Transmutation Power

The Great Work

Declare a mythic transmutation tied to a kingdom, curse, body, plague, wasteland, artifact-forge, impossible bridge, living statue, or ruined city. Define its principle with the GM: turn a battlefield to glass, make a city breathe underwater, restore a petrified people, unmake a tyrant’s fortress, or complete the impossible alchemical work. It can be opposed only by Tier 10 transmutation, divine intervention, or a story condition set when declared.

Tier 10Action1/EverTransmutation / Story

Power Text

Declare a mythic transmutation tied to a kingdom, curse, body, plague, wasteland, artifact-forge, impossible bridge, living statue, or ruined city. Define its principle with the GM: turn a battlefield to glass, make a city breathe underwater, restore a petrified people, unmake a tyrant’s fortress, or complete the impossible alchemical work. It can be opposed only by Tier 10 transmutation, divine intervention, or a story condition set when declared.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.