Volatile Manipulation Power

Arsenal of Sparks

Prepare up to twelve harmless-looking objects, marks, stones, vials, coins, tools, or weapons as stable volatile anchors. During the duration, you may trigger one anchor you can perceive as a bonus action, causing a 10-ft. burst that deals 6d8 chosen volatile damage on a failed DEX save, or half on a success.

Tier 91 HourAt-WillFire / Acid / Thunder / ForceVTT hook

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This can become a table action.

This has action, frequency, and resolution hooks that can feed a future VTT action.

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VTT hook

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Rules State

This can become a table action.

This has action, frequency, and resolution hooks that can feed a future VTT action.

VTT hook
Rule fields
Action: 1 HourFrequency: At-WillRange: TouchDuration: 24 HoursDice: 12 anchors / 6d8Damage: Fire / Acid / Thunder / ForceSave: DEX

Power Text

Prepare up to twelve harmless-looking objects, marks, stones, vials, coins, tools, or weapons as stable volatile anchors. During the duration, you may trigger one anchor you can perceive as a bonus action, causing a 10-ft. burst that deals 6d8 chosen volatile damage on a failed DEX save, or half on a success.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.