Voidforging and Salvage
Smiths forge the body of a weapon. Crystals teach it an impossible act. The wielder teaches it why. A Void Crystal supplies the impossible action, while the item's form determines how that action manifests in a sword, bow, shield, armor piece, or wondrous item.[1]
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Reference overview
Overview
Smiths forge the body of a weapon. Crystals teach it an impossible act. The wielder teaches it why. A Void Crystal supplies the impossible action, while the item's form determines how that action manifests in a sword, bow, shield, armor piece, or wondrous item.[1]
A crafted item has a body, a medium, a quality, and an identity
Description
Pattern is the underlying form: longsword, spear, bow, shield, gauntlet, breastplate, ring, or bracer. Material records the primary physical substances, including iron, blacksteel, bone, glass, sacred wood, monster components, leather, and other Jericha materials. Craft is the workmanship; higher craftsmanship makes more reliable magical channels and supports stronger bindings. Imprint is the magical identity bound into the item, and a Void Crystal is one possible imprint.[4]
Dismantling recovers matter, residue, and sometimes memory
Description
A blacksmith or arcane craftsperson can dismantle unwanted equipment for metal, wood, leather, bone, glass, cloth, or monster components. Mundane items normally return only physical materials. Enchanted items may also return neutral Arcane Shards. A significant named or legendary item may leave a Memory Shard preserving a defining ability, deed, oath, property, or identity. Void-touched equipment may release dangerous Void residue. Dismantling normally destroys the original item and should be confirmed before inventory changes are recorded.[5]
Residue, shards, crystals, and diamonds do different jobs
Description
Void Dust is loose residue for rituals, repairs, minor alterations, and low-level stabilization. Arcane or Void Shards are refined general magical salvage. A Void Crystal is an ability-bearing core containing a magical concept or action. A Void Diamond is a concentrated catalyst that helps an item survive, stabilize, upgrade, or awaken a crystal's power; it does not replace the crystal.[6]
Forge the body, cut the channel, bind, stabilize, then awaken
Description
The standard sequence is: dismantle unwanted items; refine materials and shards; forge the mundane body; cut a magical channel; bind the Void Crystal; stabilize with Void Dust, a Void Diamond, a ritual, or another catalyst; then awaken the item through use, discovery, ritual, or a significant deed.[7]
Strain and consequences are configurable, not universal
Description
A DM may enable Void Strain, limit an item's channels, require compatibility between materials and crystals, leave permanent Hollow Scars when a crystal is removed, allow incompatible imprints to mutate into unstable hybrids, or require a deed, ritual, location, enemy, sacrifice, discovery, or story milestone for awakening. These are per-item decisions and warnings may be deliberately overridden for homebrew.[8]
Four professions divide the work
Description
A Blacksmith creates and repairs the physical item. An Arcane Smith extracts enchantments and cuts magical channels. A Voidsmith binds Void Crystals and stabilizes Void materials. A Crystal Cutter shapes a raw crystal and determines which part of its nature becomes accessible. These are lore roles, not character classes.[9]
Void Crystals are verbs, not flat damage bonuses
Description
Rift cuts and folds space. Hunger consumes force, vitality, magic, heat, memory, or another resource. Silence suppresses sound, incantation, resonance, or magical expression. Gravity changes weight, pull, momentum, anchoring, or falling. Severance cuts connections, enchantments, bindings, oaths, summons, or curses. Echo repeats, remembers, delays, or reproduces an action. Each concept receives a different editable expression for melee weapons, ranged weapons, shields, armor, and wondrous items.[10]
References
- [1] Voidforging and Salvage↩1↩2↩3
Source details
Published reference voidforging-and-salvage; original wording and source certainty retained - [2] Voidforging and Salvage↩1↩2↩3↩4↩5↩6↩7
Source details
Published reference voidforging-and-salvage; original wording and source certainty retained - [3] Voidforging and Salvage↩1↩2
Source details
Published reference voidforging-and-salvage; original wording and source certainty retained - [4] Voidforging and Salvage · A crafted item has a body, a medium, a quality, and an identity↩1↩2↩3↩4
Source details
Published reference voidforging-and-salvage#four-layers-a-crafted-item-has-a-body-a-medium-a-quality-and-an-identity; source entry 1 - [5] Voidforging and Salvage · Dismantling recovers matter, residue, and sometimes memory↩1↩2↩3
Source details
Published reference voidforging-and-salvage#salvage-dismantling-recovers-matter-residue-and-sometimes-memory; source entry 2 - [6] Voidforging and Salvage · Residue, shards, crystals, and diamonds do different jobs↩1↩2↩3
Source details
Published reference voidforging-and-salvage#void-materials-residue-shards-crystals-and-diamonds-do-different-jobs; source entry 3 - [7] Voidforging and Salvage · Forge the body, cut the channel, bind, stabilize, then awaken↩1↩2
Source details
Published reference voidforging-and-salvage#binding-process-forge-the-body-cut-the-channel-bind-stabilize-then-awaken; source entry 4 - [8] Voidforging and Salvage · Strain and consequences are configurable, not universal↩1↩2↩3
Source details
Published reference voidforging-and-salvage#limitations-strain-and-consequences-are-configurable-not-universal; source entry 5 - [9] Voidforging and Salvage · Four professions divide the work↩1↩2↩3
Source details
Published reference voidforging-and-salvage#professions-four-professions-divide-the-work; source entry 6 - [10] Voidforging and Salvage · Void Crystals are verbs, not flat damage bonuses↩1↩2↩3
Source details
Published reference voidforging-and-salvage#crystal-concepts-void-crystals-are-verbs-not-flat-damage-bonuses; source entry 7
