Teleportation Power

Vortex Slam

Choose one creature you can see within range. The target must make a CON save, though it can choose to fail. On a failed save, you teleport it up to 60 ft. to an unoccupied space you can see within range. If the target appears adjacent to a creature, object, surface, or hazard, it takes 33 (6d10) force damage and falls prone. On a successful save, it takes half damage and is not teleported.

Tier 5ActionAt-WillForceVTT hook

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This has action, frequency, and resolution hooks that can feed a future VTT action.

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Rules State

This can become a table action.

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Rule fields
Action: ActionFrequency: At-WillRange: 90 ft.Duration: InstantDice: 6d10Damage: ForceSave: CON

Power Text

Choose one creature you can see within range. The target must make a CON save, though it can choose to fail. On a failed save, you teleport it up to 60 ft. to an unoccupied space you can see within range. If the target appears adjacent to a creature, object, surface, or hazard, it takes 33 (6d10) force damage and falls prone. On a successful save, it takes half damage and is not teleported.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.