Teleportation Power

Rift Maze

Create a 30-ft. radius field of unstable portals centered on a point you can see within range. The area is difficult terrain. When a creature enters the area for the first time on a turn or starts its turn there, it must make a CHA save. On a failed save, it takes 22 (4d10) force damage and you teleport it up to 20 ft. to an unoccupied space you can see within the area. On a success, it takes half damage and is not teleported.

Tier 6ActionAt-WillForceVTT hook

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Rule fields
Action: ActionFrequency: At-WillRange: 120 ft.Duration: Concentration, 1 MinuteDice: 4d10Damage: ForceSave: CHA

Power Text

Create a 30-ft. radius field of unstable portals centered on a point you can see within range. The area is difficult terrain. When a creature enters the area for the first time on a turn or starts its turn there, it must make a CHA save. On a failed save, it takes 22 (4d10) force damage and you teleport it up to 20 ft. to an unoccupied space you can see within the area. On a success, it takes half damage and is not teleported.

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This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.