Teleportation Power
Unstable Arrival
When a creature you can see within range teleports, appears from extradimensional space, or is teleported by one of your powers, you destabilize its arrival. The target must make a CON save. On a failed save, it takes 45 (10d8) force damage and is knocked prone. On a successful save, it takes half damage and is not knocked prone.
Power Text
When a creature you can see within range teleports, appears from extradimensional space, or is teleported by one of your powers, you destabilize its arrival. The target must make a CON save. On a failed save, it takes 45 (10d8) force damage and is knocked prone. On a successful save, it takes half damage and is not knocked prone.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.