Weapon Master Power
Vorpal Opening
Make one trained weapon attack. On a hit, deal normal damage plus 12d10 damage. If the target is below half hit points after the damage, it must make a CON save or become incapacitated until the end of your next turn. The GM may replace this with a severed limb or broken weapon for nonlethal scenes.
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Rules State
This is ready for resource tracking.
This has enough structure for a sheet action with a use limit or recharge rule.
Rule fields
Power Text
Make one trained weapon attack. On a hit, deal normal damage plus 12d10 damage. If the target is below half hit points after the damage, it must make a CON save or become incapacitated until the end of your next turn. The GM may replace this with a severed limb or broken weapon for nonlethal scenes.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.