Umbrakinesis Power

Blackout World

Cast a region into supernatural night. Within range, mundane light dies, shadows deepen, roads vanish into dusk, and chosen routes become hidden to ordinary sight. This is a story-scale effect that can shelter armies, hide cities, terrify settlements, or extinguish signal lights, but does not directly deal combat damage.

Tier 101 Hour1/Long RestRegional / ShadowLimited use

On this page

This is ready for resource tracking.

This has enough structure for a sheet action with a use limit or recharge rule.

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Power doors

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The readable rule text and summary are available.

Public

Sheet

This can appear on a character sheet.

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VTT hook

Resolution fields are ready for future table actions.

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Resource

Frequency can feed a future resource tracker.

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Rules State

This is ready for resource tracking.

This has enough structure for a sheet action with a use limit or recharge rule.

Limited use
Rule fields
Action: 1 HourFrequency: 1/Long RestRange: 10 MilesDuration: 24 HoursDice: 10 milesDamage: Regional / Shadow

Power Text

Cast a region into supernatural night. Within range, mundane light dies, shadows deepen, roads vanish into dusk, and chosen routes become hidden to ordinary sight. This is a story-scale effect that can shelter armies, hide cities, terrify settlements, or extinguish signal lights, but does not directly deal combat damage.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.