Telekinesis Power

Invisible Hand of Ruin

Choose a fortress wall, bridge, war machine, colossal monster, ship, tower, or battlefield structure within range. It must withstand your power DC as a STR save or structural check. On failure, it is crushed, hurled, cracked open, or pinned in place as appropriate.

Tier 10Action1/Long RestForce / SiegeLimited use

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This is ready for resource tracking.

This has enough structure for a sheet action with a use limit or recharge rule.

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ReadPublicSheetOpenVTT hookOpenResourceOpen
Power doors

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The readable rule text and summary are available.

Public

Sheet

This can appear on a character sheet.

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VTT hook

Resolution fields are ready for future table actions.

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Resource

Frequency can feed a future resource tracker.

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Rules State

This is ready for resource tracking.

This has enough structure for a sheet action with a use limit or recharge rule.

Limited use
Rule fields
Action: ActionFrequency: 1/Long RestRange: 1 mileDuration: InstantDice: Story scaleDamage: Force / SiegeSave: STR

Power Text

Choose a fortress wall, bridge, war machine, colossal monster, ship, tower, or battlefield structure within range. It must withstand your power DC as a STR save or structural check. On failure, it is crushed, hurled, cracked open, or pinned in place as appropriate.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.