Teleportation Power
Omnipresence
Declare a mythic act of impossible presence, passage, escape, exile, or arrival. Define its principle with the GM: be everywhere a door opens, arrive before the killing blow, evacuate a doomed city, seal an invading host beyond the world, or open the one gate no prison can contain. It can be opposed only by Tier 10 teleportation, divine intervention, or a story condition set when declared.
On this page
This is ready for resource tracking.
This has enough structure for a sheet action with a use limit or recharge rule.
Power doors
Read
The readable rule text and summary are available.
Sheet
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VTT hook
Resolution fields are ready for future table actions.
Resource
Frequency can feed a future resource tracker.
Rules State
This is ready for resource tracking.
This has enough structure for a sheet action with a use limit or recharge rule.
Rule fields
Power Text
Declare a mythic act of impossible presence, passage, escape, exile, or arrival. Define its principle with the GM: be everywhere a door opens, arrive before the killing blow, evacuate a doomed city, seal an invading host beyond the world, or open the one gate no prison can contain. It can be opposed only by Tier 10 teleportation, divine intervention, or a story condition set when declared.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.