Swarmcalling Power
The First Swarm
Call a mythic swarm tied to a plague, migration, omen, famine, army, forest, city, god, or ancient hive. Define its principle with the GM: the swarm that devours a tyrant’s harvest, shields a people, carries a prophecy, cleanses a battlefield, or remembers the first nest. It can be ended only by Tier 10 swarm magic, divine intervention, or a story condition set when called.
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This has enough structure for a sheet action with a use limit or recharge rule.
Power doors
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VTT hook
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Resource
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Rules State
This is ready for resource tracking.
This has enough structure for a sheet action with a use limit or recharge rule.
Rule fields
Power Text
Call a mythic swarm tied to a plague, migration, omen, famine, army, forest, city, god, or ancient hive. Define its principle with the GM: the swarm that devours a tyrant’s harvest, shields a people, carries a prophecy, cleanses a battlefield, or remembers the first nest. It can be ended only by Tier 10 swarm magic, divine intervention, or a story condition set when called.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.