Act 5, Episode 3, Scene 42

The Portal Opens Onto Vithyrex

2026-02-12 / Void transit to maze dungeon

Recap StoryCurrent Campaign2100 M.B. / recorded 2026-02-122100 M.B.
Session LogAdapted RecapAct 5Episode 3Lonely Islands ShorelineVoid Transit+12 tags

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What Happened

After Dhaz leaves, the remaining party enters the unstable portal and is pulled into Vithyrex's maze instead of returning safely.

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After Dhaz left, the portal remained.

The party had to decide whether the unstable exit Yuri left behind was a way home, a mistake, or another trap pretending to be a route. With Dhaz gone and Maine's charges unresolved, staying on the shoreline offered no clean answer. So the remaining party entered together.

It did not take them safely back to VQU or the mainland.

Instead, they drifted through a void route and were pulled somewhere else: a maze-like dungeon built around love, danger, and the presence of Vithyrex. A door opened onto an eye, and the campaign shifted under them.

The Paulus Levius cathedral had tested faith, debt, offerings, and corrupted commerce.

This new place promised a different kind of trial.

Love. Chaos. Valentine logic. Power Nine resonance.

And the party would face it down one member, with Dhaz absent and the shape of the group changed.

Episode / Arc

Episode Scenes

Scene 1Homecoming Waits Over the FalloutScene 2The Mystery Machine Comes to VQUScene 3Hex Hands and Strange Jelly BeansScene 4Ash Names Salvator's GameScene 5Victor Pranks the Rival TableScene 6Jonah's Workshop and the Baby TitianScene 7What Loss Makes Room ForScene 8Maine Turns the Explosion Into a CaseScene 9The New Centrum Security Forces Take the StageScene 10Yuri Shows Up in Pelosh ColorsScene 11Protesters and Illegal Dungeon ScrollsScene 12Dhaz Wins Big BazookaScene 13Yuri Was a Portal AwayScene 14The Scroll Opens Onto a Seaside CathedralScene 15Jonah Calms the Causeway SeaScene 16The Bad-Boy Paragon of DjeebusScene 17The Door Wants a True OfferingScene 18Dhaz Builds a Cardinal That PraysScene 19The Cathedral Sold ShameScene 20Good Does Not Guarantee ProfitScene 21The Relics Were Priced Like Shop GoodsScene 22Gold From the ReliquaryScene 23The Sentries Demand TeethScene 24A Tithe Too Large to PayScene 25Glass Shrine Sentries Wake to WarScene 26Seven Voices Answer JonahScene 27The Catwalks Start ShootingScene 28Djeebus Forgive MeScene 29The Raiders of the Lost Park Fall FastScene 30Some Enemies Were Left BreathingScene 31Two Doors Beyond the ReliquaryScene 32After the session, the group discussed Nathan’s in-development Jericha digital/card game inspired by Magic-style commander playScene 33Paulus Levius Calls in the DebtScene 34The Guardians Demand the Right Kind of ForceScene 35Dhaz Is Crushed Under the TrialScene 36Jonah Solves the Spirit-Guardian TrialScene 37Jonah Vouches for the UnfinishedScene 38Gifts for the Worthy and the WaitingScene 39The Cathedral Falls Behind ThemScene 40Lawful Waits at the PortalScene 41Dhaz Goes Home for MaineScene 42 - CurrentThe Portal Opens Onto VithyrexScene 43After the session, the group discussed Power Nine holidays and lore retcons

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Current Campaign / 2100 M.B. / recorded 2026-02-12
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2100 M.B. / recorded 2026-02-12
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2100 M.B. exact day TBD
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2100 M.B.
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2026-02-12