Volatile Manipulation Power
Arsenal of Sparks
Prepare up to twelve harmless-looking objects, marks, stones, vials, coins, tools, or weapons as stable volatile anchors. During the duration, you may trigger one anchor you can perceive as a bonus action, causing a 10-ft. burst that deals 6d8 chosen volatile damage on a failed DEX save, or half on a success.
On this page
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Power doors
Read
The readable rule text and summary are available.
Sheet
This can appear on a character sheet.
VTT hook
Resolution fields are ready for future table actions.
Resource
No limited-use tracker is needed yet.
Rules State
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Rule fields
Power Text
Prepare up to twelve harmless-looking objects, marks, stones, vials, coins, tools, or weapons as stable volatile anchors. During the duration, you may trigger one anchor you can perceive as a bonus action, causing a 10-ft. burst that deals 6d8 chosen volatile damage on a failed DEX save, or half on a success.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.