Teleportation Power
Vortex Slam
Choose one creature you can see within range. The target must make a CON save, though it can choose to fail. On a failed save, you teleport it up to 60 ft. to an unoccupied space you can see within range. If the target appears adjacent to a creature, object, surface, or hazard, it takes 33 (6d10) force damage and falls prone. On a successful save, it takes half damage and is not teleported.
Power Text
Choose one creature you can see within range. The target must make a CON save, though it can choose to fail. On a failed save, you teleport it up to 60 ft. to an unoccupied space you can see within range. If the target appears adjacent to a creature, object, surface, or hazard, it takes 33 (6d10) force damage and falls prone. On a successful save, it takes half damage and is not teleported.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.