Supernatural Strength Power

The First Feat

Declare a mythic feat of strength tied to a door, mountain, monster, city, prison, weapon, burden, or impossible rescue. Define its principle with the GM: the lift no one survives, the blow that breaks a tyrant’s gate, the hand that holds back the sea, or the burden carried for a world. It can be opposed only by Tier 10 strength, divine intervention, or a story condition set when declared.

Tier 10Action1/EverStrength / Story

Power Text

Declare a mythic feat of strength tied to a door, mountain, monster, city, prison, weapon, burden, or impossible rescue. Define its principle with the GM: the lift no one survives, the blow that breaks a tyrant’s gate, the hand that holds back the sea, or the burden carried for a world. It can be opposed only by Tier 10 strength, divine intervention, or a story condition set when declared.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.