Thermokinesis Power
Thermal Lock
Lock one creature or object within range into dangerous thermal imbalance. A creature must make a CON save. On a failure, its speed is halved, it cannot benefit from resistance to fire or cold damage, and it takes 2d8 fire or cold damage at the start of each turn. It repeats the save at the end of each turn.
Power Text
Lock one creature or object within range into dangerous thermal imbalance. A creature must make a CON save. On a failure, its speed is halved, it cannot benefit from resistance to fire or cold damage, and it takes 2d8 fire or cold damage at the start of each turn. It repeats the save at the end of each turn.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.