Teleportation Power
Spatial Rift
Create a 30-ft. radius rift field centered on a point within range. The area is difficult terrain. When a creature starts its turn in the area or enters it for the first time on a turn, it must make a CON save. On a failed save, it takes 36 (8d8) force damage and you may teleport it up to 30 ft. to an unoccupied space you can see within the field. On a success, it takes half damage and is not teleported.
On this page
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Power doors
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The readable rule text and summary are available.
Sheet
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VTT hook
Resolution fields are ready for future table actions.
Resource
No limited-use tracker is needed yet.
Rules State
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Rule fields
Power Text
Create a 30-ft. radius rift field centered on a point within range. The area is difficult terrain. When a creature starts its turn in the area or enters it for the first time on a turn, it must make a CON save. On a failed save, it takes 36 (8d8) force damage and you may teleport it up to 30 ft. to an unoccupied space you can see within the field. On a success, it takes half damage and is not teleported.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.