Teleportation Power
Unstable Arrival
When a creature you can see within range teleports, appears from extradimensional space, or is teleported by one of your powers, you destabilize its arrival. The target must make a CON save. On a failed save, it takes 45 (10d8) force damage and is knocked prone. On a successful save, it takes half damage and is not knocked prone.
On this page
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Power doors
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The readable rule text and summary are available.
Sheet
This can appear on a character sheet.
VTT hook
Resolution fields are ready for future table actions.
Resource
No limited-use tracker is needed yet.
Rules State
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Rule fields
Power Text
When a creature you can see within range teleports, appears from extradimensional space, or is teleported by one of your powers, you destabilize its arrival. The target must make a CON save. On a failed save, it takes 45 (10d8) force damage and is knocked prone. On a successful save, it takes half damage and is not knocked prone.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.