Telekinesis Power
Total Disarm
Choose up to six creatures within range. Each target must make a STR or DEX save. On a failure, it drops one held object of your choice, or a worn object that is not armor becomes pinned, twisted, or unusable until the start of your next turn.
On this page
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Power doors
Read
The readable rule text and summary are available.
Sheet
This can appear on a character sheet.
VTT hook
Resolution fields are ready for future table actions.
Resource
No limited-use tracker is needed yet.
Rules State
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Rule fields
Power Text
Choose up to six creatures within range. Each target must make a STR or DEX save. On a failure, it drops one held object of your choice, or a worn object that is not armor becomes pinned, twisted, or unusable until the start of your next turn.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.