Act 5, Episode 3, Scene 38

Gifts for the Worthy and the Waiting

2026-02-12 / Wish office hidden exit

Recap StoryCurrent Campaign2100 M.B. / recorded 2026-02-122100 M.B.
Session LogAdapted RecapAct 5Episode 3Seaside CathedralWish Office Hidden Exit+15 tags

On this page

Story reading is open.

Read the story, react lightly, and open the linked archive pages when you want more context.

Open story index
Read storyPublicLike / reactLockedCommentLockedLinked pagesOpen
Story doors

Read story

The story text, summary, and timeline details are public.

Public

Like / react

Sign in to like/react here.

Locked

Comment

Sign in to comment as your profile.

Locked

Linked pages

17 linked pages can be opened from here.

Audio

No audio is attached here.

Locked

What Happened

Paulus Levius gives divine gifts to Jonah, Ash, Morgan, and Maine, while Dhaz receives no gift because his worthiness remains unresolved.

Story Index

Main cast, supporting cast, enemies, groups, places, items, and references linked to this story.
Open

Paulus Levius accepted Jonah as likely worthy of a future tied to Djeebus.

Then he gave out gifts.

Jonah and Ash each received wish-bell rings, consumable access to Wish rather than a permanent well of power. Morgan received Trixie's twin daggers: Sixth Crit and Seventh Sin, dangerous tools with a lineage that fit her better than anyone in the room should probably feel comfortable admitting. Maine received a Phoenix Feather from Ewig, a consumable promise of rebirth rather than something he could recharge and use forever.

Dhaz received nothing.

That absence mattered as much as the gifts. Paulus Levius was not convinced of Dhaz's present worthiness, and Jonah had not fully argued that Dhaz was ready, only that he might become so. The party left empowered but unevenly blessed.

Jonah and Ash carried wishes.

Morgan carried knives.

Maine carried a chance to rise again.

Dhaz carried an unanswered future.

Episode / Arc

Episode Scenes

Scene 1Homecoming Waits Over the FalloutScene 2The Mystery Machine Comes to VQUScene 3Hex Hands and Strange Jelly BeansScene 4Ash Names Salvator's GameScene 5Victor Pranks the Rival TableScene 6Jonah's Workshop and the Baby TitianScene 7What Loss Makes Room ForScene 8Maine Turns the Explosion Into a CaseScene 9The New Centrum Security Forces Take the StageScene 10Yuri Shows Up in Pelosh ColorsScene 11Protesters and Illegal Dungeon ScrollsScene 12Dhaz Wins Big BazookaScene 13Yuri Was a Portal AwayScene 14The Scroll Opens Onto a Seaside CathedralScene 15Jonah Calms the Causeway SeaScene 16The Bad-Boy Paragon of DjeebusScene 17The Door Wants a True OfferingScene 18Dhaz Builds a Cardinal That PraysScene 19The Cathedral Sold ShameScene 20Good Does Not Guarantee ProfitScene 21The Relics Were Priced Like Shop GoodsScene 22Gold From the ReliquaryScene 23The Sentries Demand TeethScene 24A Tithe Too Large to PayScene 25Glass Shrine Sentries Wake to WarScene 26Seven Voices Answer JonahScene 27The Catwalks Start ShootingScene 28Djeebus Forgive MeScene 29The Raiders of the Lost Park Fall FastScene 30Some Enemies Were Left BreathingScene 31Two Doors Beyond the ReliquaryScene 32After the session, the group discussed Nathan’s in-development Jericha digital/card game inspired by Magic-style commander playScene 33Paulus Levius Calls in the DebtScene 34The Guardians Demand the Right Kind of ForceScene 35Dhaz Is Crushed Under the TrialScene 36Jonah Solves the Spirit-Guardian TrialScene 37Jonah Vouches for the UnfinishedScene 38 - CurrentGifts for the Worthy and the WaitingScene 39The Cathedral Falls Behind ThemScene 40Lawful Waits at the PortalScene 41Dhaz Goes Home for MaineScene 42The Portal Opens Onto VithyrexScene 43After the session, the group discussed Power Nine holidays and lore retcons

Story Navigation

Timeline

Current Campaign / 2100 M.B. / recorded 2026-02-12
Open
Story Type
Recap Story
Timeline Bucket
Current Campaign
Chronology
2100 M.B. / recorded 2026-02-12
In-World Date
2100 M.B. exact day TBD
Campaign Year
2100 M.B.
Recorded Date
2026-02-12