
Opening the archive
Innate Aspect · Playtest
Read immediate signs; remote viewpoint; warn of observed danger.
Start here: Choose an Aspect, set your level and Intelligence score, then open one of its three paths. At level 1, you can spend your 2 points on two rank-I paths. Use Try this Aspect to spend points in the builder; this page previews rules.
2 Mastery Points at this level · Five free basics
1 point total in this path · Earlier ranks required
Express a visible image of something observed as up to 5 words or a similarly detailed image, visible or audible within 60 feet. Observers require a shared language or code; no private channel or language comprehension.
Ends: duration expiry, node removal, Aspect replacement, and any specific ending condition in the effect. Permanent mundane results persist.
Picture a clearly visible detail. Action; touch or within 5 feet, normally no more than 1 pound. No damage, conditions, saleable material, or replacement for trained tool work.
Ends: Aspect replacement or dormancy ends access.
Observable attack. When you would take damage from an attack you can see, after damage is rolled but before applying it, use your ordinary reaction and 1 Charge to reduce it by 1d4+3, minimum 1, never below 0. Apply before resistance/vulnerability; only one Aspect reduction per event.
Ends: Aspect replacement or dormancy ends access.
Exposed danger signs. Notice relevant exposed phenomena within 5 feet. Does not automatically reveal hidden creatures, intentions, diagnoses, or facts. A stated touch requirement still applies.
Ends: Aspect replacement or dormancy ends access.
A visible image of something observed. Action; simple observable signals within 30 feet. No automatic privacy or language comprehension. Explicit willing-touch thought, dream-image, or mood expressions use touch instead of remote signaling.
Ends: Aspect replacement or dormancy ends access.
Attention frames possible sightlines. Descriptive sensory experience only. Grants no immunity, proficiency, compulsory personality, or unstated mechanical benefit.
Ends: Aspect replacement or dormancy ends access.
Proficiency +2; Intelligence modifier +3. Aspect attacks use their sum; saves use 8 + their sum. These are PC level-based examples. NPCs and monsters use their actual proficiency.
3 maximum Charges, restored by a long rest. Pay only the cost printed on the ability. All actions and concentration share your ordinary turn.
Witness the Horizon: 5 points, one rank-V path and rank II in both others. Natural access begins at level 20; paid ultimate acceleration can permit level 17. One shared annual recovery record and bodily strain apply.
For 10 minutes with concentration, maintain one stationary visible sensor at a previously visited location within 1 mile. Use your action to observe; no cover penetration, truth detection or future knowledge. Same sensor limits as Clairvoyant Eye. The sensor remains stationary; the known destination is an explicit exception to visibility and clear-path requirements at placement. You must remain within 1 mile on this plane. Sensor: Tiny magical object, AC 15, 1 HP, no resistance, immune to poison damage only (psychic damage can affect it). It automatically fails STR/DEX saves; for an effect explicitly able to affect objects it uses +0 for other saves. Creature-only effects cannot target it. No senses beyond ordinary sight and hearing from its location, no darkvision. It cannot originate attacks or other powers. At 0 HP, on expiry or concentration loss it vanishes. You retain one viewpoint; observing replaces your body's sight/hearing until the start of your next turn.
Ends: Concentration loss; duration expiry, node removal, Aspect replacement, and any specific ending condition in the effect. Permanent mundane results persist.