected target; on a hit, it takes 55 (10d10) force damage.
- Action
- Reaction
- Use
- At-Will
- Range
- 120 ft.
- Duration
- Instant
- Effect
- 10d10
- Type
- Force / Protection
- Roll
- Attack

For the duration, your Energy Blasts powers ignore force and radiant immunity and resistance, and once per turn when you deal force or radiant damage, add 2d8 damage of the same type.
- Action
- Bonus Action
- Use
- At-Will
- Range
- Self
- Duration
- 1 Minute
- Effect
- 2d8
- Type
- Force / Radiant

Make a ranged power attack against one creature or object within range. On a hit, the target takes 88 (16d10) force damage. A creature reduced to 0 hit points by this power is disintegrated if the GM determines its body can be destroyed by force damage.
- Action
- Action
- Use
- At-Will
- Range
- 300 ft.
- Duration
- Instant
- Effect
- 16d10
- Type
- Force
- Roll
- Attack

Energy detonates in a 60-ft. radius centered on a point within range. Creatures of your choice in the area must make a DEX save, taking 88 (16d10) force damage on a failed save, or half as much on a success. On a failed save, a creature is pushed up to 30 ft. away from the center and knocked prone.
- Action
- Action
- Use
- At-Will
- Range
- 300 ft.
- Duration
- Instant
- Effect
- 16d10
- Type
- Force
- Save
- DEX
