Technopathy Power

EMP Burst

Release a disruptive pulse. Constructs, machines, powered devices, and creatures wearing complex conductive gear in the emanation must make a CON save, taking 6d10 lightning damage and being unable to take reactions until the start of your next turn on a failed save, or half damage only on a success.

Tier 5ActionAt-WillLightning

Power Text

Release a disruptive pulse. Constructs, machines, powered devices, and creatures wearing complex conductive gear in the emanation must make a CON save, taking 6d10 lightning damage and being unable to take reactions until the start of your next turn on a failed save, or half damage only on a success.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.