Transmutation Power
The Great Work
Declare a mythic transmutation tied to a kingdom, curse, body, plague, wasteland, artifact-forge, impossible bridge, living statue, or ruined city. Define its principle with the GM: turn a battlefield to glass, make a city breathe underwater, restore a petrified people, unmake a tyrant’s fortress, or complete the impossible alchemical work. It can be opposed only by Tier 10 transmutation, divine intervention, or a story condition set when declared.
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This has enough structure for a sheet action with a use limit or recharge rule.
Power doors
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Sheet
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VTT hook
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Resource
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Rules State
This is ready for resource tracking.
This has enough structure for a sheet action with a use limit or recharge rule.
Rule fields
Power Text
Declare a mythic transmutation tied to a kingdom, curse, body, plague, wasteland, artifact-forge, impossible bridge, living statue, or ruined city. Define its principle with the GM: turn a battlefield to glass, make a city breathe underwater, restore a petrified people, unmake a tyrant’s fortress, or complete the impossible alchemical work. It can be opposed only by Tier 10 transmutation, divine intervention, or a story condition set when declared.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.