Telekinesis Power

Worldgrip

Declare a mythic telekinetic act tied to a city, army, falling moon, colossal beast, fortress, disaster, relic, or impossible burden. Define its principle with the GM: the hand that holds up the sky, the grip that stops an army, the force that moves a mountain, or the pressure that crushes a god-machine. It can be opposed only by Tier 10 force mastery, divine intervention, artifact protection, or a story condition set when declared.

Tier 10Action1/EverTelekinesis / Story

Power Text

Declare a mythic telekinetic act tied to a city, army, falling moon, colossal beast, fortress, disaster, relic, or impossible burden. Define its principle with the GM: the hand that holds up the sky, the grip that stops an army, the force that moves a mountain, or the pressure that crushes a god-machine. It can be opposed only by Tier 10 force mastery, divine intervention, artifact protection, or a story condition set when declared.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.