Teleportation Power
Dimensional Lock
Choose one creature you can see within range. The target must make a CHA save. On a failed save, it is anchored to its current plane and location for the duration. While anchored, it cannot teleport, be teleported, enter extradimensional spaces, or benefit from powers that move it between planes. At the end of each of its turns, it repeats the save, ending the effect on a success.
On this page
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Power doors
Read
The readable rule text and summary are available.
Sheet
This can appear on a character sheet.
VTT hook
Resolution fields are ready for future table actions.
Resource
No limited-use tracker is needed yet.
Rules State
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Rule fields
Power Text
Choose one creature you can see within range. The target must make a CHA save. On a failed save, it is anchored to its current plane and location for the duration. While anchored, it cannot teleport, be teleported, enter extradimensional spaces, or benefit from powers that move it between planes. At the end of each of its turns, it repeats the save, ending the effect on a success.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.