Playtest
Turning a binding commitment into martial magic, healing, and protective presence.
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Core candidate mechanics
Hit Die d10. Primary abilities: Strength, Charisma. Saving throws: Wisdom, Charisma. Subclass features: levels 3, 7, 15, 20.[1][2][3]
References
- [1] Codex Task: Review, Rebuild, Implement, and Document the Full Jericha Class System↩1↩2↩3
- [2] Jericha Class & Subclass Playstyle Audit↩1↩2↩3
- [3] 2014 Fifth Edition compatibility baseline↩1↩2↩3