Volatile Manipulation Power
Detonation Field
Make a 20-ft. radius area within range volatile. The area is difficult terrain. The first time each turn a creature in the area takes damage, moves more than 10 ft., falls prone, or hits a surface, it must make a DEX save, taking 4d8 fire, thunder, or force damage on a failed save.
On this page
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Power doors
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The readable rule text and summary are available.
Sheet
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VTT hook
Resolution fields are ready for future table actions.
Resource
No limited-use tracker is needed yet.
Rules State
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Rule fields
Power Text
Make a 20-ft. radius area within range volatile. The area is difficult terrain. The first time each turn a creature in the area takes damage, moves more than 10 ft., falls prone, or hits a surface, it must make a DEX save, taking 4d8 fire, thunder, or force damage on a failed save.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.