Act 5, Episode 3, Scene 15

Jonah Calms the Causeway Sea

2026-01-22 / Wind-swept causeway

Recap StoryCurrent Campaign2100 M.B. / recorded 2026-01-222100 M.B.
Session LogAdapted RecapAct 5Episode 3Seaside CathedralWind-Swept Causeway+10 tags

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What Happened

Waves nearly sweep the party from the causeway until Jonah invokes Djeebus and the sea calms into a brighter path.

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The cathedral did not let them walk in cleanly.

The causeway was slick, narrow, and beaten by violent surf. Waves crashed hard enough to nearly sweep several members of the party away before Ash and Jonah helped pull the group back from the edge. The illegal scroll had brought them to a lost holy place, but the path to its doors still demanded proof that they could cross more than distance.

Jonah answered in the language he trusted most.

He cast Bless, invoked Djeebus, and asked for aid. The sea changed immediately. The storming water calmed, and the way ahead brightened toward the cathedral doors.

That mattered more than a safe crossing.

This was a void-displaced site, abandoned and corrupted by whatever history had trapped it outside normal access. Yet Djeebus still answered Jonah here. The place still carried divine resonance beneath the ruin, enough that prayer could reach through storm, salt, and displacement.

The party had entered an illegal dungeon.

Jonah had found a holy signal still alive inside it.

Episode / Arc

Episode Scenes

Scene 1Homecoming Waits Over the FalloutScene 2The Mystery Machine Comes to VQUScene 3Hex Hands and Strange Jelly BeansScene 4Ash Names Salvator's GameScene 5Victor Pranks the Rival TableScene 6Jonah's Workshop and the Baby TitianScene 7What Loss Makes Room ForScene 8Maine Turns the Explosion Into a CaseScene 9The New Centrum Security Forces Take the StageScene 10Yuri Shows Up in Pelosh ColorsScene 11Protesters and Illegal Dungeon ScrollsScene 12Dhaz Wins Big BazookaScene 13Yuri Was a Portal AwayScene 14The Scroll Opens Onto a Seaside CathedralScene 15 - CurrentJonah Calms the Causeway SeaScene 16The Bad-Boy Paragon of DjeebusScene 17The Door Wants a True OfferingScene 18Dhaz Builds a Cardinal That PraysScene 19The Cathedral Sold ShameScene 20Good Does Not Guarantee ProfitScene 21The Relics Were Priced Like Shop GoodsScene 22Gold From the ReliquaryScene 23The Sentries Demand TeethScene 24A Tithe Too Large to PayScene 25Glass Shrine Sentries Wake to WarScene 26Seven Voices Answer JonahScene 27The Catwalks Start ShootingScene 28Djeebus Forgive MeScene 29The Raiders of the Lost Park Fall FastScene 30Some Enemies Were Left BreathingScene 31Two Doors Beyond the ReliquaryScene 32After the session, the group discussed Nathan’s in-development Jericha digital/card game inspired by Magic-style commander playScene 33Paulus Levius Calls in the DebtScene 34The Guardians Demand the Right Kind of ForceScene 35Dhaz Is Crushed Under the TrialScene 36Jonah Solves the Spirit-Guardian TrialScene 37Jonah Vouches for the UnfinishedScene 38Gifts for the Worthy and the WaitingScene 39The Cathedral Falls Behind ThemScene 40Lawful Waits at the PortalScene 41Dhaz Goes Home for MaineScene 42The Portal Opens Onto VithyrexScene 43After the session, the group discussed Power Nine holidays and lore retcons

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Current Campaign / 2100 M.B. / recorded 2026-01-22
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Story Type
Recap Story
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Current Campaign
Chronology
2100 M.B. / recorded 2026-01-22
In-World Date
2100 M.B. exact day TBD
Campaign Year
2100 M.B.
Recorded Date
2026-01-22