Act 5, Episode 3, Scene 41

Dhaz Goes Home for Maine

2026-02-12 / Lonely Islands shoreline

Recap StoryCurrent Campaign2100 M.B. / recorded 2026-02-122100 M.B.
Session LogAdapted RecapAct 5Episode 3Lonely Islands ShorelineDhaz Pelosh+11 tags

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What Happened

Yuri offers to drop Maine's charges if Dhaz returns home, resumes the red armor, and rejoins the Pelosh family power structure.

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Yuri made the offer as a bargain, but it landed like a trap.

The charges against Maine could go away if Dhaz came home. Not merely visited. Came home, resumed the red armor, and stood beside Yuri under a restored Pelosh family banner. Yuri framed the future in grand family terms: Pharaoh, Nightshade, and Andrea's luck-weaving legacy gathered into a single Pelosh power structure again.

It was everything Dhaz had been trying to step away from.

He had entered the cathedral without his father's armor, trying to define himself outside the old shape. Then the dungeon judged him unfinished, gave him no gift, and left him battered on the far side of a trial he had survived without being blessed.

Now Yuri offered a way to save Maine.

Dhaz accepted.

He told Maine he was doing it for him, then left through Yuri's portal to the Pelosh estate. The party lost him there, at least for now, not to death or defeat but to family pressure, legal leverage, and the painful logic of protecting someone else by surrendering himself.

Episode / Arc

Episode Scenes

Scene 1Homecoming Waits Over the FalloutScene 2The Mystery Machine Comes to VQUScene 3Hex Hands and Strange Jelly BeansScene 4Ash Names Salvator's GameScene 5Victor Pranks the Rival TableScene 6Jonah's Workshop and the Baby TitianScene 7What Loss Makes Room ForScene 8Maine Turns the Explosion Into a CaseScene 9The New Centrum Security Forces Take the StageScene 10Yuri Shows Up in Pelosh ColorsScene 11Protesters and Illegal Dungeon ScrollsScene 12Dhaz Wins Big BazookaScene 13Yuri Was a Portal AwayScene 14The Scroll Opens Onto a Seaside CathedralScene 15Jonah Calms the Causeway SeaScene 16The Bad-Boy Paragon of DjeebusScene 17The Door Wants a True OfferingScene 18Dhaz Builds a Cardinal That PraysScene 19The Cathedral Sold ShameScene 20Good Does Not Guarantee ProfitScene 21The Relics Were Priced Like Shop GoodsScene 22Gold From the ReliquaryScene 23The Sentries Demand TeethScene 24A Tithe Too Large to PayScene 25Glass Shrine Sentries Wake to WarScene 26Seven Voices Answer JonahScene 27The Catwalks Start ShootingScene 28Djeebus Forgive MeScene 29The Raiders of the Lost Park Fall FastScene 30Some Enemies Were Left BreathingScene 31Two Doors Beyond the ReliquaryScene 32After the session, the group discussed Nathan’s in-development Jericha digital/card game inspired by Magic-style commander playScene 33Paulus Levius Calls in the DebtScene 34The Guardians Demand the Right Kind of ForceScene 35Dhaz Is Crushed Under the TrialScene 36Jonah Solves the Spirit-Guardian TrialScene 37Jonah Vouches for the UnfinishedScene 38Gifts for the Worthy and the WaitingScene 39The Cathedral Falls Behind ThemScene 40Lawful Waits at the PortalScene 41 - CurrentDhaz Goes Home for MaineScene 42The Portal Opens Onto VithyrexScene 43After the session, the group discussed Power Nine holidays and lore retcons

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Current Campaign / 2100 M.B. / recorded 2026-02-12
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2100 M.B. / recorded 2026-02-12
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2100 M.B. exact day TBD
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2100 M.B.
Recorded Date
2026-02-12