Teleportation Power
Dimensional Lock
Choose one creature you can see within range. The target must make a CHA save. On a failed save, it is anchored to its current plane and location for the duration. While anchored, it cannot teleport, be teleported, enter extradimensional spaces, or benefit from powers that move it between planes. At the end of each of its turns, it repeats the save, ending the effect on a success.
Power Text
Choose one creature you can see within range. The target must make a CHA save. On a failed save, it is anchored to its current plane and location for the duration. While anchored, it cannot teleport, be teleported, enter extradimensional spaces, or benefit from powers that move it between planes. At the end of each of its turns, it repeats the save, ending the effect on a success.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.