The Power Nine
The Power Nine are nine alignment offices held by ten beings because the Sister Treants share the lawful-good place. Though commonly called gods, the officeholders are older and stranger than ordinary temple deities. Each holds a potentially vast realm between Jericha and the Outer Void, and modern faiths interpret their roles through religion, politics, culture, and need.[1]
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Reference overview
Overview
The Power Nine are nine alignment offices held by ten beings because the Sister Treants share the lawful-good place. Though commonly called gods, the officeholders are older and stranger than ordinary temple deities. Each holds a potentially vast realm between Jericha and the Outer Void, and modern faiths interpret their roles through religion, politics, culture, and need.[1]
How to use this reference
Step 3
Use Scholarly Era and Learning Institutions when the question is pre-Centrum or Titian-era public culture around schools, adventuring, guilds, monasteries, and local teachers.[2]
Djeebus, the Creator
Description
The Power Nine force behind invention, creation, design, and the divine impulse to bring something new into being. Creationism treats making, revision, and even failed prototypes as sacred acts.[3]
The Aboleth, the Deep One
Description
The Power Nine force of memory, history, deep knowledge, and the hidden lawful structure beneath apparent chaos. Abyssal doctrine teaches that nothing is truly forgotten.[4]
Gertie the Collector
Description
The Power Nine force of loss, greed, memory, bargains, twisted deals, and the terrible hope that nothing is ever truly gone. The Hollow Creed treats every loss as the beginning of a negotiation.[5]
Emrys, the Dragon God
Trixie, the Gamemaster
Description
The Power Nine force of luck, chance, fate, games, chaos, and sacred uncertainty. Ludism teaches that the world is a game already in progress and no one fully remembers agreeing to the rules.[7]
Ewig, the Eternal Flame
Description
The Power Nine force of death, rebirth, transformation, and the cycle through which fixed things are burned and remade. Pyronism teaches that change is the fire that can no longer be delayed.[8]
Krampus, the Frost Warden
Description
The Power Nine force of punishment, fear, harsh justice, moral absolutism, and the belief that mercy becomes corruption when it protects the guilty. Krampus defeated the former officeholder, Saint Claus, and rebuilt the role of Santa around processed judgment, magical contracts, and cursed gifts distributed by his red-ledger elves.[9]
Ylthwyn and Vessina, the Sister Treants
Description
The Power Nine forces of root, grove, ordered growth, stewardship, and the obligation of civilization to remain answerable to the living world. Verdantism understands them as the Two Who Root.[10]
Vithyrex, the Cyclops
Description
The Power Nine force of love, passion, obsession, and creative madness. Vithyrianism treats overwhelming emotion as a divine force that can heal, expose, transform, and ruin.[11]
References
- [1] The Power Nine↩1↩2↩3
Source details
Published reference power-nine; original wording and source certainty retained - [2] The Power Nine↩1↩2↩3↩4
Source details
Published reference power-nine; original wording and source certainty retained - [3] The Power Nine · Djeebus, the Creator↩1↩2↩3↩4
Source details
Published reference power-nine#neutral-good-djeebus-the-creator; source entry 1 - [4] The Power Nine · The Aboleth, the Deep One↩1↩2↩3
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Published reference power-nine#lawful-neutral-the-aboleth-the-deep-one; source entry 2 - [5] The Power Nine · Gertie the Collector↩1↩2↩3
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Published reference power-nine#neutral-evil-gertie-the-collector; source entry 3 - [6] The Power Nine · Emrys, the Dragon God↩1↩2↩3
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Published reference power-nine#chaotic-evil-emrys-the-dragon-god; source entry 4 - [7] The Power Nine · Trixie, the Gamemaster↩1↩2↩3
Source details
Published reference power-nine#chaotic-neutral-trixie-the-gamemaster; source entry 5 - [8] The Power Nine · Ewig, the Eternal Flame↩1↩2↩3
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Published reference power-nine#true-neutral-ewig-the-eternal-flame; source entry 6 - [9] The Power Nine · Krampus, the Frost Warden↩1↩2↩3
Source details
Published reference power-nine#lawful-evil-krampus-the-frost-warden; source entry 7 - [10] The Power Nine · Ylthwyn and Vessina, the Sister Treants↩1↩2↩3
Source details
Published reference power-nine#lawful-good-ylthwyn-and-vessina-the-sister-treants; source entry 8 - [11] The Power Nine · Vithyrex, the Cyclops↩1↩2↩3
Source details
Published reference power-nine#chaotic-good-vithyrex-the-cyclops; source entry 9
