Thermokinesis Power

Thermal Lock

Lock one creature or object within range into dangerous thermal imbalance. A creature must make a CON save. On a failure, its speed is halved, it cannot benefit from resistance to fire or cold damage, and it takes 2d8 fire or cold damage at the start of each turn. It repeats the save at the end of each turn.

Tier 4ActionAt-WillFire / ColdVTT hook

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This can become a table action.

This has action, frequency, and resolution hooks that can feed a future VTT action.

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Rules State

This can become a table action.

This has action, frequency, and resolution hooks that can feed a future VTT action.

VTT hook
Rule fields
Action: ActionFrequency: At-WillRange: 90 ft.Duration: Concentration, 1 MinuteDice: 2d8 / roundDamage: Fire / ColdSave: CON

Power Text

Lock one creature or object within range into dangerous thermal imbalance. A creature must make a CON save. On a failure, its speed is halved, it cannot benefit from resistance to fire or cold damage, and it takes 2d8 fire or cold damage at the start of each turn. It repeats the save at the end of each turn.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.