Thermokinesis Power
Thermal Cataclysm
Detonate a violent temperature inversion across the emanation. Creatures of your choice in the area must make a CON save, taking 12d8 fire damage and 12d8 cold damage and losing reactions on a failed save, or half damage only on a success. Objects crack, warp, frost, steam, or ignite at the GM’s discretion.
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This has enough structure for a sheet action with a use limit or recharge rule.
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Rules State
This is ready for resource tracking.
This has enough structure for a sheet action with a use limit or recharge rule.
Rule fields
Power Text
Detonate a violent temperature inversion across the emanation. Creatures of your choice in the area must make a CON save, taking 12d8 fire damage and 12d8 cold damage and losing reactions on a failed save, or half damage only on a success. Objects crack, warp, frost, steam, or ignite at the GM’s discretion.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.