Teleportation Power

Omnipresence

Declare a mythic act of impossible presence, passage, escape, exile, or arrival. Define its principle with the GM: be everywhere a door opens, arrive before the killing blow, evacuate a doomed city, seal an invading host beyond the world, or open the one gate no prison can contain. It can be opposed only by Tier 10 teleportation, divine intervention, or a story condition set when declared.

Tier 10Action1/EverTeleportation / Story

Power Text

Declare a mythic act of impossible presence, passage, escape, exile, or arrival. Define its principle with the GM: be everywhere a door opens, arrive before the killing blow, evacuate a doomed city, seal an invading host beyond the world, or open the one gate no prison can contain. It can be opposed only by Tier 10 teleportation, divine intervention, or a story condition set when declared.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.