Playtest
Human
Humans are Medium Witchborn whose paired catalog halves divide bonuses across all six abilities and leave both a trait and innate power open to player choice.
On this page
Jericha context
Human records appear across Jericha's schools, factions, cities, and adventuring parties. The rules catalog treats that breadth as flexibility rather than assigning a single inherited specialty.[1]
Candidate mechanics
Species A controls body plan and Innate Ability. Species B supplies traits without adding a second body plan.
A: Medium, 30 ft.; STR +1, DEX +1, INT +1; Flexible (player choice) B: Medium, 30 ft.; CON +1, WIS +1, CHA +1; Flexible Trait, Flexible Trait[2]
Gallery

References
- [1] Jericha Character Data↩
Source details
World evidence. Supplies published examples, alternate labels, and evidence that each species appears in Jericha as people rather than only as a rules option. - [2] Species Catalog v3↩
Source details
Primary rules source. Provides the paired A/B stat rows, subtypes, size, speed, ability bonuses, traits, and innate powers reproduced on these pages. - [3] Jericha Three-Style Visual Prompts
Source details
Art direction sources. Uses the established official character-selection portrait, transparent 16-bit sprite, and matte late-80s/90s fantasy-comic production language. Archived characters anchor published designs; new bases cover species without a usable archive example. - [4] The Laws of Jericha
Source details
Modern civic context. Defines Witchborn registration, personhood, rights, and protections in Lawful-recognized territory. - [5] Old Species Classification Decree
Source details
Historical warning. Documents an obsolete discriminatory classification system. It is included as historical evidence, not current rules or moral truth.
