Volatile Manipulation Power

Omniblast

Declare a mythic volatile reaction tied to a city, engine, battlefield, volcano, alchemical vault, siege, storm, mine, or sealed god-heart. Define its principle with the GM: the blast that ends a war, the city that cannot burn, the vault that detonates only for the guilty, or the chain reaction that opens a mountain. It can be opposed only by Tier 10 volatile magic, divine intervention, perfect stabilization, or a story condition set when declared.

Tier 10Action1/EverVolatile Manipulation / StoryLimited use

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This is ready for resource tracking.

This has enough structure for a sheet action with a use limit or recharge rule.

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VTT hook

Resolution fields are ready for future table actions.

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Resource

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Rules State

This is ready for resource tracking.

This has enough structure for a sheet action with a use limit or recharge rule.

Limited use
Rule fields
Action: ActionFrequency: 1/EverRange: 1 MileDuration: Until ResolvedDice: UniqueDamage: Volatile Manipulation / StoryAttack: VariesSave: Varies

Power Text

Declare a mythic volatile reaction tied to a city, engine, battlefield, volcano, alchemical vault, siege, storm, mine, or sealed god-heart. Define its principle with the GM: the blast that ends a war, the city that cannot burn, the vault that detonates only for the guilty, or the chain reaction that opens a mountain. It can be opposed only by Tier 10 volatile magic, divine intervention, perfect stabilization, or a story condition set when declared.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.