Supernatural Strength Power

Herculean Feat

Attempt a legendary but physically grounded feat of strength: drag a ship, lift a huge gate, hold a collapsing tunnel, pull a monster down, bend a metal beam, uproot a tree, or break a stone seal. Make an Athletics check with advantage and add 1d10.

Tier 7ActionAt-WillFeat / StrengthVTT hook

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This can become a table action.

This has action, frequency, and resolution hooks that can feed a future VTT action.

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The readable rule text and summary are available.

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Sheet

This can appear on a character sheet.

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VTT hook

Resolution fields are ready for future table actions.

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Resource

No limited-use tracker is needed yet.

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Rules State

This can become a table action.

This has action, frequency, and resolution hooks that can feed a future VTT action.

VTT hook
Rule fields
Action: ActionFrequency: At-WillRange: SelfDuration: 10 MinutesDice: 1d10Damage: Feat / StrengthSave: STR

Power Text

Attempt a legendary but physically grounded feat of strength: drag a ship, lift a huge gate, hold a collapsing tunnel, pull a monster down, bend a metal beam, uproot a tree, or break a stone seal. Make an Athletics check with advantage and add 1d10.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.