Act 5, Episode 3, Scene 11

Protesters and Illegal Dungeon Scrolls

2026-01-18 / VQU amphitheater

Recap StoryCurrent Campaign2100 M.B. / recorded 2026-01-182100 M.B.
Session LogAdapted RecapAct 5Episode 3VQUVQU Amphitheater+12 tags

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What Happened

Gemma notices suspicious matching protesters while an off-book vendor offers illegal void dungeon scrolls with enormous Lawful penalties if caught.

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While the amphitheater tried to sell order, the edges of the event were already slipping.

Gemma Goldgrace watched a group of all-male protesters in matching clothing and felt something off. The uniformity made the protest look less like spontaneous anger and more like a staged piece waiting for the right moment to become unsafe.

Nearby, another kind of danger worked more quietly.

A vendor with scroll tubes scanned the crowd for likely buyers, sorting people by alignment, associations, and appetite for risk. The offer was illegal but tempting: void dungeon scrolls that could open access to lost, void-stuck places full of off-book loot. The price from the vendor was manageable. The Lawful levy if caught was enormous.

That was the real hook.

The same homecoming event that announced a public security team also hosted black-market shortcuts for adventurers who wanted unregistered treasure. Protesters threatened the surface. The scrolls tempted the underside.

VQU's celebration had become a place where spectacle, security, and crime could all stand within earshot of each other.

Episode / Arc

Episode Scenes

Scene 1Homecoming Waits Over the FalloutScene 2The Mystery Machine Comes to VQUScene 3Hex Hands and Strange Jelly BeansScene 4Ash Names Salvator's GameScene 5Victor Pranks the Rival TableScene 6Jonah's Workshop and the Baby TitianScene 7What Loss Makes Room ForScene 8Maine Turns the Explosion Into a CaseScene 9The New Centrum Security Forces Take the StageScene 10Yuri Shows Up in Pelosh ColorsScene 11 - CurrentProtesters and Illegal Dungeon ScrollsScene 12Dhaz Wins Big BazookaScene 13Yuri Was a Portal AwayScene 14The Scroll Opens Onto a Seaside CathedralScene 15Jonah Calms the Causeway SeaScene 16The Bad-Boy Paragon of DjeebusScene 17The Door Wants a True OfferingScene 18Dhaz Builds a Cardinal That PraysScene 19The Cathedral Sold ShameScene 20Good Does Not Guarantee ProfitScene 21The Relics Were Priced Like Shop GoodsScene 22Gold From the ReliquaryScene 23The Sentries Demand TeethScene 24A Tithe Too Large to PayScene 25Glass Shrine Sentries Wake to WarScene 26Seven Voices Answer JonahScene 27The Catwalks Start ShootingScene 28Djeebus Forgive MeScene 29The Raiders of the Lost Park Fall FastScene 30Some Enemies Were Left BreathingScene 31Two Doors Beyond the ReliquaryScene 32After the session, the group discussed Nathan’s in-development Jericha digital/card game inspired by Magic-style commander playScene 33Paulus Levius Calls in the DebtScene 34The Guardians Demand the Right Kind of ForceScene 35Dhaz Is Crushed Under the TrialScene 36Jonah Solves the Spirit-Guardian TrialScene 37Jonah Vouches for the UnfinishedScene 38Gifts for the Worthy and the WaitingScene 39The Cathedral Falls Behind ThemScene 40Lawful Waits at the PortalScene 41Dhaz Goes Home for MaineScene 42The Portal Opens Onto VithyrexScene 43After the session, the group discussed Power Nine holidays and lore retcons

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Current Campaign / 2100 M.B. / recorded 2026-01-18
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Story Type
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Current Campaign
Chronology
2100 M.B. / recorded 2026-01-18
In-World Date
2100 M.B. exact day TBD
Campaign Year
2100 M.B.
Recorded Date
2026-01-18