Swarmcalling Power

The First Swarm

Call a mythic swarm tied to a plague, migration, omen, famine, army, forest, city, god, or ancient hive. Define its principle with the GM: the swarm that devours a tyrant’s harvest, shields a people, carries a prophecy, cleanses a battlefield, or remembers the first nest. It can be ended only by Tier 10 swarm magic, divine intervention, or a story condition set when called.

Tier 10Action1/EverSwarm / Story

Power Text

Call a mythic swarm tied to a plague, migration, omen, famine, army, forest, city, god, or ancient hive. Define its principle with the GM: the swarm that devours a tyrant’s harvest, shields a people, carries a prophecy, cleanses a battlefield, or remembers the first nest. It can be ended only by Tier 10 swarm magic, divine intervention, or a story condition set when called.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.