Teleportation Power
Omnipresent Step
For the duration, you may teleport up to 60 ft. to an unoccupied space you can see at the start of each of your turns and once as a reaction each round when you are targeted by an attack or power. After you teleport this way, your next weapon attack or Teleportation power before the end of that turn deals an extra 22 (4d10) force damage. You may bring objects you are wearing or carrying, but you cannot bring another creature.
On this page
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Power doors
Read
The readable rule text and summary are available.
Sheet
This can appear on a character sheet.
VTT hook
Resolution fields are ready for future table actions.
Resource
No limited-use tracker is needed yet.
Rules State
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Rule fields
Power Text
For the duration, you may teleport up to 60 ft. to an unoccupied space you can see at the start of each of your turns and once as a reaction each round when you are targeted by an attack or power. After you teleport this way, your next weapon attack or Teleportation power before the end of that turn deals an extra 22 (4d10) force damage. You may bring objects you are wearing or carrying, but you cannot bring another creature.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.