Volatile Manipulation Power
Chain Reaction
When a creature or object within range takes fire, acid, lightning, thunder, force, or explosion damage, jump the reaction to one different target within 10 ft. of it. The second target must make a DEX save, taking 2d8 damage of the triggering type on a failed save, or half on a success.
On this page
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Power doors
Read
The readable rule text and summary are available.
Sheet
This can appear on a character sheet.
VTT hook
Resolution fields are ready for future table actions.
Resource
No limited-use tracker is needed yet.
Rules State
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Rule fields
Power Text
When a creature or object within range takes fire, acid, lightning, thunder, force, or explosion damage, jump the reaction to one different target within 10 ft. of it. The second target must make a DEX save, taking 2d8 damage of the triggering type on a failed save, or half on a success.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.