Thermokinesis Power
Fever Chill
Disrupt one living creature’s body temperature. The target must make a CON save or become feverish or shivering for the duration. While affected, it takes 1d8 fire or cold damage at the start of each of its turns and has disadvantage on concentration checks. It repeats the save at the end of each turn.
Power Text
Disrupt one living creature’s body temperature. The target must make a CON save or become feverish or shivering for the duration. While affected, it takes 1d8 fire or cold damage at the start of each of its turns and has disadvantage on concentration checks. It repeats the save at the end of each turn.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.