Telekinesis Power
Pin to the World
When a creature or object within range moves, teleportation excluded, anchor it with telekinetic force. The target must make a STR save or its speed becomes 0 and it cannot be pushed, pulled, lifted, or knocked prone until the start of your next turn.
Tier 4ReactionAt-WillForce / Anchor
Power Text
When a creature or object within range moves, teleportation excluded, anchor it with telekinetic force. The target must make a STR save or its speed becomes 0 and it cannot be pushed, pulled, lifted, or knocked prone until the start of your next turn.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.