Index entryPlaytest
Rift Maze
Create a 30-ft. radius field of unstable portals centered on a point you can see within range. The area is difficult terrain. When a creature enters the area for the first time on a turn or starts its turn there, it must make a CHA save. On a failed save, it takes 22 (4d10) force damage and you teleport it up to 20 ft. to an unoccupied space you can see within the area. On a success, it takes half damage and is not teleported.
