Teleportation Power
Rift Maze
Create a 30-ft. radius field of unstable portals centered on a point you can see within range. The area is difficult terrain. When a creature enters the area for the first time on a turn or starts its turn there, it must make a CHA save. On a failed save, it takes 22 (4d10) force damage and you teleport it up to 20 ft. to an unoccupied space you can see within the area. On a success, it takes half damage and is not teleported.
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This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Power doors
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VTT hook
Resolution fields are ready for future table actions.
Resource
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Rules State
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Rule fields
Power Text
Create a 30-ft. radius field of unstable portals centered on a point you can see within range. The area is difficult terrain. When a creature enters the area for the first time on a turn or starts its turn there, it must make a CHA save. On a failed save, it takes 22 (4d10) force damage and you teleport it up to 20 ft. to an unoccupied space you can see within the area. On a success, it takes half damage and is not teleported.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.