Chaos Magic Tool

Chaos Surge Table

Roll d100 when a Chaos Magic power calls for a surge; apply the listed effect unless the power says otherwise.

Roll a Surge

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d100

All Chaos Surge Options

100 surge effects. 100 currently shown.
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1

You fall prone. Your turn immediately ends and you can’t use reactions until the start of your next turn.

2

You expend all remaining Charges, taking 1d6 force damage for each Charge spent this way. You gain temporary HP equal to the damage taken for the next hour.

3

Roll on this table twice, ignoring this result on subsequent rolls.

4

For the next minute, you can see any invisible creature if you have line of sight to it.

5

A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to magic missile.

6

You cast Fireball as a 3rd-level spell centered on yourself.

7

You cast Dragon's Breath. The damage type is random.

8

You can take one additional action immediately.

9

You can teleport up to 20 feet as a bonus action until the end of your next turn.

10

You are frightened by the nearest creature until the end of your next turn.

11

You are charmed by the nearest creature until the end of your next turn.

12

A random creature within 60 ft of you becomes poisoned for 1 hour.

13

A magic mouth appears on a nearby wall or surface. For the next minute, whenever you speak, your voice comes from the magic mouth.

14

You become invisible for the next minute. During that time, other creatures can’t hear you. The invisibility ends if you attack or cast a spell.

15

You regain 2d10 HP.

16

For the next minute, you lose most of the sensation in your legs, as if they were no longer part of you. During this time, your movement speed is reduced by 15 ft and you have disadvantage on DEX saving throws.

17

For the next minute, you lose most of the sensation in your arms, as if they were no longer part of you. During this time, you have disadvantage on weapon attack rolls and STR saving throws.

18

You cast Magic Missile as a 5th-level spell. Each of the 7 targets are chosen at random.

19

Colored halos appear in your vision for the next minute. During that time, you have disadvantage on Wisdom (Perception) checks that rely on sight.

20

10 gallons of clean water falls as rain within a 30 foot cube positioned so that you are at the centre of the base of the cube, extinguishing any exposed flames in the area.

21

Lightning bolts erupt from your body. Three random creatures within 30 feet of you take 4d10 lightning damage.

22

You have disadvantage on saving throws against the next spell or ability that affects you in the next minute that involves a saving throw.

23

Each creature within 30 feet of you becomes invisible for the next minute. The invisibility ends on a creature when it attacks or casts a spell.

24

Each creature within 30 feet of you takes 1d10 necrotic damage. You regain hit points equal to the sum of the necrotic damage dealt.

25

You are deafened for the next minute and can’t receive communication via telepathic means.

26

You glow with bright light in a 30-foot radius for the next minute. Any creature that ends its turn within 5 feet of you is blinded until the end of its next turn.

27

You are transformed into a miniature statue of yourself for 1 minute, during which time you are considered petrified.

28

You and all creatures within 30 feet of you gain vulnerability to piercing damage for the next minute

29

Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.

30

You turn into a potted plant until the start of your next turn. While a plant, you are incapacitated and have vulnerability to all damage. If you drop to 0 hit points, your pot breaks, and your form reverts.

31

A random creature within 60 ft of you has disadvantage on each of their attack rolls and ability checks until the end of your next turn.

32

You cast fog cloud centered on yourself.

33

You are surrounded by a horrible, noxious odor for the next minute. During that time, anyone that moves within 10 feet of you must make a Constitution saving throw or be dazed. On a save, they become immune to this effect until it ends.

34

For the next minute, all of your senses are reduced to a maximum range of 15 feet.

35

For the next minute, you regain 5 hit points at the start of each of your turns.

36

Your Strength score is increased by 2 for 1 minute.

37

Creatures have disadvantage on saving throws against the next spell you cast in the next minute that involves a saving throw.

38

You teleport up to 60 feet to an unoccupied space of your choice that you can see.

39

For the next minute, all your spells with a casting time of 1 action have a casting time of 1 bonus action.

40

For the next minute, all your spells with a casting time of 1 bonus action have a casting time of 1 action.

41

For the next minute, you must shout when you speak.

42

For the next minute, you must whisper when you speak.

43

You take 1d10 necrotic damage. Each creature within 30 feet of you regains hit points equal to the necrotic damage dealt.

44

You cast fly on a random creature within 60 feet of you.

45

A random creature within 60 feet of you gains the benefit of the feather fall spell if they fall within the next 24 hours.

46

You cast Polymorph on the target of the spell. If they fail the saving throw, they turn into a sheep for one minute.

47

You and all creatures within 30 feet of you gain resistance to piercing damage for the next minute.

48

Your short-range vision is blurred for the next minute. During this time, you have disadvantage on attack rolls against any creature within 5 feet of you.

49

A random creature within 60 feet of you regains 2d10 hit points.

50

You cast grease centered on yourself.

51

A random creature within 60 feet of you becomes invisible for the next minute. During that time, other creatures can’t hear it. The invisibility ends if they attack or cast a spell.

52

You can’t speak for the next minute. Whenever you try, pink bubbles float out of your mouth.

53

Your size decreases by one size category for the next minute.

54

Your size increases by one size category for the next minute.

55

You are polymorphed into a sperm whale until the start of your next turn. (https://5e.tools/bestiary/sperm-whale-idrotf.html)

56

You cast polymorph on yourself. If you fail the saving throw, you turn into a sheep for the spell’s duration.

57

You cast mirror image.

58

You cast levitate on yourself.

59

You cast confusion centered on yourself.

60

You cast mass healing word.

61

You cast mirror image on a random creature within 60 feet of you.

62

You gain resistance to all damage for the next minute.

63

Your STR score and INT score are swapped for the next hour.

64

Your DEX score and WIS score are swapped for the next hour.

65

Your CON score and your CHA score are swapped for the next hour.

66

Up to four creatures of your choice within 60 feet are knocked prone by a mysterious force.

67

Your skin rots and decomposes. You gain disadvantage on all persuasion checks, but undead ignore you unless attacked. This can be alleviated via a greater restoration spell.

68

You can speak with small animals for 1 hour. Birds and critters seek you to tell you random secrets they’ve acquired.

69

A random creature within 30 feet is charmed by you until the end of your next turn.

70

You create a burst of psychic feedback to yourself and a creature within 60 feet. The creature takes 6d6 psychic damage and you are stunned until the end of your next turn.

71

You cast bestow curse as a 5th-level spell on the next creature you touch.

72

A massive farting sound emenates from you. It is audible from 300 feet away.

73

A burst of color erupts from you. Each creature within 30 feet of you heals 3d10 hit points, except you.

74

Charisma radiates from you for the next minute. You may use your action to strike a pose. A creature of your choice that can see you gains a d8 inspiration die that they may add to an attack roll, ability check, or saving throw. This die lasts until the end of the minute and does not stack if the creature already has one of these die.

75

You and a random creature within 120 ft of you swap places.

76

You are magically pulled closer to the closest ally, but are stopped by any occupied spaces between you.

77

A pouch appears at your feet with d100 gold coins inside of it.

78

You fall asleep until the start of your next turn.

79

For the next hour, all terrain is difficult terrain for you.

80

Your next attack deals an additional 1d8 lightning damage.

81

A Minor Healing Potion (2d4+2) appears at your feeet.

82

All magic items you own become mundane for the next 1 minute.

83

For the next minute, you learn Vicious Mockery and may cast it as a Free Action once per turn. If you don't cast Vicious Mockery at the end of each of those turns, you cast it on yourself instead.

84

You gain 1d12 temporary hit points.

85

For the next hour, the range of each of your cantrips (tier 0 powers) is doubled.

86

For the next hour, your AC increases by 1.

87

You cast Haste on yourself.

88

You cast Reverse Gravity centered on yourself.

89

You cast Darkness centered on yourself.

90

For the next minute, all of your damage die rolls deal average damage.

91

You switch positions with a creature of your choice you can see within 60 ft.

92

For the next hour you gain advantage on all Strength checks and saving throws.

93

For the next hour you gain advantage on all Dexterity checks and saving throws.

94

For the next hour you gain advantage on all Intelligence checks and saving throws.

95

For the next hour, you gain advantage on all Wisdom checks and saving throws.

96

For the next hour, you gain advantage on all Charisma checks and saving throws.

97

A random creature that has died within the last minute returns to life with 1 HP. This can’t return to life a creature that has died of old age, nor can it restore any missing body parts.

98

You gain resistance to all damage for the next minute.

99

Maximize the damage of the next damaging spell you cast within the next minute.

100

If you die within the next minute, you immediately come back to life as if by the reincarnate spell.